更改Kivy小部件文本

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2 回答
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提问于 2025-04-28 11:36

我正在尝试用kivy制作一个乒乓球游戏。不过,当有人得分达到10分时,我遇到了一些问题,想要结束游戏。其他部分都运行得很好,但我想用一个标签显示“游戏结束”的文字。我创建了一个标签,目前这个标签的文本是空的,但在有人得分达到要求后,它应该改变。

我查阅了kivy的文档,也在stackoverflow上搜索过,但没有找到我能理解的答案。

如果有人能给我指个方向,我会非常感激。

这是我的代码:

.py文件:

from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.label import Label
from kivy.properties import NumericProperty, ReferenceListProperty,\
ObjectProperty
from kivy.vector import Vector
from kivy.clock import Clock


count1 = 0
count2 = 0



class PongPaddle(Widget):
    score = NumericProperty(0)

    def bounce_ball(self, ball):
        if self.collide_widget(ball):
            vx, vy = ball.velocity
            offset = (ball.center_y - self.center_y) / (self.height / 2)
            bounced = Vector(-1 * vx, vy)
            vel = bounced * 1.1
            ball.velocity = vel.x, vel.y + offset


class PongBall(Widget):
    velocity_x = NumericProperty(0)
    velocity_y = NumericProperty(0)
    velocity = ReferenceListProperty(velocity_x, velocity_y)

    def move(self):
        self.pos = Vector(*self.velocity) + self.pos


class PongGame(Widget):
    ball = ObjectProperty(None)
    player1 = ObjectProperty(None)
    player2 = ObjectProperty(None)


    def serve_ball(self, vel=(4, 0)):
        self.ball.center = self.center
        self.ball.velocity = vel

    def update(self, dt):
        global count1
        global count2

        self.ball.move()

        #bounce of paddles
        self.player1.bounce_ball(self.ball)
        self.player2.bounce_ball(self.ball)

        #bounce ball off bottom or top
        if (self.ball.y < self.y) or (self.ball.top > self.top):
            self.ball.velocity_y *= -1

        #went of to a side to score point?
        if self.ball.x < self.x:
            self.player1.score += 1
            count2 = count2 + 1
            self.serve_ball(vel=(4, 0))
        if self.ball.x > self.width:
            self.player2.score += 1
            self.serve_ball(vel=(-4, 0))

        if count1 or count2 >= 10:
            #
            #
            #
            #I don't know what needs to be placed here to change the third label's text


    def on_touch_move(self, touch):
        if touch.x < self.width / 3:
            self.player1.center_y = touch.y
        if touch.x > self.width - self.width / 3:
            self.player2.center_y = touch.y

class PongApp(App):
    def build(self):
        game = PongGame()
        game.serve_ball()
        Clock.schedule_interval(game.update, 1.0 / 60.0)
        return game



if __name__ == '__main__':
    PongApp().run()

.kv文件:

#:kivy 1.0.9

<PongBall>:
    size: 50, 50
    canvas:
        Ellipse:
            pos: self.pos
            size: self.size

<PongPaddle>:
    size: 25, 200
    canvas:
        Rectangle:
            pos: self.pos
            size: self.size


<PongGame>:
    ball: pong_ball
    player1: player_left
    player2: player_right

    canvas:
        Rectangle:
            pos: self.center_x - 5, 0
            size: 10, self.height

    Label:
        font_size: 70
        center_x: root.width / 4
        top: root.top - 50
        text: str(root.player2.score)

    Label:
        font_size: 70
        center_x: root.width * 3/4
        top: root.top - 50
        text: str(root.player1.score)

    PongBall:
        id: pong_ball
        center: self.parent.center

    PongPaddle:
        id: player_left
        x: root.x
        center_y: root.center_y

    PongPaddle:
        id: player_right
        x: root.width-self.width
        center_y: root.center_y

    Label:
        id: game_over_label
        text: " "
        font_size: 100
        center_x: root.width / 2
        center_y: root.height / 2
暂无标签

2 个回答

0

找到树里面的ID的一种方法是在小部件的根部放一个“重定向器”。

在.kv文件中,就在PongGame:下面:

        gameoverlabel: game_over_label

在.py文件中,在“ if count1 or count2 >= 10:”下面添加:

        self.gameoverlabel.text = "win"

希望这对你有帮助。

1

你可以用和改变分数标签一样的方法来改变游戏结束的标签,当分数变化时就这样做。

如果你在main.py的里添加一个ObjectProperty

end_label = ObjectProperty()

然后在你的kv文件中下面写:

end_label: game_over_label  # linking them up

你可以在main.py的类里添加一个函数:

def check_score(self):
    scores = [self.player1.score,
              self.player2.score]
    for s in scores:
        if s == 10:
            self.end_label = "Game Over"
            return

然后在你的update函数里,每当分数增加时都可以调用这个函数,比如:

 self.player1.score += 1
 self.check_score()

对于self.player2.score也是一样的做法。

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