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摇摆爪哇蛇游戏:看不见蛇的苹果

下面是我设计蛇游戏的视频: https://www.youtube.com/watch?v=91a7ceECNTc

我一步一步地跟踪它,但当我运行它时,屏幕上并没有显示蛇,只有苹果。我想我在执行public void paint(Graphics g);时出了点问题。有人能帮我吗

这是我的主要课程代码

import javax.swing.JFrame;
public class Main {

public static void main(String[] args) {
    JFrame frame = new JFrame ();
    GamePanel panel = new GamePanel();

    frame.add(panel);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setTitle("Snake");

    frame.pack();
    frame.setVisible(true);
    frame.setLocationRelativeTo(null);
}
}

这是Panel类:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;

import javax.swing.JPanel;

public class GamePanel extends JPanel implements Runnable, KeyListener{

private static final long serialVersionUID = 1L;
public static final int WIDTH = 1000, HEIGHT = 1000; //Dimensions of the panel (Will be set by user input later)
private Thread thread;
private boolean running;
private boolean right = true, left = false, up = false, down = false;

private BodyPart b;
private ArrayList<BodyPart> snake;
private Apple apple;
private ArrayList<Apple> apples;
private Random r;

private int xCoor = 100, yCoor = 100, size = 10;
private int ticks = 0;

public GamePanel() {
    setFocusable(true);
    setPreferredSize(new Dimension(WIDTH, HEIGHT));
    addKeyListener(this);
    snake = new ArrayList<BodyPart>();
    apples = new ArrayList<Apple>();
    r = new Random();
    start();

}
public void start() {
    running = true;
    thread = new Thread(this);
    thread.start();
}
public void stop() {
    running = false;
    try {
        thread.join();
    } catch (InterruptedException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }

}
public void tick() {
    if (snake.size() == 0) {
        b = new BodyPart(xCoor, yCoor, 10);
        snake.add(b);
    }
    ticks++;
    if (ticks > 250000) {
        if (right) {
            xCoor++;
        }
        if (left) {
            xCoor--;
        }
        if (up) {
            yCoor--;
        }
        if (down) {
            yCoor++;
        }
        ticks = 0;
        b = new BodyPart(xCoor, yCoor, 10);
        snake.add(b);
        if (snake.size() > size) {
            snake.remove(0);
        }
    }
    if (apples.size() == 0) {
        int xCoor = r.nextInt(99);
        int yCoor = r.nextInt(99);
        apple = new Apple(xCoor, yCoor, 10);
        apples.add(apple);
    }
}
public void paint(Graphics g) {

    g.clearRect(0, 0, WIDTH, HEIGHT);
    g.setColor(Color.BLACK);
    g.fillRect(0, 0, WIDTH, HEIGHT);

    for (int i = 0; i < WIDTH/10; i++) {
        g.drawLine(i*10, 0, i*10, HEIGHT);
    }
    for (int i = 0; i < HEIGHT/10; i++) {
        g.drawLine(0, i*10, HEIGHT, i*10);
    }
    for (int i = 0; i < snake.size(); i++) {
        snake.get(i).draw(g);
    }
    for (int i = 0; i < apples.size(); i++) {
        apples.get(i).draw(g);
    }
}

@Override
public void run() {
    while (running) {
        tick();
        repaint();
    }
}
@Override
public void keyTyped(KeyEvent e) {
    int key = e.getKeyCode();
    if (key == KeyEvent.VK_RIGHT && !left) {
        right = true;
        up = false;
        down = false;
    }
    if (key == KeyEvent.VK_LEFT && !right) {
        left = true;
        up = false;
        down = false;
    }
    if (key == KeyEvent.VK_UP && !down) {
        up = true;
        right = false;
        left = false;
    }
    if (key == KeyEvent.VK_DOWN && !up) {
        down = true;
        right = false;
        left = false;
    }

}
@Override
public void keyPressed(KeyEvent e) {
    // TODO Auto-generated method stub

