嘿,我很感激你能提供的任何帮助
我正在为一个可能的项目的测试创建一个平铺图。我找到了一个教程,它有效地制作了瓷砖地图。然后,我试图实现我自己的代码,让它循环通过每个X和Y坐标测试鼠标是否在块的位置。如果鼠标位于平铺的顶部,则会在其上绘制一个方框,以创建鼠标所在位置的视觉效果。我的问题是网格是这样设计的:
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但鼠标检测仅在这些瓷砖上对角工作:
^{pr2}$代码如下:
from pygame.locals import *
import pygame, sys
green = (40,255,30)
brown = (40,60,90)
red = (155,20,30)
yellow = (0,155,155)
grass = 0
dirt = 1
lava = 2
colours = {
grass: green,
dirt: brown,
lava: red,
}
tilemap = [
[grass,dirt,dirt,dirt, lava],
[dirt,lava,dirt,dirt, dirt],
[lava, grass,dirt,dirt, lava],
[lava, grass,dirt,dirt, grass],
[dirt,dirt,dirt,dirt,grass]
]
TILESIZE = 50
MAPWIDTH = 5
MAPHEIGHT = 5
pygame.init()
DISPLAYSURF = pygame.display.set_mode((MAPWIDTH*TILESIZE,MAPHEIGHT*TILESIZE))
while True:
mouse_x = pygame.mouse.get_pos()[0]
mouse_y = pygame.mouse.get_pos()[1]
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit
for row in range(MAPWIDTH):
print
for column in range(MAPHEIGHT):
pygame.draw.rect(DISPLAYSURF, colours[tilemap[row][column]], (column*TILESIZE, row*TILESIZE, TILESIZE, TILESIZE))
if mouse_x >= (row * TILESIZE) and mouse_x <= (row* TILESIZE) + TILESIZE:
if mouse_y >= (column * TILESIZE) and mouse_y <= (column* TILESIZE) + TILESIZE:
print (str(row) + " " + str(column))
pygame.draw.rect(DISPLAYSURF, yellow, (row * TILESIZE, column*TILESIZE, TILESIZE, TILESIZE))
pygame.display.update()
首先你不能清除屏幕。 下一步你的绘制代码是错误的(如果检查错误) 正确的是x代表列,y代表行。在
我希望这能帮助你!:)
如果是真的:
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