有 Java 编程相关的问题?

你可以在下面搜索框中键入要查询的问题!

graphics Java如何使用Graphics2D制作抗锯齿线?

我试图用Graphics2D制作一个画板,在MouseMotionlistener方法mouseDragged中,我从两个点(起点和终点)绘制一条线,但每当我添加这条线时,它看起来都非常粗糙。我用它来帮助抗锯齿,但它似乎什么也没做

g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

但这对高StrokeValue没有任何帮助。 这是我画画的代码

public void mouseDragged(MouseEvent e) {
        //sets up graphics2d object
        g2 = (Graphics2D)getGraphics();
        g2.setStroke(new BasicStroke(strokeSize));
        g2.setColor(color);
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

        //draws line using points and shapes
        endPoint = e.getPoint();
        Shape line = new Line2D.Double(beginPoint, endPoint);
        g2.draw(line);
        beginPoint = endPoint;

beginPoint在mousePressed中被赋予一个值


共 (1) 个答案

  1. # 1 楼答案

    有很多(非常酷的)渲染提示!我建议你开始尝试所有这些方法,看看什么组合能给你带来想要的结果

    Smooth as

    import java.awt.Color;
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.RenderingHints;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.SwingUtilities;
    
    public class Test {
    
        public static void main(String[] args) {
            new Test();
        }
    
        public Test() {
            SwingUtilities.invokeLater(new Runnable() {
                @Override
                public void run() {
                    JFrame frame = new JFrame();
                    frame.add(new TestPane());
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                }
            });
        }
    
        public class TestPane extends JPanel {
    
            @Override
            public Dimension getPreferredSize() {
                return new Dimension(200, 200);
            }
    
            @Override
            protected void paintComponent(Graphics g) {
                super.paintComponent(g);
                // Remember, graphics is a shared context, when you make changes
                // to it, you should also undo them.  To this end, we use create/dispose
                // which takes a snapshot of the current state and restores it at the
                // end.
                Graphics2D g2 = (Graphics2D) g.create();
                g2.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
                g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
                g2.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
                g2.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
                g2.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
                g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
                g2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
                g2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
    
                g2.setColor(Color.BLACK);
                g2.drawLine(0, 0, getWidth(), getHeight());
                g2.drawLine(getWidth(), 0, 0, getHeight());
    
                g2.dispose();
            }
    
        }
    
    }
    

    警告

    g2 = (Graphics2D)getGraphics();是一个非常非常糟糕的主意,而不是定制绘画的工作方式

    getGraphics只不过是上一次喷漆过程中最后一次喷漆的快照,将在下一次喷漆过程中失效

    我强烈建议通过阅读Performing Custom PaintingPainting in AWT and Swing来更好地理解Swing中的绘画是如何工作的,以及你应该如何使用它

    用鼠标画画是一个很常见的问题,有很多答案。我建议大家看看其他一些问题/答案,看看如何做到这一点,并根据自己的需要加以采纳