}
@Override
public void keyReleased(KeyEvent e) {
    // TODO Auto-generated method stub

}
}

蛇的身体部位类别:

import java.awt.Color;
import java.awt.Graphics;

public class BodyPart {
public int xCoor, yCoor, width, height;

public BodyPart(int xCoor, int yCoor, int tileSize) {
    this.xCoor = xCoor;
    this.yCoor = yCoor;
    width = tileSize;
    height = tileSize;
}
public void tick() {

}
public void draw(Graphics g) {
    g.setColor(Color.YELLOW);
    g.fillRect(xCoor * width, yCoor * height, width, height);
}
public int getCoorX() {
    return xCoor;
}
public void setCoorX (int xCoor) {
    this.xCoor = xCoor;
}
public int getCoorY() {
    return yCoor;
}
public void setCoorY(int yCoor) {
    this.yCoor = yCoor;
}
}

还有苹果的课程:

import java.awt.Color;
import java.awt.Graphics;

public class Apple {
public int xCoor, yCoor, width, height;

public Apple(int xCoor, int yCoor, int tileSize) {
    this.xCoor = xCoor;
    this.yCoor = yCoor;
    width = tileSize;
    height = tileSize;
}
public void tick() {

}
public void draw(Graphics g) {
    g.setColor(Color.RED);
    g.fillRect(xCoor * width, yCoor * height, width, height);
}
public int getxCoor() {
    return xCoor;
}
public void setxCoor(int xCoor) {
    this.xCoor = xCoor;
}
public int getyCoor() {
    return yCoor;
}
public void setyCoor(int yCoor) {
    this.yCoor = yCoor;
}

}

共 (1) 个答案

  1. # 1 楼答案

    好的,所以问题归结到一些基础数学

    如果我们看一下drawBodyPart方法,你会发现

    g.fillRect(xCoor * width, yCoor * height, width, height);
    

    好吧,很基本,但所有这些值都是真的设定的吗

    如果我们看一下tick方法(创建BodyPart),我们可以发现

    b = new BodyPart(xCoor, yCoor, 10);
    snake.add(b);
    

    好的,那么widthheight10,但是xCooryCoor

    它们首先与类一起初始化为实例字段

    private int xCoor = 100, yCoor = 100, size = 10;
    

    所以,简单的一点数学告诉我们BodyPart的初始位置是100 * 10,它等于1000x1000

    如果我们也看看

    public static final int WIDTH = 1000, HEIGHT = 1000; //Dimensions of the panel (Will be set by user input later)
    

    setPreferredSize(new Dimension(WIDTH, HEIGHT));
    

    我们可以看到BodyPart实际上最初是在屏幕上设置的

    所以,如果我们把初始位置改成更像

    private int xCoor = 10, yCoor = 10, size = 10;
    

    你会找到你失踪的蛇

    一般建议

    你应该避免覆盖paint。它在油漆链中的位置很高,很容易搞砸。取而代之的是paintComponent(并确保您正在拨打super.paintComponentJPanel然后将为您清除Graphics上下文(使用组件的背景色)

    Swing不是线程安全的。您不应该从事件调度线程的上下文之外修改UI或UI依赖的任何状态

    当前的“主”循环有引入脏更新的危险,这可能会在以后导致问题。见Concurrency in Swing。作为“一般”的首选项,您应该考虑使用Swing ^{}。它不会阻止EDT,但其“滴答声”是在EDT内部生成的,因此从内部更新UI和/或其状态更安全

    在执行操作时,你应该避免使用“幻数”

    for (int i = 0; i < WIDTH/10; i++) {
        g.drawLine(i*10, 0, i*10, HEIGHT);
    }
    

    这里,WIDTHHEIGHT可能不代表组件的实际大小。而是使用JPanel#getWidthJPanel#getHeight

    作为一般性建议,您应该避免使用setPreferred/Minimum/MaximumSize,其他人很容易将这些更改为您不想要的状态。取而代之的是重写getPreferred/Minimum/MaximumSize,这样你就能保持控制