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java如何在Android中使用声音和吐司

我想在我的安卓应用程序中弹出我的吐司时播放一个声音

以下是我在主课上的祝酒词代码:

private void workEndNotification() {
    //Custom Toast notification for the Work End Reminder.
    LayoutInflater inflaterWork = getLayoutInflater();
    View toastLayout = inflaterWork.inflate(R.layout.work_notification_toast, (ViewGroup) findViewById(R.id.toast_root_view));
    TextView header = (TextView) toastLayout.findViewById(R.id.toast_header);
    header.setText("Work Day Over Soon!");
    final Toast toastWork = new Toast(getApplicationContext());
    toastWork.setGravity(Gravity.CENTER, 0, 0);
    toastWork.setDuration(Toast.LENGTH_SHORT);
    toastWork.setView(toastLayout);
    toastWork.show();

    myHandler.postDelayed(new Runnable() {
        public void run() {
            toastWork.cancel();
        }
    }, 1);
};

以下是我的SoundPool类(http://www.vogella.com/tutorials/AndroidMedia/article.html)中的声音代码:

class PlaySound extends Activity implements OnTouchListener {
private SoundPool soundPool;
private int soundID;
boolean loaded = false;


/** Called when the activity is first created. */

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.work_notification_toast);
    View view = findViewById(R.id.toast_header);
    view.setOnTouchListener(this);
    // Set the hardware buttons to control the music
    this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
    // Load the sound
    soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
    soundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
        @Override
        public void onLoadComplete(SoundPool soundPool, int sampleId,int status) {
            loaded = true;
        }
    });
    soundID = soundPool.load(this, R.raw.sound1, 1);

}

@Override
public boolean onTouch(View v, MotionEvent event) {
    if (event.getAction() == MotionEvent.ACTION_DOWN) {
        // Getting the user sound settings
        AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
        float actualVolume = (float) audioManager
                .getStreamVolume(AudioManager.STREAM_MUSIC);
        float maxVolume = (float) audioManager
                .getStreamMaxVolume(AudioManager.STREAM_MUSIC);
        float volume = actualVolume / maxVolume;
        // Is the sound loaded already?
        if (loaded) {
            soundPool.play(soundID, volume, volume, 1, 0, 1f);
            Log.e("Test", "Played sound");
        }
    }
    return false;
}
}

我知道我不是在toast方法中调用它,我知道我使用的是touchview。我怎样才能使声音只在祝酒词出现的同时才出现呢。我一直在努力,但没有成功

我不想碰一下什么的。只是为了让它简单地玩祝酒词


共 (1) 个答案

  1. # 1 楼答案

    做一个这样的函数

    private void playSound(int resId){
        mp = MediaPlayer.create(MainActivity.this, resId);
           mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
            @Override
            public void onCompletion(MediaPlayer mediaPlayer) {
                mediaPlayer.reset();
                mediaPlayer.release();
            }
        });
        mp.start();
    }
    

    并在显示Toast的地方这样称呼它

    playSound(R.raw.sound);
    

    您还需要替换资源,使其与您的匹配

    编辑:您似乎想播放几种声音。你可以自己制作一个简单的声音池

    制作一个你想这样玩的int数组或资源,当MediaPlayer玩完后,告诉他玩下一个,直到它玩完数组中的最后一个

    public class TestActivity extends Activity implements MediaPlayer.OnCompletionListener {
    
    
        private final int[] soundResources = {R.raw.sound1, R.raw.sound2, R.raw.sound3};
        private int counter = 0;
        private MediaPlayer mp;
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            playSound(counter);
        }
    
        private void playSound(int resId){
            mp = MediaPlayer.create(TestActivity.this, resId);
            mp.setOnCompletionListener(this);
            mp.start();
        }
    
        @Override
        public void onCompletion(MediaPlayer mediaPlayer) {
            mp.reset();
            mp.release();
            if(counter < soundResources.length ) {
                playSound(soundResources[++counter]);
            }
        }
    }