class BlackPiece(pygame.sprite.Sprite):
def __init__(self, x, y, checkerType):
pygame.sprite.Sprite.__init__(self)
self.CheckerType = checkerType
if checkerType == 1:
checkerImage = pygame.image.load('bp.png')
self.image = pygame.Surface([100, 100])
if checkerType == 2:
checkerImage = pygame.image.load('bpKing.png')
self.image = pygame.Surface([100, 100])
self.image.set_colorkey(black)
self.image.blit(checkerImage,(0, 0))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
allSprites.append(self)
def update(self, x, y):
self.rect.x = x
self.rect.y = y
BlackPiece.update(BlackPiece, NewLocation[0], NewLocation[1])
我调用最后一行,得到标题中的错误。我确信这是件简单的事。最后一行在另一个子例程中。我已经创建了对象,但我正在尝试编辑它们的位置。你知道吗
while i != 8:
if i % 2 == 1:
[x, y] = PieceLocation(i, 6)
NewBP = BlackPiece(x, y, 1)
blackPieces.add(NewBP)
ObjectBoard.append(NewBP)
else:
[x, y] = PieceLocation(i, 5)
NewBP = BlackPiece(x, y, 1)
blackPieces.add(NewBP)
ObjectBoard.append(NewBP)
[x, y] = PieceLocation(i, 7)
NewBP = BlackPiece(x, y, 1)
blackPieces.add(NewBP)
ObjectBoard.append(NewBP)
i = i + 1
我先用这个。这是在创建实例吗?我创建了一个组来绘制它,并将它添加到我所有对象的数组中。我搜索我的对象数组并尝试用以下内容更新它:
BlackPiece.update(BlackPiece, NewLocation[0], NewLocation[1])
line 61, in Update
self.rect.x = x AttributeError: type object 'BlackPiece' has no attribute 'rect'
我需要使用ObjectBoard[I] 谢谢!你知道吗
相关问题 更多 >
编程相关推荐