如何在线程中改变变量?
这是我的情况。假设我想创建一个线程,这个线程会不断打印数字1。当我点击一个按钮时,这个数字应该变成2。我的问题是,我不太确定如何在一个已经运行的线程中改变一个变量。以下是我的代码:
import wx
from threading import Thread
import time
class testThread(Thread):
def __init__(self, parent):
self.parent = parent
Thread.__init__(self)
self.start()
def run(self):
while 1:
x = 1
print x
time.sleep(1)
class testGUI(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, -1, "Test", size=(500,270))
panel = wx.Panel(self, -1)
self.buttonStart = wx.Button(panel, -1, label="Start thread", pos=(0,0))
self.buttonChange = wx.Button(panel, -1, label="Change var", pos=(0,30))
panel.Bind(wx.EVT_BUTTON, self.startThread, id=self.buttonStart.GetId())
panel.Bind(wx.EVT_BUTTON, self.changeVar, id=self.buttonChange.GetId())
def startThread(self, event):
testThread(self)
def changeVar(self, event):
# DO SOMETHING HERE THAT CHANGES 'x' IN THREAD TO 2...
pass
if __name__ == '__main__':
app = wx.App(redirect=False)
frame = testGUI()
frame.Show(True)
app.MainLoop()
所以我的问题是,我在函数changeVar里面应该写什么,才能修改正在运行的线程中的变量x的内容呢?提前谢谢!
2 个回答
1
其实你根本不需要用到线程。wx里有一个叫做wx.Timer的东西,它可以让你在同一个线程里按一定时间间隔调用你的函数。很可能wx里还有其他功能可以满足你的需求。
import wx
class testGUI(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, -1, "Test", size=(500,270))
panel = wx.Panel(self, -1)
self.buttonStart = wx.Button(panel, -1, label="Start timer", pos=(0,0))
self.buttonChange = wx.Button(panel, -1, label="Change var", pos=(0,30))
panel.Bind(wx.EVT_BUTTON, self.startTimer, id=self.buttonStart.GetId())
panel.Bind(wx.EVT_BUTTON, self.changeVar, id=self.buttonChange.GetId())
self.value = 1
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.printer, self.timer)
def startTimer(self, event):
self.timer.Start(1000) # 1 second
def printer(self, event):
print self.value
def changeVar(self, event):
self.value = 2
if __name__ == '__main__':
app = wx.App(redirect=False)
frame = testGUI()
frame.Show(True)
app.MainLoop()
2
你不能改变局部变量。
你可以这样做:
class testThread(Thread):
def __init__(self, parent):
self.parent = parent
Thread.__init__(self)
self.start()
def run(self):
self.value = 1
while 1:
print self.value
time.sleep(1)
class testGUI(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, -1, "Test", size=(500,270))
panel = wx.Panel(self, -1)
self.buttonStart = wx.Button(panel, -1, label="Start thread", pos=(0,0))
self.buttonChange = wx.Button(panel, -1, label="Change var", pos=(0,30))
panel.Bind(wx.EVT_BUTTON, self.startThread, id=self.buttonStart.GetId())
panel.Bind(wx.EVT_BUTTON, self.changeVar, id=self.buttonChange.GetId())
def startThread(self, event):
self.the_thread = testThread(self)
def changeVar(self, event):
# DO SOMETHING HERE THAT CHANGES 'x' IN THREAD TO 2...
self.the_thread.value = 2
if __name__ == '__main__':
app = wx.App(redirect=False)
frame = testGUI()
frame.Show(True)
app.MainLoop()