爪哇/gradlew desktop:运行不起作用,但设置配置起作用:libgdx
当我在Android Studio终端中运行./gradlew desktop:run
时,它无法运行。但当我设置一个运行配置(Gradle任务,Gradle项目是我的项目,运行任务是“desktop:run”)时,它工作得非常好。(另外./gradlew 安卓:run
也不起作用,它只在我运行自动创建的安卓配置时起作用。)
./gradlew desktop:run
:
FAILURE: Build failed with an exception.
* What went wrong:
Could not determine java version from '10.0.2'.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
./gradlew 安卓:run
:
FAILURE: Build failed with an exception.
* What went wrong:
Could not determine java version from '10.0.2'.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
编辑:网络上的一些页面建议我使用旧的java版本,但这不起作用
建造。gradle(项目级):
buildscript {
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
jcenter()
}
dependencies {
classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
classpath 'com.安卓.tools.build:gradle:2.2.3'
classpath 'org.robovm:robovm-gradle-plugin:1.14.0'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
appName = 'FPSCounter'
gdxVersion = '1.6.4'
roboVMVersion = '1.14.0'
box2DLightsVersion = '1.4'
ashleyVersion = '1.4.0'
aiVersion = '1.5.0'
}
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":desktop") {
apply plugin: "java"
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
}
}
project(":安卓") {
apply plugin: "安卓"
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-安卓:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
}
}
project(":ios") {
apply plugin: "java"
apply plugin: "robovm"
dependencies {
compile project(":core")
compile "org.robovm:robovm-rt:$roboVMVersion"
compile "org.robovm:robovm-cocoatouch:$roboVMVersion"
compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
}
}
project(":html") {
apply plugin: "gwt"
apply plugin: "war"
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion"
compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources"
}
}
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
}
}
tasks.eclipse.doLast {
delete ".project"
}
建造。gradle(核心模块):
apply plugin: "java"
sourceCompatibility = 1.6
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
sourceSets.main.java.srcDirs = [ "src/" ]
eclipse.project {
name = appName + "-core"
}
建造。gradle(桌面模块):
apply plugin: "java"
sourceCompatibility = 1.6
sourceSets.main.java.srcDirs = [ "src/" ]
project.ext.mainClassName = "com.udacity.gamedev.fpscounter.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../安卓/assets");
task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
}
task dist(type: Jar) {
from files(sourceSets.main.output.classesDir)
from files(sourceSets.main.output.resourcesDir)
from {configurations.compile.collect {zipTree(it)}}
from files(project.assetsDir);
manifest {
attributes 'Main-Class': project.mainClassName
}
}
dist.dependsOn classes
eclipse {
project {
name = appName + "-desktop"
linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/安卓/assets'
}
}
task afterEclipseImport(description: "Post processing after project generation", group: "IDE") {
doLast {
def classpath = new XmlParser().parse(file(".classpath"))
new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]);
def writer = new FileWriter(file(".classpath"))
def printer = new XmlNodePrinter(new PrintWriter(writer))
printer.setPreserveWhitespace(true)
printer.print(classpath)
}
}
建造。gradle(安卓模块):
安卓 {
buildToolsVersion "25.0.2"
compileSdkVersion 25
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
jniLibs.srcDirs = ['libs']
}
instrumentTest.setRoot('tests')
}
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
file("libs/armeabi/").mkdirs();
file("libs/armeabi-v7a/").mkdirs();
file("libs/x86/").mkdirs();
configurations.natives.files.each { jar ->
def outputDir = null
if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if(outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}
task run(type: Exec) {
def path
def localProperties = project.file("../local.properties")
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) {
path = sdkDir
} else {
path = "$System.env.ANDROID_HOME"
}
} else {
path = "$System.env.ANDROID_HOME"
}
def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.udacity.gamedev.fpscounter.安卓/com.udacity.gamedev.fpscounter.安卓.AndroidLauncher'
}
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
// need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
// ignores any nodes added in classpath.file.withXml
sourceSets {
main {
java.srcDirs "src", 'gen'
}
}
jdt {
sourceCompatibility = 1.6
targetCompatibility = 1.6
}
classpath {
plusConfigurations += [ project.configurations.compile ]
containers 'com.安卓.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.安卓.ide.eclipse.adt.LIBRARIES'
}
project {
name = appName + "-安卓"
natures 'com.安卓.ide.eclipse.adt.AndroidNature'
buildCommands.clear();
buildCommand "com.安卓.ide.eclipse.adt.ResourceManagerBuilder"
buildCommand "com.安卓.ide.eclipse.adt.PreCompilerBuilder"
buildCommand "org.eclipse.jdt.core.javabuilder"
buildCommand "com.安卓.ide.eclipse.adt.ApkBuilder"
}
}
// sets up the Android Idea project, using the old Ant based build.
idea {
module {
sourceDirs += file("src");
scopes = [ COMPILE: [plus:[project.configurations.compile]]]
iml {
withXml {
def node = it.asNode()
def builder = NodeBuilder.newInstance();
builder.current = node;
builder.component(name: "FacetManager") {
facet(type: "安卓", name: "Android") {
configuration {
option(name: "UPDATE_PROPERTY_FILES", value:"true")
}
}
}
}
}
}
}
# 1 楼答案
您可能正在Gradle包装器中使用的Gradle版本太旧,无法识别JDK 10。当您直接在Android Studio中运行时,它可能会使用自己的Gradle版本(我认为在导入项目时有一个设置,决定Android Studio是否会使用包装好的Gradle)
因此,您可以降级JDK或升级Gradle包装器版本。降级JDK是一件痛苦的事,因为他们已经开始从Sun下载网站上删除旧版本。而且你可能有一些非LibGDX的东西想要用一个新的JDK来处理
要升级Gradle包装,请打开
/gradle/wrapper/gradle-wrapper.properties
,并将末尾的文件名更改为gradle-5.1.1-bin.zip
。至少,这是我所使用的,它适用于JDK 12然后,您需要将
build.gradle
文件中的compile
关键字替换为implementation
。在/desktop/build.gradle
中,将from files(sourceSets.main.output.classesDir)
行更改为from files(sourceSets.main.output.classesDirs)
(在末尾添加一个s)