WxPython更改位图按钮形状
你好,我刚开始接触wxPython,还在学习中。我想用一张特定的图片制作一个位图按钮,比如这个样子:http://i.min.us/idk3Uy.png
问题是,我想在按钮中保留图片的原始形状,比如说做成一个圆形按钮,而不是默认的矩形按钮。
我想知道具体该怎么做,或者说这样做是否可能。我看过文档,发现样式常量wx.BU_EXACTFIT可以去掉多余的边框……但按钮的形状还是不是我想要的。
谢谢。
1 个回答
16
你可能需要自己做一个自定义控件。我之前做过不少自定义的wxPython控件,所以我为你写了一个叫ShapedButton
的类。=)
要运行这个演示,你只需要三张图片:
- button-normal.png
- button-pressed.png
- button-disabled.png
这三张图片会根据按钮的状态来使用。其实只需要“正常”状态的图片,但你可能至少想提供“正常”和“按下”状态的图片,这样用户在点击时能有反馈。
这个控件只会在正常图片的非透明区域响应点击。当你点击和释放按钮时,它会正确触发EVT_BUTTON
事件。
希望你喜欢!
import wx
class ShapedButton(wx.PyControl):
def __init__(self, parent, normal, pressed=None, disabled=None):
super(ShapedButton, self).__init__(parent, -1, style=wx.BORDER_NONE)
self.normal = normal
self.pressed = pressed
self.disabled = disabled
self.region = wx.RegionFromBitmapColour(normal, wx.Color(0, 0, 0, 0))
self._clicked = False
self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
self.Bind(wx.EVT_SIZE, self.on_size)
self.Bind(wx.EVT_PAINT, self.on_paint)
self.Bind(wx.EVT_LEFT_DOWN, self.on_left_down)
self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick)
self.Bind(wx.EVT_LEFT_UP, self.on_left_up)
self.Bind(wx.EVT_MOTION, self.on_motion)
self.Bind(wx.EVT_LEAVE_WINDOW, self.on_leave_window)
def DoGetBestSize(self):
return self.normal.GetSize()
def Enable(self, *args, **kwargs):
super(ShapedButton, self).Enable(*args, **kwargs)
self.Refresh()
def Disable(self, *args, **kwargs):
super(ShapedButton, self).Disable(*args, **kwargs)
self.Refresh()
def post_event(self):
event = wx.CommandEvent()
event.SetEventObject(self)
event.SetEventType(wx.EVT_BUTTON.typeId)
wx.PostEvent(self, event)
def on_size(self, event):
event.Skip()
self.Refresh()
def on_paint(self, event):
dc = wx.AutoBufferedPaintDC(self)
dc.SetBackground(wx.Brush(self.GetParent().GetBackgroundColour()))
dc.Clear()
bitmap = self.normal
if self.clicked:
bitmap = self.pressed or bitmap
if not self.IsEnabled():
bitmap = self.disabled or bitmap
dc.DrawBitmap(bitmap, 0, 0)
def set_clicked(self, clicked):
if clicked != self._clicked:
self._clicked = clicked
self.Refresh()
def get_clicked(self):
return self._clicked
clicked = property(get_clicked, set_clicked)
def on_left_down(self, event):
x, y = event.GetPosition()
if self.region.Contains(x, y):
self.clicked = True
def on_left_dclick(self, event):
self.on_left_down(event)
def on_left_up(self, event):
if self.clicked:
x, y = event.GetPosition()
if self.region.Contains(x, y):
self.post_event()
self.clicked = False
def on_motion(self, event):
if self.clicked:
x, y = event.GetPosition()
if not self.region.Contains(x, y):
self.clicked = False
def on_leave_window(self, event):
self.clicked = False
def main():
def on_button(event):
print 'Button was clicked.'
app = wx.PySimpleApp()
frame = wx.Frame(None, -1, 'Shaped Button Demo')
panel = wx.Panel(frame, -1)
button = ShapedButton(panel,
wx.Bitmap('button-normal.png'),
wx.Bitmap('button-pressed.png'),
wx.Bitmap('button-disabled.png'))
button.Bind(wx.EVT_BUTTON, on_button)
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.AddStretchSpacer(1)
sizer.Add(button, 0, wx.ALIGN_CENTER)
sizer.AddStretchSpacer(1)
panel.SetSizer(sizer)
frame.Show()
app.MainLoop()
if __name__ == '__main__':
main()