我很抱歉粘贴了我所有的代码。我不知道该怎么发帖问这个问题。这周我确实在寻找其他的答案,但我一辈子都想不出来。我知道我还有很多事情要做才能让这个程序正常工作,但我只是想让球队在比赛标签上更新一下。我试过在_播放.set()和team_at_play=team_b.get()。印刷团队_玩吧。去吧()显示轮到谁的队,但标签不更新。你知道吗
另外,我是否将coin\u toss()等函数放在了主循环的正确位置?你知道吗
这是一个文本文件的链接,可以从菜单项“Abrir capitalulo”加载:
任何帮助都将不胜感激!你知道吗
#!/usr/local/bin/env python
# -*- coding: utf-8 -*-
## Recall Game
"""This will be a timed game of vocabulary recall that will focus on
all the previous units studied. If possible, the sessions will have
a time limit, so teams might compete against one another.
Teams will win points according to how many answers are given correctly.
Questions will be randomly selected."""
import sys
import time
import csv
import StringIO
import random
import string
from Tkinter import *
import ttk
import tkFont
def score_calc (answer):
##Returns a point value for the expression in play
score = 0
##print ('Answer'), answer
for i in len(answer): ##Thanks to user2357112
score += 1
return score
master = Tk()
master.title("Araña en la Cabaña")
master.geometry=("800x800+200+200")
master.configure(background="black")
from random import choice
d={}
team_A= StringVar()
team_B= StringVar()
team_A_score= IntVar()
team_B_score= IntVar()
team_at_play = StringVar()
pregunta = StringVar()
answer = StringVar()
turn = 0
correct_answer = StringVar()
feedback=StringVar()
correct = ['!Sí!', '¡Muy bien!', '¡Excelente!', '¡Fabuloso!']
incorrect =['¡Caramba!', '¡Ay, ay, ay!', '¡Uy!']
def select_expression():
## Returns at random an expression
##print ('select_expression beginning')
# print len(d)
selected_question = ''
global pregunta
print ('select_expression at work')
try:
selected_question =random.choice(d.keys()) ##Problem selecting random key
pregunta.set(selected_question)
print 'Pregunta =', pregunta.get()
answer.set(d[selected_question])
print 'Answer =', answer.get()
##return pregunta Thanks to user2357112
##return answer Thanks to user2357112
except IndexError:
print ('Error')
pass
##print pregunta
def coin_toss ():
## Tosses a coin to see who goes first. Returns even or odd integer
print ('Coin toss at work.')
from random import randint
coin_toss = randint(0,1)
if coin_toss == 0:
turn = 3
if coin_toss == 1:
turn = 4
return turn
def player_turn():
## Prompts players or teams during turns. Updates scoreboard.
print ('Player_turn() at work.')
global team_at_play
global turn
while turn < 1:
turn = coin_toss()
team_A_score.set(0)
team_B_score.set(0)
print 'turn =', turn
if turn %2== 0:
print 'turn=',turn
print ('Team_B:'), team_B.get()
team_at_play= team_B.get()
print 'Team_at_play:', team_at_play
select_expression()
if turn %2!= 0:
print 'Turn=', turn
print ('Team_A:'), team_A.get()
team_at_play= team_A.get()
print 'Team_at_play:', team_at_play
select_expression()
def nombrar_equipos():
nombrar_equipos = Toplevel()
##Dialog box for entering the team names.
nombrar_equipos.title("Nombrar los Equipos")
first_team_label = Label(nombrar_equipos,text="El primer equipo:")
first_team_label.grid(column=0, row=1)
second_team_label = Label(nombrar_equipos,text="El segundo equipo:")
second_team_label.grid(column=0, row=0)
team_A_entry = Entry(nombrar_equipos,width =20, textvariable=team_A)
team_A_entry.grid(column=1, row=0)
team_A_entry.focus_set()
team_B_entry = Entry(nombrar_equipos, width =20, textvariable=team_B)
team_B_entry.grid(column=1, row=1)
entregar_button=Button(nombrar_equipos, text ="Entregar", command=nombrar_equipos.destroy)
entregar_button.grid(column=1,row=2)
def abrir_capitulo():
##Dialog box for selecting the chapter to be loaded.
