有 Java 编程相关的问题?

你可以在下面搜索框中键入要查询的问题!

基于俄罗斯方块游戏创建的数组的java着色JTable单元格

我正在尝试创建一个俄罗斯方块图形用户界面。我的朋友写了后端。到目前为止,我们只是将俄罗斯方块(或我在代码中提到的网格)打印到控制台窗口。在下面的代码中,我正在设置一个JTable作为俄罗斯方块游戏的棋盘。我想知道如何让我的JTable根据窗口类顶部声明的俄罗斯方块“游戏”传递的网格渲染每个网格元素。此网格是一个整数值的二维数组,它引用Pieces类中枚举的颜色。有什么建议吗?到目前为止,它只打印一种颜色

我还发布了一些俄罗斯方块类的代码,以便您可以看到那里可用的方法和参数

下面是我的代码(希望是SSCCE=p):

public class Window {
    JPanel cards;
    final static String SPLASHSCREEN = "SplashScreen";
    final static String MAINMENU = "MainMenu";
    final static String TETRIS = "Tetris";
    final static int GRID_ROW_HEIGHT = 30;
    final static int NUM_ROWS = 20;
    final static int NUM_COLS = 10;
    JTable table = new JTable(new MyTableModel());
    Tetris game = new Tetris(); 

    public void addComponentToWindow(Container pane) {
        // Create the "cards"
        .
        .
        .

        // SplashScreen setup
        .
        .
        .

        // MainMenu setup
        .
        .
        .

        // Tetris setup
        final JButton startGame = new JButton("START GAME");
        card3.setLayout(new GridBagLayout());
        GridBagConstraints gbc2 = new GridBagConstraints();
        gbc.gridx = 0;
        gbc.gridy = 0;
        gbc.insets = new Insets(2, 2, 2, 2);
        card3.add(startGame, gbc2);
        gbc.gridy = 1;
        startGame.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {                
                table.setDefaultRenderer(Object.class, new MyRenderer());
                table.setRowHeight(GRID_ROW_HEIGHT);
                table.setFocusable(false);
                table.setRowSelectionAllowed(false);
                for (int i = 0; i < game.getNumCols(); i++) {
                    table.getColumnModel().getColumn(i).setPreferredWidth(table.getRowHeight());
                }

                card3.add(table);
                card3.remove(0); //Removes button
                card3.revalidate(); //Redraws graphics
            }
        });

        // Sets up layout
        cards = new JPanel(new CardLayout());
        cards.add(card1, SPLASHSCREEN);
        cards.add(card2, MAINMENU);
        cards.add(card3, TETRIS);

        // Creates the actual window
        pane.add(cards, BorderLayout.CENTER);
    }

    public Color getTableCellBackground(JTable table, int row, int col) {
        TableCellRenderer renderer = table.getCellRenderer(row, col);
        Component component = table.prepareRenderer(renderer, row, col);    
        return component.getBackground();
    }

    class MyRenderer implements TableCellRenderer {
        public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) {
            JTextField editor = new JTextField();
            if (value != null) {
                editor.setText(value.toString());
            }
            if (game.getCur_color().getKey() == 0) {
                editor.setBackground(Color.WHITE);
            }
            else if (game.getCur_color().getKey() == 1) {
                editor.setBackground(Color.RED);
            }
            else if (game.getCur_color().getKey() == 2) {
                editor.setBackground(Color.GREEN);
            }
            else if (game.getCur_color().getKey() == 3) {
                editor.setBackground(Color.BLUE);
            }
            else if (game.getCur_color().getKey() == 4) {
                editor.setBackground(Color.YELLOW);
            }
            return editor;
        }
    }

    @SuppressWarnings("serial")
    class MyTableModel extends AbstractTableModel {
        public int getColumnCount() {
            return NUM_COLS;
        }
        public int getRowCount() {
            return NUM_ROWS;
        }        
        public Object getValueAt(int row, int col) {
            return null;
        }
    }
}

俄罗斯方块课:

public class Tetris 
{
    int NUM_ROWS = 20;
    int NUM_COLS = 10;

    int grid[][];
    int cur_row;
    int cur_col;
    Pieces cur_color;
    Style cur_style;
    Pieces next_color;
    Style next_style;
    boolean over;

    public Tetris()
    {
        grid = new int[10][20];

        for(int i = 0; i < 10; i ++)
        {
            for(int j = 0; j < 20; j ++)
            {
                grid[i][j] = Pieces.BLANK.getKey();
            }
        }

        next_color = Pieces.createColor();
        next_style = Style.createStyle();
        over = false;

        create_Piece();
    }

    public void createPiece(){...}
    public void setPiece(){...}
    public void removeRow(){...}
}

