2024-05-23 17:43:08 发布
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我怎样才能让一个玩家在2D中移动,让它跳跃,运动的流动性(渐进加速,流体跳跃)
我建议阅读pygame - Sprite Module Introduction。在pygame - tutorials — wiki和pygame - projects上可以找到许多资源和项目
我特别推荐你的项目Pygame Platformer Tutorial
使用^{}、^{}、^{}、^{}和^{}可以大大简化代码:
import pygame from pygame.locals import * pygame.init() screen = pygame.display.set_mode((800, 600)) class Player(pygame.sprite.Sprite): def __init__(self, x, y): super().__init__() self.pos = pygame.math.Vector2(x, y) self.move = pygame.math.Vector2() try: self.image = pygame.image.load('image.png') except: self.image = pygame.Surface((20, 20)) self.image.fill((255, 0, 0)) self.rect = self.image.get_rect(midbottom = (round(self.pos.x), round(self.pos.y))) def update(self): pressed = pygame.key.get_pressed() if pressed[K_LEFT]: self.move.x -= 50 if pressed[K_RIGHT]: self.move.x += 50 if pressed[K_UP]: self.move.y = -1000 self.pos = self.pos + self.move * time_passed self.move.x *= 0.8 # slow down (decrease progressively) self.move.y += 5000 * time_passed if self.pos.y > 600: self.pos.y = 600 self.rect = self.image.get_rect(midbottom = (round(self.pos.x), round(self.pos.y))) if self.rect.left < 0: self.rect.left = 0 self.pos.x = self.rect.centerx if self.rect.right > 800: self.rect.right = 800 self.pos.x = self.rect.centerx player = Player(400, 600) allSprites = pygame.sprite.Group(player) clock = pygame.time.Clock() while True: time_passed = clock.tick(60) / 1000 for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() allSprites.update() screen.fill((220, 220, 255)) allSprites.draw(screen) pygame.display.flip()
我建议阅读pygame - Sprite Module Introduction。在pygame - tutorials — wiki和pygame - projects上可以找到许多资源和项目
我特别推荐你的项目Pygame Platformer Tutorial
使用^{} 、^{} 、^{} 、^{} 和^{} 可以大大简化代码:
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