Python + Maya:在Hypershade网络中绘制选定节点的着色器
我写了一个脚本,可以获取选中对象正在使用的着色器。接下来,我想把这些着色器在超阴影编辑器中绘制成网络图。请问我缺少了什么呢?
我在这个小片段上已经成功运行了,但在主代码上却不行...
小测试片段:
import maya.cmds as cmds
blinn = cmds.createNode('blinn')
cmds.hyperShade(blinn)
主代码:
import maya.cmds as cmds
# get selected nodes:
nodes = cmds.ls(selection=True, dag=True)
nodeCount = len(nodes)
# get shading groups from shapes:
if nodeCount >= 1:
shadingGroups = cmds.listConnections(nodes, t='shadingEngine')
shadingGroupsCount = len(shadingGroups)
# get the shaders:
if shadingGroupsCount >= 1:
shaders = cmds.ls(cmds.listConnections(shadingGroups), materials=1)
# graph shaders to the network in the hypershade:
if shaders >= 1:
cmds.hyperShade(shaders)
print shaders
1 个回答
1
根据我从你的代码中看到的,你是想获取选中对象的材质。
这个代码会遍历这些对象,并把它们的着色器添加到图形中。在开始添加之前,它会先清空图形。如果你想去掉这个清空的功能,只需要把标志设置为 resetGraph=True, dependGraphArea=True
就可以了。
import maya.cmds as cmds
import maya.mel as mel
nodes = cmds.ls(selection=True, dag=True)
## Open the panel, doesn't re-open if already up and sets focus
cmds.HypershadeWindow()
## Get the name of the hsPanel
hsPanel = cmds.getPanel(withFocus=True)
## Clear the graph
cmds.hyperShade(resetGraph=True, dependGraphArea=True)
for node in nodes:
if len(nodes) > 0:
## Select a node
cmds.select(node, r=1)
## List the materials assigned to the object
cmds.hyperShade(shaderNetworksSelectMaterialNodes=1)
## Create an array of the materials
materialSelection = cmds.ls(sl=1)
## Loop over the materials and graph them
for material in materialSelection:
# cmds.select(material, r=1)
try:
cmds.hyperGraph(hsPanel, edit=True, addDependNode=material)
except:
mel.eval("hyperShadePanelGraphCommand(\"%s\", \"addSelected\")" % hsPanel)
else:
cmds.warning("Please select an object")
我对使用 mel eval 语句 hyperShadePanelGraphCommand()
不太满意,不过我找不到用 python 的替代方法。如果有人能纠正我,那就太好了!