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java Pacman张开/闭嘴动画

我想用最简单的方法制作pacman张开/闭嘴动画。 这是我最近的代码:问题是,什么都没有发生

package ordner;

import java.awt.Color;
import java.awt.Graphics;


import javax.swing.JFrame;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;


public class PacMan implements ActionListener {

private JFrame frame;
private DrawPanel panel;

private void initGui() {

frame = new JFrame("Pacman");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

panel = new DrawPanel();
frame.add(panel);
panel.setBackground(Color.BLACK);
frame.setSize(300, 300);
frame.setVisible(true);
}

 public static void main(String[] args) {
  PacMan pm = new PacMan();
  pm.initGui();
}

 @Override 
  public void actionPerformed(ActionEvent e) {
  panel.repaint();  
   }

 }

这是我的绘图面板:

import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;


 public class DrawPanel extends JPanel  {

 @Override
  public void paintComponent(Graphics g) {
    super.paintComponent(g); 


g.setColor(Color.yellow);
g.fillArc(70,50,150,150,30,300);

int i = 0;
while ( i <= 60) {

  g.fillArc(70,50,150,150,30-i,300+i+i);



  try {
    Thread.sleep(25);
  }
  catch (Exception e) {
    Thread.currentThread().interrupt();
    }
    i++;




   } 
 }  

  }

while循环不会影响任何东西,原因是什么


共 (3) 个答案

  1. # 1 楼答案

    像这样的东西可能适用于PacMan图像。它使用基于Java 2D的Shape实例来表示表单,使用AffineTransform来生成不同的方向

    PacMan - RightPacMan - Down
    PacMan - UpPacMan - Left

    import java.awt.*;
    import java.awt.event.*;
    import java.awt.geom.*;
    import java.awt.image.BufferedImage;
    import javax.swing.*;
    
    import java.io.*;
    import javax.imageio.ImageIO;
    
    class PacManShape {
    
        private double size;
        private double rotation;
        final int maxSize = 4;
        static File home = new File(System.getProperty("user.home"));
        static File images = new File(home, "images");
    
        PacManShape(int size, double rotation) {
            this.size = size;
            this.rotation = rotation;
        }
    
        public Area getPacManShape(double jaws) {
            Area area = new Area(new Ellipse2D.Double(0d, 0d, size, size));
    
            double x1 = size / 2 + (2d * size * Math.cos(jaws / 2d));
            double y1 = size / 2 + (2d * size * Math.sin(jaws / 2d));
            double x2 = x1;
            double y2 = size / 2 - (2d * size * Math.sin(jaws / 2d));
    
            Polygon mouth = new Polygon();
            mouth.addPoint((int) (size / 2), (int) (size / 2));
            mouth.addPoint((int) x1, (int) y1);
            mouth.addPoint((int) x2, (int) y2);
            mouth.addPoint((int) (size / 2), (int) (size / 2));
    
            area.subtract(new Area(mouth));
    
            return area;
        }
    
        public BufferedImage getPacManImage(double angle, Color color) {
            BufferedImage bi = new BufferedImage(
                    (int) size, (int) size, BufferedImage.TYPE_INT_ARGB);
    
            Graphics2D g2 = bi.createGraphics();
    
            g2.setColor(color);
            g2.fillRect(0, 0, (int) size, (int) size);
    
            AffineTransform rotate = AffineTransform.getRotateInstance(
                    rotation, size / 2, size / 2);
            g2.setTransform(rotate);
    
