我有一个游戏,用户可以移动一个球员(“Mrhinkleberg”)使用箭头键。还有两个“敌人”会自动上下弹跳。你知道吗
我现在如何检测玩家和敌人之间的碰撞?你知道吗
这是我目前掌握的代码:
import pygame
import time
pygame.init()
window = pygame.display.set_mode((800,800))
pygame.display.set_caption("Yues")
theboard = pygame.image.load('theboard.png')
enemy = pygame.image.load('mrenemy.png')
mrhinckleberg = pygame.image.load('MrHinckleBerg.png')
mrhincklebergdead = pygame.image.load('MrHinckleBergdead.png')
deathscreen = pygame.image.load('deathscreen.png')
black = (0,0,0)
clock1 = pygame.time.Clock()
def quitt():
pygame.quit()
quit()
playerx = 750
playery = 450
enemydirection = 'down'
enemyx = 500
enemyy = 50
enemyspeed = 100
enemydirection2 = 'up'
enemyx2 = 350
enemyy2 = 750
enemyspeed2 = 50
enemydirection3 = 'down'
enemyx3 = 200
enemyy3 = 50
enemyspeed3 = 150
while True:
window.blit(theboard, (0,0))
if enemydirection == 'down':
enemyy += enemyspeed
if enemyy >= 790:
enemydirection = 'up'
elif enemydirection == 'up':
enemyy -= enemyspeed
if enemyy <= 10:
enemydirection = 'down'
if enemydirection2 == 'up':
enemyy2 -= enemyspeed2
if enemyy2 <= 10:
enemydirection2 = 'down'
elif enemydirection2 == 'down':
enemyy2 += enemyspeed2
if enemyy2 >= 790:
enemydirection2 = 'up'
for event in pygame.event.get():
if event.type == pygame.QUIT:
quitt()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
playerx += 12
elif event.key == pygame.K_LEFT:
playerx -= 12
elif event.key == pygame.K_UP:
playery -= 12
elif event.key == pygame.K_DOWN:
playery += 12
if playerx == enemyx and playery == enemyy:
print("hai")
window.blit(theboard, (0,0))
window.blit(mrhinckleberg, (playerx,playery))
window.blit(enemy, (enemyx,enemyy))
window.blit(enemy, (enemyx2,enemyy2))
window.blit(enemy, (enemyx3,enemyy3))
pygame.display.update()
在我看来,问题是您检查变量
playerx
是否等于enemyx
,但这永远不会是真的,因为您只在特定的间隔内更改enemyx
变量(加或减12)。你知道吗为了避免这种情况,您可以检查
playerx
/playery
和enemyx
/enemyy
是否在**特定范围**:请注意,在Python中,可以链接比较。这意味着
5 < x <= 10
等价于5 < x and x <= 10
。有关详细信息,请参见Built-in Types -> Comparisons。你知道吗更新代码:
我希望这有帮助:)
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