在Python中如何在字符串中调用代码而不使用exec/eval
我有一段代码,当玩家尝试吃东西时会执行:
def eat(target='object'):
global current_room
global locations
global inventory
if target in inventory:
items[target]['on_eat'] #This is showing no results.
else:
print 'You have no ' + target + ' to eat.'
还有这段关于物品的代码(简化过):
items = {
'strawberry': {
'weight': 1,
'text': 'The strawberry is red',
'on_eat': "normal_eat('strawberry', 'pretty good, but not as sweet as you expected')"
},
'trees': {
'weight': 50,
'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.',
'on_eat': "forcesay('Eating trees? What the hell is your problem?')"
}
}
有没有什么好的方法可以调用 items[whatever]['on_eat'],而不需要使用像 exec() 或 eval() 这样奇怪的方式?如果没有,提供一个其他格式的例子也很不错。
在这之前,items[everyitems]['on_eat'] 的值不是字符串,但这段代码一运行就会立即执行每个物品的 on_eat。
我看到过很多类似问题的回答,但它们没有处理函数的参数,换句话说,它们更像是 这个。
3 个回答
0
部分函数的另一种写法是这样写项目
items = {
'strawberry': {
'weight': 1,
'text': 'The strawberry is red',
'on_eat': (normal_eat,('strawberry', 'pretty good, but not as sweet as you expected'))
},
'trees': {
'weight': 50,
'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.',
'on_eat': (forcesay,('Eating trees? What the hell is your problem?',))
}
}
然后这样调用它
def eat(target='object'):
if target in inventory:
func, args = items[target]['on_eat']
func(*args)
else:
print 'You have no ' + target + ' to eat.'
如果你不打算重新给这些变量赋值,就不需要那些 global
声明
1
你可以使用代码模块
def eat(target='object'):
import code
console = code.InteractiveConsole(locals()) # make a python interpreter with local vars
if target in inventory:
console.push("items[target]['on_eat']")
else:
print 'You have no ' + target + ' to eat.'
6
你可以把你的函数和函数的参数存储为一个 partial
:
from functools import partial
items = {
'strawberry': {
'weight': 1,
'text': 'The strawberry is red',
'on_eat': partial(normal_eat, 'strawberry', 'pretty good, but not as sweet as you expected')
},
'trees': {
'weight': 50,
'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.',
'on_eat': partial(forcesay, 'Eating trees? What the hell is your problem?')
}
def eat(target='object'):
# those globals are probably not necessary
if target in inventory:
items[target]['on_eat']() #Add ()'s to call the partial
else:
print 'You have no ' + target + ' to eat.'