            Area pacMan = getPacManShape(angle);
            g2.setRenderingHint(
                    RenderingHints.KEY_ANTIALIASING,
                    RenderingHints.VALUE_ANTIALIAS_ON);
            g2.setColor(Color.YELLOW);
            float[] dist = {.15f, .9f};
            Color[] colors = {Color.YELLOW, Color.ORANGE};
            Point2D center = new Point2D.Double(size / 2, size / 2);
            RadialGradientPaint radial = new RadialGradientPaint(
                    center, (float) ((size / 2) - 2f), dist, colors);
            g2.setPaint(radial);
            g2.fill(pacMan);
            GradientPaint gradient = new GradientPaint(
                    0, 0, new Color(255, 255, 225, 220),
                    (int) (size / 3), 0, new Color(255, 255, 255, 0));
            g2.setPaint(gradient);
            g2.fill(pacMan);
    
            g2.dispose();
    
            return bi;
        }
    
        public void savePacManImage(int q, int num) throws IOException {
            double angle = Math.PI*2 / 3d * ((double) num / (double) maxSize);
            BufferedImage bi = getPacManImage(angle, Color.WHITE);
    
            images.mkdirs();
            File img = new File(images, "PacMan-" + q + "x" + num + ".gif");
            ImageIO.write(bi, "gif", img);
        }
    
        public static void main(String[] args) {
    
            try {
                for (int ii = 0; ii < 4; ii++) {
                    PacManShape pms = new PacManShape(100, (double) ii * Math.PI / 2d);
                    for (int jj = 0; jj <= pms.maxSize; jj++) {
                        pms.savePacManImage(ii, jj);
                    }
                }
                Desktop.getDesktop().open(images);
            } catch (IOException ex) {
                ex.printStackTrace();
            }
    
            Runnable r = new Runnable() {
    
                @Override
                public void run() {
                    JPanel gui = new JPanel(new BorderLayout());
    
                    gui.add(new PacManComponent());
    
                    JOptionPane.showMessageDialog(null, gui);
                }
            };
            // Swing GUIs should be created and updated on the EDT
            // http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
            SwingUtilities.invokeLater(r);
        }
    }
    
    class PacManComponent extends JPanel {
    
        double angle = 0d;
        int preferredSize = 100;
        double diff = Math.PI / 8;
        boolean chomp = true;
        Timer timer;
    
        PacManComponent() {
            ActionListener listener = new ActionListener() {
    
                @Override
                public void actionPerformed(ActionEvent e) {
                    repaint();
                }
            };
            timer = new Timer(180, listener);
            timer.start();
        }
    
        @Override
        public Dimension getPreferredSize() {
            return new Dimension(preferredSize, preferredSize);
        }
    
        @Override
        public void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2 = (Graphics2D) g.create();
            //double size = (getWidth() < getHeight() ? getWidth() : getHeight());
            if (angle > 2 * Math.PI / 3) {
                chomp = true;
            } else if (angle < 0.01) {
                chomp = false;
            }
            if (chomp) {
                angle -= diff;
            } else {
                angle += diff;
            }
            PacManShape pms = new PacManShape(100, 0d);
    
            Image image = pms.getPacManImage(angle, new Color(0, 0, 0, 0));
            g2.drawImage(image, 0, 0, this);
    
            g2.dispose();
        }
    }
    

    如果你想改变&;在运行时渲染图像时,请尝试从这一系列使用部分透明度来软化边缘的PNG格式图像开始

    PacMan 1PacMan 2PacMan 3PacMan 4

  2. # 2 楼答案

    对于动画,您可以使用Swing Timer移动Pacman图形,并通过改变fillArc使用的参数来调整“嘴”打开的角度

    可以使用Key Bindings实现与KeyEvents的交互以进行移动控制

    此外,为了获得更好的绘制性能,我将paint功能移动到子类paintComponent中的paintComponent方法

    相关:Painting with Swing


    编辑:

    当您开始使用Java时,首先要完成许多任务

    1. 使用静态Pacman图形创建基于JComponent的类。将绘制逻辑移动到paintComponent
    2. 让Swing定时器功能正常工作。跟着Oracle guide for Timers
    3. 实现Key Bindings
    4. 其他功能,如记分等
  3. # 3 楼答案

    二维动画: http://en.wikipedia.org/wiki/File:The_Horse_in_Motion.jpg

    伪代码:

    while programActive:
        deltatime = get_time_since_last_call()
        update_animation_frame(deltatime)
        image = get_animation_frame()
        draw_background()
        draw(image)
        enforce_framerate(24)
    

    与Java相比,在Pygame中学习和做这类事情很容易,但不适合大型项目