我正在创建传统蛇游戏的Pygame脚本,该脚本可以自动运行,即蛇应该知道周围环境(如果撞到墙,会撞碎)并占据食物
为此,我只需从各个方向检查蛇的下一个像素位置NSWE
通过这个PythonnextMove
函数确定蛇的轨迹
我将屏幕分辨率设置为600*400,即当蛇接近墙壁时,坐标值变为0到600(最小到最大高度)和0到400(最小到最大宽度)
def nextMove(snake_head):
x1=snake_head[0]
y1=snake_head[1]
next_left=x1-10
next_right=x1+10
next_top=y1-10
next_down=y1+10
print(next_left,next_right,next_top,next_down)
if next_left<0:
x1_change=10
y1_change=0
x1+=x1_change
y1+=y1_change
if next_right>= dis_width:
x1_change=-10
y1_change=0
x1+=x1_change
y1+=y1_change
if next_top<0:
x1_change=0
y1_change=10
x1+=x1_change
y1+=y1_change
if next_down>=dis_height:
x1_change=0
y1_change=-10
x1+=x1_change
y1+=y1_change
蛇头是一个列表,给出x1,y1坐标的值 尽管代码没有错误,蛇还是拒绝了,撞到了墙上
完整代码
import pygame
import time
import random
import math
pygame.init()
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game')
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def Your_score(score):
value = score_font.render("Your Score: " + str(score), True, yellow)
dis.blit(value, [0, 0])
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
def nextMove(snake_head):
x1=snake_head[0]
y1=snake_head[1]
next_left=x1-10
next_right=x1+10
next_top=y1-10
next_down=y1+10
print(next_left,next_right,next_top,next_down)
if next_left<0:
x1_change=10
y1_change=0
x1+=x1_change
y1+=y1_change
if next_right>= dis_width:
x1_change=-10
y1_change=0
x1+=x1_change
y1+=y1_change
if next_top<0:
x1_change=0
y1_change=10
x1+=x1_change
y1+=y1_change
if next_down>=dis_height:
x1_change=0
y1_change=-10
x1+=x1_change
y1+=y1_change
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def gameLoop():
game_over = False
game_close = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
while not game_over:
while game_close == True:
dis.fill(blue)
message("You Lost! Press C-Play Again or Q-Quit", red)
Your_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(blue)
pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
print(snake_Head)
#print(snake_List)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
our_snake(snake_block, snake_List)
nextMove(snake_Head)
Your_score(Length_of_snake - 1)
pygame.display.update()
#determibe next move
"""
#calculating distance
def Distance():
x=snake_Head[0]
y=snake_Head[1]
dis_wleft=dis_width-x
dis_wright=x-dis_wleft
dis_wtop=dis_height-y
dis_wdown=y-dis_wtop
dis_food=math.sqrt(((foodx-x)**2)+((foody-y)**2))
print(dis_wleft,dis_wright,dis_wtop,dis_wdown,dis_food)
Distance()
"""
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()
x1_change
、y1_change
是nextMove
范围内的局部变量。在gameLoop
范围内存在同名变量。这是不同的变量,它们只有相同的名称。 当您在nextMove
中更改x1_change
、y1_change
时,请不要更改gameLoop
中同名的变量向
nextMove
添加参数并返回x1_change
和y1_change
的更改值:将
x1_change
和y1_change
传递到gameLoop
中的nextMove
并从中获取新值:如果蛇的长度增加,当它改变方向到相反方向时,它会击中自己。
我建议将方向改为向左或向右:
相关问题 更多 >
编程相关推荐