我正在尝试做一个21点游戏,在每一个新的回合之前,程序检查以确保每一个玩家有7张牌。如果没有,甲板就会清理,重新填充,重新洗牌。我已经解决了大部分问题,但出于某种原因,在每次交易开始时,它都会不止一次地重新洗牌,我不知道为什么。请帮帮我。 以下是我目前所掌握的情况: (另外,导入的卡和游戏模块不是问题的一部分,我很确定我的问题出在BJ_Deck类的deal()函数上。)
import cards, games
class BJ_Card(cards.Card):
""" A Blackjack Card. """
ACE_VALUE = 1
def get_value(self):
if self.is_face_up:
value = BJ_Card.RANKS.index(self.rank) + 1
if value > 10:
value = 10
else:
value = None
return value
value = property(get_value)
class BJ_Deck(cards.Deck):
""" A Blackjack Deck. """
def populate(self):
for suit in BJ_Card.SUITS:
for rank in BJ_Card.RANKS:
self.cards.append(BJ_Card(rank, suit))
def deal(self, hands, per_hand=1):
for rounds in range(per_hand):
if len(self.cards)>=7*(len(hands)):
print "Reshuffling the deck."
self.cards=[]
self.populate()
self.shuffle()
for hand in hands:
top_card=self.cards[0]
self.give(top_card, hand)
class BJ_Hand(cards.Hand):
""" A Blackjack Hand. """
def __init__(self, name):
super(BJ_Hand, self).__init__()
self.name = name
def __str__(self):
rep = self.name + ":\t" + super(BJ_Hand, self).__str__()
if self.total:
rep += "(" + str(self.total) + ")"
return rep
def get_total(self):
# if a card in the hand has value of None, then total is None
for card in self.cards:
if not card.value:
return None
# add up card values, treat each Ace as 1
total = 0
for card in self.cards:
total += card.value
# determine if hand contains an Ace
contains_ace = False
for card in self.cards:
if card.value == BJ_Card.ACE_VALUE:
contains_ace = True
# if hand contains Ace and total is low enough, treat Ace as 11
if contains_ace and total <= 11:
# add only 10 since we've already added 1 for the Ace
total += 10
return total
total = property(get_total)
def is_busted(self):
return self.total > 21
class BJ_Player(BJ_Hand):
""" A Blackjack Player. """
def is_hitting(self):
response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ")
return response == "y"
def bust(self):
print self.name, "busts."
self.lose()
def lose(self):
print self.name, "loses."
def win(self):
print self.name, "wins."
def push(self):
print self.name, "pushes."
class BJ_Dealer(BJ_Hand):
""" A Blackjack Dealer. """
def is_hitting(self):
return self.total < 17
def bust(self):
print self.name, "busts."
def flip_first_card(self):
first_card = self.cards[0]
first_card.flip()
class BJ_Game(object):
""" A Blackjack Game. """
def __init__(self, names):
self.players = []
for name in names:
player = BJ_Player(name)
self.players.append(player)
self.dealer = BJ_Dealer("Dealer")
self.deck = BJ_Deck()
self.deck.populate()
self.deck.shuffle()
def get_still_playing(self):
remaining = []
for player in self.players:
if not player.is_busted():
remaining.append(player)
return remaining
# list of players still playing (not busted) this round
still_playing = property(get_still_playing)
def __additional_cards(self, player):
while not player.is_busted() and player.is_hitting():
self.deck.deal([player])
print player
if player.is_busted():
player.bust()
def play(self):
# deal initial 2 cards to everyone
self.deck.deal(self.players + [self.dealer], per_hand = 2)
self.dealer.flip_first_card() # hide dealer's first card
for player in self.players:
print player
print self.dealer
# deal additional cards to players
for player in self.players:
self.__additional_cards(player)
self.dealer.flip_first_card() # reveal dealer's first
if not self.still_playing:
# since all players have busted, just show the dealer's hand
print self.dealer
else:
# deal additional cards to dealer
print self.dealer
self.__additional_cards(self.dealer)
if self.dealer.is_busted():
# everyone still playing wins
for player in self.still_playing:
player.win()
else:
# compare each player still playing to dealer
for player in self.still_playing:
if player.total > self.dealer.total:
player.win()
elif player.total < self.dealer.total:
player.lose()
else:
player.push()
# remove everyone's cards
for player in self.players:
player.clear()
self.dealer.clear()
def main():
print "\t\tWelcome to Blackjack!\n"
names = []
number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8)
for i in range(number):
name = raw_input("Enter player name: ")
names.append(name)
print
game = BJ_Game(names)
again = None
while again != "n":
game.play()
again = games.ask_yes_no("\nDo you want to play again?: ")
main()
raw_input("\n\nPress the enter key to exit.")
既然有人决定称之为“心理调试”,那么我就告诉你模块是什么。 这是卡片模块:
^{pr2}$类手(对象): “一手扑克牌。” definit(自身): 自我卡=[]
def __str__(self):
if self.cards:
rep = ""
for card in self.cards:
rep += str(card) + "\t"
else:
rep = "<empty>"
return rep
def clear(self):
self.cards = []
def add(self, card):
self.cards.append(card)
def give(self, card, other_hand):
self.cards.remove(card)
other_hand.add(card)
舱面(手): “一副扑克牌。” 定义填充(自身): 适合穿西装卡片。套装: 对于排名卡片.等级: 自我添加(牌(军衔、套装)
def shuffle(self):
import random
random.shuffle(self.cards)
def deal(self, hands, per_hand = 1):
for rounds in range(per_hand):
for hand in hands:
if self.cards:
top_card = self.cards[0]
self.give(top_card, hand)
else:
print "Can't continue deal. Out of cards!"
如果名称==“main”: print“这是一个有扑克牌类的模块。” 原始输入(“\n\n按enter键退出。”)
游戏模块如下:
class Player(object):
""" A player for a game. """
def __init__(self, name, score = 0):
self.name = name
self.score = score
def __str__(self):
rep = self.name + ":\t" + str(self.score)
return rep
def ask_yes_no(问题): “”“问一个是或不是问题。”“” 响应=无 响应不在(“y”,“n”): 响应=原始输入(问题)。下限() 返回响应
def ask_编号(问题,低,高): “”“要求一个范围内的数字。”“” 响应=无 响应不在范围内(低,高): 回答=int(原始输入(问题)) 返回响应
如果名称==“main”: print“您直接运行了这个模块(但没有‘导入’。” 原始输入(“\n\n按enter键退出。”)
你在循环中反复检查它,当你分发卡片时,我想牌堆正在减少(我看不到你的代码上的
Deck.give
方法来确定)。在您可能只想检查一次,将检查移到循环之外。在
for hand in hands:
你真的想对每只手都运行这个逻辑吗?在
Nosklo指出了一个问题(在循环内部检查),但是还有第二个问题。在
条件
正在检查牌的数量是否大于所需数量,如果是,则清除牌堆,填充和洗牌。在
当与循环内的检查相结合时,它将在每次开始下一轮时重新填充和洗牌。在
所以你可能想要这样的东西:
^{pr2}$相关问题 更多 >
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