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在Java中创建类数组

可以在Java中创建静态类数组吗? 例如:

SceneObject[] scenes = {Loading.class, Menu.class};
// Loading and Menu extend SceneObject

我们需要通过数组调用静态方法,而不是实例化它们

编辑:

以下是我们正在努力实现的目标。我们也可以使用许多开关,但在每个方法中将每个对象添加到每个开关中听起来是多余的

package net.bitworm.gameengine;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;

import net.bitworm.scenes.*;

public class SceneController {

public enum Scene{
    LOADING_SCENE,
    MENU,
    SCENE_1
}

public static SceneObject[] scenes = {new Loading(), new Menu()};

public volatile static Scene currentScene = Scene.LOADING_SCENE;

public static void setScene(Scene newScene){
    currentScene = newScene;
    System.out.println("Switched to " + currentScene.toString());
}

public static void update(GameContainer container, int delta){
    scenes[currentScene.ordinal()].update(container, delta);
}
public static void render(GameContainer container, Graphics g){
    scenes[currentScene.ordinal()].render(container, g);
}
public static void mouseMoved(int oldx, int oldy, int newx, int newy){
    scenes[currentScene.ordinal()].mouseMoved(oldx, oldy, newx, newy);
}
public static void mousePressed(int button, int x, int y){
    scenes[currentScene.ordinal()].mousePressed(button, x, y);;
}
public static void mouseReleased(int button, int x, int y){
    scenes[currentScene.ordinal()].mouseReleased(button, x, y);
}
public static void mouseWheelMoved(int change){
    scenes[currentScene.ordinal()].mouseWheelMoved(change);
}
public static void keyPressed(int key, char c){
    scenes[currentScene.ordinal()].keyPressed(key, c);
}
public static void keyReleased(int key, char c){
    scenes[currentScene.ordinal()].keyReleased(key, c);
}

共 (2) 个答案

  1. # 1 楼答案

    您需要区分对象。例如,您可能有:

    SceneObject[] scenes = { new Loading(), new Menu() };
    

    或者

    Class[] classes = { Loading.class, Menu.class };
    

    你的问题不清楚你的意思,但希望这两种情况都能满足。。。请注意,不能使用泛型数组,因此使用Class[]不能指定每个类必须扩展SceneObject

    编辑:现在我们有了更多的信息,听起来你有这样的信息:

    abstract class SceneObject {}
    
    class Menu extends SceneObject {
        static void foo() {
        }
    
        static void bar() {
        }
    }
    
    class Loading extends SceneObject {
        static void foo() {
        }
    
        static void bar() {
        }
    }
    

    这里的两个foo方法完全不相关——不能使用多态性来调用它们,因为它们是静态方法。如果你想使用多态性——即调用一个知道你想调用哪个签名的方法,但实现取决于调用的目标——你需要实例方法:

    abstract class SceneObject {
        abstract void foo() {
        }
    
        abstract void foo() {
        }
    }
    
    class Menu extends SceneObject {
        @Override void foo() {
        }
    
        @Override void bar() {
        }
    }
    
    class Loading extends SceneObject {
        @Override void foo() {
        }
    
        @Override void bar() {
        }
    }
    

    然后你可以写:

    SceneObject[] scenes = { new Loading(), new Menu() };
    
    ...
    
    for (SceneObject scene : scenes) {
        scene.foo();
        scene.bar();
    }
    
  2. # 2 楼答案

    除了创建一个扩展SceneObject的类数组之外,我们还可以为这些对象创建一个容器:

    //a container that holds only the classes of SceneObject
    public class ClassBox<T extends SceneObject> {
        private Class<T> theClass;
    
        public ClassBox(Class<T> theClass) {
            this.theClass = theClass;
        }
        public Class getTheClass() { //'getClass()' method is reserved, we use a more unique name
            return theClass;
        }
    }
    
    //testing classes
    abstract class SceneObject {}
    class Loading extends SceneObject {}
    class Menu extends SceneObject {}
    class noExtends1 {}
    
    //testing 
    public void main() {
        ClassBox[] scenes = {new ClassBox<>(Loading.class), new ClassBox<>(Menu.class)}; //these classes extend SceneObject
    //  ClassBox[] sceneserror = {new ClassBox<>(Loading.class), new ClassBox<>(noExtends1.class)}; //gives error because 2nd array elem is not extending, so I commented it
    
        Log.v("custom log.v call", String.valueOf(Loading.class));
        Log.v("custom log.v call", String.valueOf(Menu.class));
        Log.v("custom log.v call", String.valueOf(scenes[0].getTheClass()));
        Log.v("custom log.v call", String.valueOf(scenes[1].getTheClass()));
    
    //result is:
    //V/custom log.v call: class me2.iwanttobealeader.pie$Loading
    //V/custom log.v call: class me2.iwanttobealeader.pie$Menu
    //V/custom log.v call: class me2.iwanttobealeader.pie$Loading
    //V/custom log.v call: class me2.iwanttobealeader.pie$Menu
    }
    

    这个答案的好处是指定了多个继承标准,例如:

    public class ClassBox<T extends Fragment & FR_DbRequests.SynchListener>
    //now it must implement the abstract class SyncListener and extend Fragment
    

    但是实例化一个额外的对象也有缺点,即容器+包含类的变量,而不仅仅是包含类的变量