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java获取旋转矩形的角

我有一个围绕中间旋转的矩形,还有另一个矩形,我想连接到旋转矩形的右上角。问题是,我不知道如何获取角点,以便第二个矩形始终固定在该角点上

这是我的示例代码。现在,第二个矩形将一直在同一个位置,这不是我想要的结果

package Test;

import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;

class Test{

    public static void main(String[] args){
        new Test();
    }

    public Test(){
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                JFrame frame = new JFrame("Test");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new Graphic());
                frame.setSize(1000,700);
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }
}

class Graphic extends JPanel{
    private int x, y, windowW, windowH;
    private double angle;
    private Rectangle rect1, rect2;
    private Path2D path;
    private Timer timer;
    private AffineTransform rotation;

    public Graphic(){
        windowW = (int) Toolkit.getDefaultToolkit().getScreenSize().getWidth();
        windowH = (int) Toolkit.getDefaultToolkit().getScreenSize().getHeight();
        path = new Path2D.Double();
        rotation = new AffineTransform();
        angle = 0;
        x = windowW / 2;
        y = windowH / 2;
        timer = new Timer(100, new ActionListener(){
            @Override
            public void actionPerformed(ActionEvent e){
                angle += .1;
                if(angle > 360) angle -= 360;
                repaint();
            }
        });
        timer.start();
    }

    @Override
    public void paintComponent(Graphics g){
        super.paintComponent(g);
        Graphics2D g2d = (Graphics2D) g;
        rotation.setToTranslation(500, 200);
        rotation.rotate(angle, 32, 32);
        rect1 = new Rectangle(0, 0, 64, 64);
        path = new Path2D.Double(rect1, rotation);
        rect2 = new Rectangle(path.getBounds().x, path.getBounds().y, 10, 50);
        g2d.fill(path);
        g2d.fill(rect2);
    }
}

共 (2) 个答案

  1. # 1 楼答案

    我无法测试这段代码,但我相信它是您想要的正确的工作代码

    int hw = -width / 2;
    int hh = -height / 2;
    int cos = Math.cos( theta );
    int sin = Math.sin( theta );
    int x = hw * cos - hh * sin;
    int y = hw * sin + hh * cos;
    

    这将根据正方形的θ旋转得到左上角。要获得其他角点,只需更改hw和hh值:

    //top right corner
    hw = width / 2
    hh = -height / 2
    
    //bottom right corner
    hw = width / 2
    hh = height / 2
    
    //bottom left corer
    hw = -width / 2
    hh = height / 2
    

    我希望这有帮助

  2. # 2 楼答案

    数学解:)

    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        Graphics2D g2d = (Graphics2D) g;
        rotation.setToTranslation(500, 200);
        rotation.rotate(angle, 32, 32);
        rect1 = new Rectangle(0, 0, 64, 64);
        path = new Path2D.Double(rect1, rotation);
        double r = 32.0 * Math.sqrt(2);
        // (532, 232) - coordinates of rectangle center        |
        // you can change position of second rectangle by this V substraction (all you need to know is that the full circle corresponds to 2Pi)
        int x2 = (int) Math.round(532 + r * Math.cos(angle - Math.PI / 4));
        int y2 = (int) Math.round(232 + r * Math.sin(angle - Math.PI / 4));
        rect2 = new Rectangle(x2, y2, 10, 50);
        g2d.fill(path);
        g2d.fill(rect2);
    }
    

    当然,有些常量应该是类字段,而不是方法变量