以及所有字段的moveLeft、moveRight、moveDown、rotateLeft、rotateRight、printGame和Getter和Setter。俄罗斯方块类中的所有方法都在控制台中进行了测试,并且工作正常。这是我到目前为止的成果。每次颜色都不一样,我很确定我知道为什么,但是我很难思考如何根据在Tetris类中创建的网格数组为每个单元格着色

enter image description here


共 (1) 个答案

  1. # 1 楼答案

    这纯粹是概念的证明

    基本上,你已经有了一个游戏板的模型。你需要能够在屏幕上建模

    我会把你的董事会模型包装在一个TableModel中,并与TableCellRenderer一起,允许两者一起工作

    当电路板数据发生变化时,您所需要做的就是相应地更新表模型

    如果正确写入关系,边框将通知表模型,而表模型将通知表

    enter image description here

    import java.awt.BorderLayout;
    import java.awt.Color;
    import java.awt.Component;
    import java.awt.EventQueue;
    import java.awt.GridBagLayout;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.util.Enumeration;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.JTable;
    import javax.swing.Timer;
    import javax.swing.UIManager;
    import javax.swing.UnsupportedLookAndFeelException;
    import javax.swing.table.AbstractTableModel;
    import javax.swing.table.DefaultTableCellRenderer;
    import javax.swing.table.TableColumn;
    
    public class TetrisTable {
    
        public static void main(String[] args) {
            new TetrisTable();
        }
    
        public TetrisTable() {
            EventQueue.invokeLater(new Runnable() {
                @Override
                public void run() {
                    try {
                        UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                    } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    }
    
                    JFrame frame = new JFrame("Testing");
                    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    frame.setLayout(new BorderLayout());
                    frame.add(new TestPane());
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                }
            });
        }
    
        public class TestPane extends JPanel {
    
            private JTable table;
            private TetrisTabelModel model;
            private int currentRow = 0;
            private int blockHeight = 3;
            private int blockWidth = 3;
    
            public TestPane() {
                model = new TetrisTabelModel();
                table = new JTable(model);
                table.setDefaultRenderer(Integer.class, new TetrisTabelCellRenderer());
                table.setRowHeight(24);
                Enumeration<TableColumn> columns = table.getColumnModel().getColumns();
                while (columns.hasMoreElements()) {
                    TableColumn column = columns.nextElement();
                    column.setPreferredWidth(24);
                    column.setMinWidth(24);
                    column.setMaxWidth(24);
                    column.setWidth(24);
                }
                setLayout(new GridBagLayout());
                add(table);
    
                Timer timer = new Timer(500, new ActionListener() {
                    @Override
                    public void actionPerformed(ActionEvent e) {
    
                        int col = (model.getColumnCount() - blockWidth) / 2;
                        int row = currentRow - blockHeight;
                        if (row + blockHeight >= model.getRowCount()) {
                            ((Timer) e.getSource()).stop();
                        } else {
                            drawShape(row, col, 0);
                            currentRow++;
                            row = currentRow - blockHeight;
                            drawShape(row, col, 3);
                        }
    
                    }
    
                    public void drawShape(int row, int col, int color) {
    
                        for (int index = 0; index < blockHeight; index++) {
    
                            if (row >= 0 && row < model.getRowCount()) {
    
                                switch (index) {
                                    case 0:
                                    case 1:
                                        model.setValueAt(color, row, col);
                                        break;
                                    case 2:
                                        model.setValueAt(color, row, col);
                                        model.setValueAt(color, row, col + 1);
                                        model.setValueAt(color, row, col + 2);
                                        break;
                                }
    
                            }
                            row++;
    
                        }
                    }
                });
                timer.setRepeats(true);
                timer.setCoalesce(true);
                timer.start();
    
            }
        }
    
        public class TetrisTabelModel extends AbstractTableModel {
    
            private int[][] values;
    
            public TetrisTabelModel() {
                values = new int[20][10];
            }
    
            @Override
            public int getRowCount() {
                return values.length;
            }
    
            @Override
            public int getColumnCount() {
                return values[0].length;
            }
    
            @Override
            public Class<?> getColumnClass(int columnIndex) {
                return Integer.class;
            }
    
            @Override
            public Object getValueAt(int rowIndex, int columnIndex) {
                return values[rowIndex][columnIndex];
            }
    
            @Override
            public void setValueAt(Object aValue, int rowIndex, int columnIndex) {
                values[rowIndex][columnIndex] = (int) aValue;
                fireTableCellUpdated(rowIndex, columnIndex);
            }
        }
    
        public class TetrisTabelCellRenderer extends DefaultTableCellRenderer {
    
            @Override
            public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) {
                super.getTableCellRendererComponent(table, "", false, false, row, column);
                setOpaque(true);
                if (value != null) {
                    if (value == 0) {
                        setBackground(Color.WHITE);
                    } else if (value == 1) {
                        setBackground(Color.RED);
                    } else if (value == 2) {
                        setBackground(Color.GREEN);
                    } else if (value == 3) {
                        setBackground(Color.BLUE);
                    } else if (value == 4) {
                        setBackground(Color.YELLOW);
                    }
                } else {
                    setBackground(Color.DARK_GRAY);
                }
                return this;
            }
        }
    }