我正在开发一个图形用户界面,一次一个地连续地翻转硬币。 我有两个班掷硬币.py以及flipbell.py. 在
Cointoss类生成硬币的值更改,并使用flipbell对该过程进行动画处理。在
好像现在我有一个代码工作的动画一次一个硬币,但不是所有的硬币一次。在
当我说所有硬币时,这就是逻辑:首先一个硬币根据价值的变化而下降,下一个硬币下降,但是第一个硬币的价值也会相应地更新,以此类推。在
我需要帮助如何推进我目前所做的努力。我已经用for循环来模拟这个过程,我正在考虑使用递归方法来实现逻辑部分。在
任何对现有代码或想法的帮助都是很好的。在
在flipbell.py在
from tkinter import Tk, Canvas, Button, W, E
import random
from math import pi, sin, cos
from cointoss import *
class FlipBell(object):
"""
GUI to simulate cointoss.
"""
def __init__(self, wdw, dimension, increment, delay):
"""
Determines the layout of the GUI.
wdw : top level widget, the main window,
dimension : determines the size of the canvas,
increment : step size for a billiard move,
delay : time between updates of canvas.
"""
wdw.title('Coin flips and Bell Curve')
self.dim = dimension # dimension of the canvas
self.inc = increment
self.dly = delay
self.togo = False # state of animation
# initial coordinates of the ball
self.xpt = self.dim/2
self.ypt = 0
self.cnv = Canvas(wdw, width=self.dim,\
height=self.dim, bg='white')
self.cnv.grid(row=0, column=0, columnspan=2)
self.bt0 = Button(wdw, text='start',\
command=self.start)
self.bt0.grid(row=1, column=0, sticky=W+E)
self.bt1 = Button(wdw, text='stop',\
command=self.stop)
self.bt1.grid(row=1, column=1, sticky=W+E)
def map2table(self, pnt):
"""
Keeps the ball on the canvas table.
"""
if pnt < 0:
(quo, rest) = divmod(-pnt, self.dim)
else:
(quo, rest) = divmod(pnt, self.dim)
return rest
def placecoin(self, xpt, ypt):
self.cnv.create_oval(xpt-1, ypt-1, xpt+1, ypt+1,\
width=2, outline='red', fill='red', tags='coin')
def drawball(self):
"""
Draws the ball on the canvas.
"""
xpt = self.map2table(self.xpt)
ypt = self.map2table(self.ypt)
self.cnv.delete('dot')
self.cnv.create_oval(xpt-1, ypt-1, xpt+1, ypt+1,\
width=1, outline='black', fill='red', tags='dot')
def animate(self):
"""
Performs the animation.
"""
self.drawball()
val = []
for k in range(400):
val1 = CoinToss.cointoss(3,k,self.dim//2)
val.append(val1)
points = {}
for i in range(1,401):
points[i] = 0
for i in range(0,400):
for j in range(0,400):
(xpt, ypt) = (self.xpt, self.ypt)
self.xpt = val[i][1][j]
# print("x %d",self.xpt)
self.ypt = ypt + 1
# print("y %d",self.ypt)
self.cnv.after(self.dly)
self.drawball()
self.cnv.update()
#Puts the coin on top each other
if self.ypt == 400:
if points[self.xpt]>=1:
self.placecoin(val[i][1][-1],400-points[self.xpt])
else:
self.placecoin(val[i][1][-1],400)
points[self.xpt]+=3
self.ypt = 0
def start(self):
"""
Starts the animation.
"""
self.togo = True
self.animate()
def stop(self):
"""
Stops the animation.
"""
self.togo = False
def main():
"""
Defines the dimensions of the canvas
and launches the main event loop.
"""
top = Tk()
dimension = 400 # dimension of canvas
increment = 10 # increment for coordinates
delay = 1 # how much sleep before update
num_flips = 3
num_value = dimension//2
FlipBell(top, dimension, increment, delay)
top.mainloop()
if __name__ == "__main__":
main()
在掷硬币.py在
^{pr2}$
在CoinToss中,您将函数和变量都命名为“flip”,这很令人困惑。另外,您使用“tags”关键字,它应该是“tag”。有不止一种方法来编码。下面的代码不是一个完整的解决方案,而是一个简单的示例,演示了如何使用CoinToss类来创建和移动单个球(不检查moveoffofcanvas)。FlipBell类将每个CoinToss实例存储在一个列表中,并在每次创建一个球时为每个类调用“flip”函数。您还可以在CoinToss类中使用“after”使flip函数反复调用自身。在
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