如何抓住Tkin的两个关键事件

2024-04-20 07:54:32 发布

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所以我在tkinter做了一个小游戏墙编译器只捕捉一键事件,如果第二个用户按键,第一个用户的移动将停止。你们知道怎么解决这个问题吗?你知道吗

代码如下:

from tkinter import*
w=600
h=300
padis_sigane=10
padis_sigrdze=75
padis_sichqare=5
root=Tk()
root.geometry("{}x{}".format(w,h))
root.resizable(False,False)
c=Canvas(root,width=w,height=h,bg="green")
c.create_line(w//2,0,w//2,h,width=10,fill="white")
c.create_line(padis_sigane,0,padis_sigane,h,width=2,fill="white")
c.create_line(w-padis_sigane,0,w-padis_sigane,h,width=2,fill="white")
c.create_oval(w//2-w//30,h//2-w//30,w//2+w//30,h//2+w//30,fill="white",outline="white")
class chogani:
    def __init__(self,x,y):
        self.x=x
        self.y=y
        self.pad=c.create_rectangle(self.x,self.y,self.x+padis_sigane,self.y+padis_sigrdze,fill="lightblue",outline="white")
    def shxuili(self):

        if c.coords(self.pad)[3]>=h:
            c.coords(self.pad,self.x,h-padis_sigrdze,self.x+padis_sigane,h)

        elif c.coords(self.pad)[1]<=0:
            c.coords(self.pad,self.x,0,self.x+padis_sigane,padis_sigrdze)


x=0;y=0 #Momavalshi
pad1=chogani(0,1)
pad2=chogani(w-padis_sigane,1)
def K(event):
    pad1.shxuili()
    pad2.shxuili()
    if event.keysym=='w':
        c.move(pad1.pad,0,-padis_sichqare)
    elif event.keysym=='s':
        c.move(pad1.pad,0,padis_sichqare)
    elif event.keysym=='Up':
        c.move(pad2.pad,0,-padis_sichqare)
    elif event.keysym=='Down':
        c.move(pad2.pad,0,padis_sichqare)
def R(event):
    print("shen aushvi ", event.char)
root.bind("<KeyPress>",K)
root.bind("<KeyRelease>",R)
root.focus_set()
c.pack()
root.mainloop()

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1条回答
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1楼 · 发布于 2024-04-20 07:54:32

在其他模块中,如PyGame,您可以使用w_pressed = True/Falseup_pressed = True/False等变量,在按下或释放键时可以更改这些变量。接下来创建mainloop,它检查这些变量以移动对象。因为tkinter已经mainloop,所以可以使用after()定期执行自己的函数,该函数将检查w_pressed/up_pressed并移动对象。你知道吗

简单(工作)示例:

它检查wup,并显示这两个键的True/False。你知道吗

import tkinter as tk

#  - functions  -

def pressed(event):
    global w_pressed
    global up_pressed

    if event.keysym == 'w':
        w_pressed = True
    elif event.keysym == 'Up':
        up_pressed = True

def released(event):
    global w_pressed
    global up_pressed

    if event.keysym == 'w':
        w_pressed = False
    elif event.keysym == 'Up':
        up_pressed = False

def game_loop():

    # use keys 
    print(w_pressed, up_pressed)

    # run again after 500ms
    root.after(500, game_loop)

#  - data  -

w_pressed = False
up_pressed = False

#  - main  -

root = tk.Tk()

root.bind("<KeyPress>", pressed)
root.bind("<KeyRelease>", released)

# start own loop
game_loop()

root.mainloop()

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