#this will hide the main window
import tkFileDialog
WORDLIST_FILENAME = tkFileDialog.askopenfilename(parent=master,title="Archivo para abrir", defaultextension=".txt")
global d
d = {}
with open(WORDLIST_FILENAME) as fin:
rows = (line.split('\t') for line in fin)
d = {row[0]:row [1] for row in rows}
for k in d:
d[k]= d[k].strip('\n')
## print ('Line 68')
inv_d = {v:k for k, v in d.items()}
##print inv_d
d.update(inv_d)
print d
print ('¡'), len(d), ('expresiones cargadas!')
return d
def check_response(*args):
##checks a team's answer, rewards points if correct.
if team_at_play.get() == team_A.get():
if team_answer==answer:
team_A_score.set(team_A_score.get() + score_calc (d[pregunta]))
turn += 1
if team_answer != answer:
turn += 1
if team_at_play.get() == team_B.get():
if team_answer==answer:
team_B_score.set(team_B_score.get() + score_calc (d[pregunta]))
turn += 1
if team_answer != answer:
turn += 1
class App:
def __init__(self, master):
frame = Frame(master)
master.puntuacion= Label(master, text="Araña en la Cabaña", font=("American Typewriter", 30),bg="black", fg="red", justify=CENTER)
master.puntuacion.grid(row=0, column=2)
master.team_A_label= Label(master, textvariable= team_A, font=("American Typewriter", 24),bg="black", fg="red")
master.team_A_label.grid(row=1, column=1)
master.team_B_label= Label(master, textvariable= team_B, font=("American Typewriter", 24),bg="black", fg="red")
master.team_B_label.grid(row=1, column=3)
master.team_A_score_label= Label(master, textvariable= team_A_score, font=("04B", 24),bg="black", fg="yellow").grid(row=2, column=1)
# team_A_score_label= tkFont.Font(family="Times", size=20, weight=bold, color=red)
master.team_B_score_label= Label(master, textvariable= team_B_score, font=("04B", 24),bg="black", fg="yellow")
master.team_B_score_label.grid(row=2, column=3)
master.team_at_play_label= Label(master, textvariable= team_at_play, font=("American Typewriter", 24),fg="yellow", bg="black")
master.team_at_play_label.grid(row=4, column=2)
master.pregunta_start = Label(master, text="¿Cómo se traduce....?", font=("American Typewriter", 24),fg="blue",bg="black")
master.pregunta_start.grid(row=6, column=2)
master.pregunta_finish = Label(master, textvariable = pregunta, font=("American Typewriter", 24),fg="green",bg="black")
master.pregunta_finish.grid(row=7, column=2)
master.team_answer = Entry(master, width=50)
master.team_answer.grid(row=8, column=2)
master.team_answer.focus_set()
master.feedback_label = Label(textvariable= feedback, font=("American Typewriter", 24),fg="green",bg="black")
master.feedback_label.grid(row=9, column=2)
respond_button = Button(master, text="Responder",bg="black", command=check_response, justify=CENTER, borderwidth=.001)
respond_button.grid(row=10, column=3)
master.bind("<Return>", check_response)
continue_button = Button(master, text="Adelante", bg="black", command=player_turn)
continue_button.grid(row=10, column=4)
menubar = Menu(master)
filemenu= Menu(menubar,tearoff=0)
filemenu.add_command(label="Nombrar Equipos",command=nombrar_equipos)
filemenu.add_command(label="Abrir Capítulo",command=abrir_capitulo)
filemenu.add_separator()
filemenu.add_command(label="Cerrar", command=master.quit)
menubar.add_cascade(label="Archivo",menu=filemenu)
master.config(menu=menubar)
master.columnconfigure(0, weight=1)
master.rowconfigure(0, weight=1)
app= App(master)
master.mainloop()
我不得不更改玩家\u turn()。我尝试了在主框架中为不同的标签更改textvariable,并决定将问题隔离到player\u turn。然后我研究了它与我编写的其他函数之间的区别。也许有更好的方法将StringVar设置为另一个变量,但我想到了这个方法,即创建一个中间变量,我将team\u设置为\u play。你知道吗
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