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javajavafx:基于2次鼠标点击在画布上绘制一个矩形

我正在尝试创建一个程序,它应该基于两次鼠标左键单击在画布上绘制一个矩形,并通过一次鼠标右键单击清除画布

创建矩形时,第一次鼠标单击模拟矩形的一个角,下一次鼠标单击与第一次鼠标单击相比模拟矩形的对角

我被困在如何存储第一次鼠标单击的坐标上,然后再好好利用第二次鼠标单击,因为每个定义的矩形仅基于一组坐标创建,即矩形的左上角

现在,我的代码所做的就是绘制固定大小的矩形(50x25),这显然不是我想要的。这只是为了看看清理部分是否有效

到目前为止,我得到的是:

package application;

import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;

public class DrawRectangle extends Application {

    public static void main(String[] args) {
        launch(args);
    }

    @Override
    public void start(Stage primaryStage) {
        primaryStage.setTitle("Title");
        Canvas canv = new Canvas(500, 400);
        GraphicsContext gc = canv.getGraphicsContext2D();

        EventHandler<MouseEvent> event = new EventHandler<MouseEvent>() {
            @Override
            public void handle(MouseEvent event) {
                if (event.getButton() == MouseButton.PRIMARY) {
                    double x = event.getX();
                    double y = event.getY();                    
                    gc.setFill(Color.BLUE);
                    gc.fillRect(x, y, 50, 25);
                }
            }
        };

        canv.addEventHandler(MouseEvent.MOUSE_CLICKED, event);

        EventHandler<MouseEvent> event2 = new EventHandler<MouseEvent>() {
            @Override
            public void handle(MouseEvent event2) {
                if (event2.getButton() == MouseButton.SECONDARY) {
                gc.clearRect(0, 0, 500, 400);
                }
            }
        };

        canv.addEventHandler(MouseEvent.MOUSE_CLICKED, event2);

        StackPane root = new StackPane();
        root.getChildren().add(canv);

        primaryStage.setScene(new Scene(root, 500, 400));
        primaryStage.show();
    }
}

我不知道鼠标点击矩形的哪个角是否重要,也许有人有什么想法

致以最良好的祝愿,新年快乐


共 (1) 个答案

  1. # 1 楼答案

    只需将第一个单击点保存在成员变量中,然后使用它,并在用户创建第二个单击点时重置它

    注意:下面的示例代码使用来自Java13+的switch expression。如果Java版本中没有开关表达式,请将其转换为标准开关语句或If/else子句

    import javafx.application.Application;
    import javafx.geometry.*;
    import javafx.scene.Scene;
    import javafx.scene.canvas.*;
    import javafx.scene.input.MouseEvent;
    import javafx.scene.layout.StackPane;
    import javafx.scene.paint.Color;
    import javafx.stage.Stage;
    
    public class DrawRectangle extends Application {
    
        private static final int W = 500;
        private static final int H = 400;
    
        private Point2D savedPoint = null;
    
        @Override
        public void start(Stage stage) {
            Canvas canvas = new Canvas(W, H);
            GraphicsContext gc = canvas.getGraphicsContext2D();
    
            canvas.setOnMouseClicked(event -> {
                switch (event.getButton()) {
                    case PRIMARY   -> handlePrimaryClick(gc, event);
                    case SECONDARY -> gc.clearRect(0, 0, W, H);
                }
            });
    
            stage.setResizable(false);
            stage.setScene(new Scene(new StackPane(canvas), W, H));
            stage.show();
        }
    
        private void handlePrimaryClick(GraphicsContext gc, MouseEvent event) {
            Point2D clickPoint = new Point2D(event.getX(), event.getY());
    
            if (savedPoint == null) {
                savedPoint = clickPoint;
            } else {
                Rectangle2D rectangle2D = getRect(savedPoint, clickPoint);
    
                gc.setFill(Color.BLUE);
                gc.fillRect(
                        rectangle2D.getMinX(),
                        rectangle2D.getMinY(),
                        rectangle2D.getWidth(),
                        rectangle2D.getHeight()
                );
    
                savedPoint = null;
            }
        }
    
        private Rectangle2D getRect(Point2D p1, Point2D p2) {
            return new Rectangle2D(
                    Math.min(p1.getX(), p2.getX()),
                    Math.min(p1.getY(), p2.getY()),
                    Math.abs(p1.getX() - p2.getX()),
                    Math.abs(p1.getY() - p2.getY())
            );
        }
    
        public static void main(String[] args) {
            launch(args);
        }
    }