更改Kivy小部件文本
我正在尝试用kivy制作一个乒乓球游戏。不过,当有人得分达到10分时,我遇到了一些问题,想要结束游戏。其他部分都运行得很好,但我想用一个标签显示“游戏结束”的文字。我创建了一个标签,目前这个标签的文本是空的,但在有人得分达到要求后,它应该改变。
我查阅了kivy的文档,也在stackoverflow上搜索过,但没有找到我能理解的答案。
如果有人能给我指个方向,我会非常感激。
这是我的代码:
.py文件:
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.label import Label
from kivy.properties import NumericProperty, ReferenceListProperty,\
ObjectProperty
from kivy.vector import Vector
from kivy.clock import Clock
count1 = 0
count2 = 0
class PongPaddle(Widget):
score = NumericProperty(0)
def bounce_ball(self, ball):
if self.collide_widget(ball):
vx, vy = ball.velocity
offset = (ball.center_y - self.center_y) / (self.height / 2)
bounced = Vector(-1 * vx, vy)
vel = bounced * 1.1
ball.velocity = vel.x, vel.y + offset
class PongBall(Widget):
velocity_x = NumericProperty(0)
velocity_y = NumericProperty(0)
velocity = ReferenceListProperty(velocity_x, velocity_y)
def move(self):
self.pos = Vector(*self.velocity) + self.pos
class PongGame(Widget):
ball = ObjectProperty(None)
player1 = ObjectProperty(None)
player2 = ObjectProperty(None)
def serve_ball(self, vel=(4, 0)):
self.ball.center = self.center
self.ball.velocity = vel
def update(self, dt):
global count1
global count2
self.ball.move()
#bounce of paddles
self.player1.bounce_ball(self.ball)
self.player2.bounce_ball(self.ball)
#bounce ball off bottom or top
if (self.ball.y < self.y) or (self.ball.top > self.top):
self.ball.velocity_y *= -1
#went of to a side to score point?
if self.ball.x < self.x:
self.player1.score += 1
count2 = count2 + 1
self.serve_ball(vel=(4, 0))
if self.ball.x > self.width:
self.player2.score += 1
self.serve_ball(vel=(-4, 0))
if count1 or count2 >= 10:
#
#
#
#I don't know what needs to be placed here to change the third label's text
def on_touch_move(self, touch):
if touch.x < self.width / 3:
self.player1.center_y = touch.y
if touch.x > self.width - self.width / 3:
self.player2.center_y = touch.y
class PongApp(App):
def build(self):
game = PongGame()
game.serve_ball()
Clock.schedule_interval(game.update, 1.0 / 60.0)
return game
if __name__ == '__main__':
PongApp().run()
.kv文件:
#:kivy 1.0.9
<PongBall>:
size: 50, 50
canvas:
Ellipse:
pos: self.pos
size: self.size
<PongPaddle>:
size: 25, 200
canvas:
Rectangle:
pos: self.pos
size: self.size
<PongGame>:
ball: pong_ball
player1: player_left
player2: player_right
canvas:
Rectangle:
pos: self.center_x - 5, 0
size: 10, self.height
Label:
font_size: 70
center_x: root.width / 4
top: root.top - 50
text: str(root.player2.score)
Label:
font_size: 70
center_x: root.width * 3/4
top: root.top - 50
text: str(root.player1.score)
PongBall:
id: pong_ball
center: self.parent.center
PongPaddle:
id: player_left
x: root.x
center_y: root.center_y
PongPaddle:
id: player_right
x: root.width-self.width
center_y: root.center_y
Label:
id: game_over_label
text: " "
font_size: 100
center_x: root.width / 2
center_y: root.height / 2
2 个回答
0
找到树里面的ID的一种方法是在小部件的根部放一个“重定向器”。
在.kv文件中,就在PongGame:下面:
gameoverlabel: game_over_label
在.py文件中,在“ if count1 or count2 >= 10:”下面添加:
self.gameoverlabel.text = "win"
希望这对你有帮助。
1
你可以用和改变分数标签一样的方法来改变游戏结束的标签,当分数变化时就这样做。
如果你在main.py的ObjectProperty
:
end_label = ObjectProperty()
然后在你的kv文件中
end_label: game_over_label # linking them up
你可以在main.py的
def check_score(self):
scores = [self.player1.score,
self.player2.score]
for s in scores:
if s == 10:
self.end_label = "Game Over"
return
然后在你的update
函数里,每当分数增加时都可以调用这个函数,比如:
self.player1.score += 1
self.check_score()
对于self.player2.score
也是一样的做法。