局部变量vs全局变量,未定义“name”“EXAMPLE”

2024-05-12 20:01:56 发布

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我正在创建一个自定义的浮动窗口,在那里我可以有一个按钮,像一个架子,为我调用和运行脚本。非常有用的造型艺术家像我这样谁不做很多脚本!:P我希望在不必太多修改脚本的情况下解决此问题,但我们将看到必须执行的操作!:D个

所以现在我有两个脚本,脚本A和脚本B。脚本B保存为“我的自定义脚本”_姓名.py". 我试着用脚本运行它,但是变量从来没有正确定义过。你知道吗

当我运行Script\u A并将Script\u B保存在适当的位置时,UI甚至不会加载,因为它在定义的第一个变量上出错。你知道吗

# Error: NameError: file C:/Users/polyshifter/Documents/maya/2019/prefs/scripts\my_custom_script_name.py line 2: global name 'mc' is not defined # 

所以我们还没找到其他变量,它就坏了。你知道吗

编写脚本

import maya.cmds as mc
import maya.mel as mel

# Create a custom floating window with 
if mc.window('ToolsWindow', q=True, exists=True):
    mc.deleteUI('ToolsWindow')
if mc.workspaceControl('ToolsWorkspaceControl', q=True, exists=True):
    mc.deleteUI('ToolsWorkspaceControl')
mc.window('ToolsWindow')
mc.tabLayout('ToolsTabs')

###IMPORT PANEL###

tabMenu = mc.columnLayout("Menu", adj=True)
separator_long = mc.separator(
                         height=10,
                         style='in')


mc.button(label="MyCustomScript", command = "my_custom_script_com()")

mc.setParent('..')
mc.showWindow()

#### My custom script ####
def my_custom_script_com(*args):
    import my_custom_script_name
    my_custom_script_name.run_my_custom_script_ui()

脚本B

def run_my_custom_script_ui():
    import maya.cmds as mc
    if mc.window('my_script_ui', q=True, exists=True):
        mc.deleteUI('my_script_ui')
    else:
        mc.window('my_script_ui')

    mc.columnLayout("Menu", adj=True)

    mc.button(label="Please_print", command = "please_print()")

    mc.setParent('..')
    mc.showWindow()
    def please_print():
        print "OMG IT'S FINALLY WORKING!! YAY!!"

我曾尝试将脚本\u B放在脚本\u A的末尾,例如:

def my_custom_script_com(*args):
    import maya.cmds as mc
    if mc.window('my_script_ui', q=True, exists=True):
        mc.deleteUI('my_script_ui')
    else:
        mc.window('my_script_ui')

    mc.columnLayout("Menu", adj=True)

    mc.button(label="Please_print", command = "please_print()")

    mc.setParent('..')
    mc.showWindow()
    def please_print():
        print "OMG IT'S FINALLY WORKING!! YAY!!"

第一个用户界面加载,第二个用户界面加载,我看到了我的按钮,但当我点击它时,我得到:

# Error: NameError: file <maya console> line 1: name 'please_print' is not defined #

如果有太多不需要的代码或者任何我试图尽可能把它切碎的东西,我道歉。这是我的第一个问题!你知道吗

让这些变量正常工作的任何帮助都将是惊人的!<;3提前谢谢!你知道吗

非常感谢大家的帮助!西奥多能够完美地解决这个问题!你知道吗

然而。。。。这个问题一直存在于我的非简体字中!你知道吗

我有一个艺术家莱昂纳多·莱齐的剧本。”https://www.linkedin.com/pulse/super-bool-tool-python-leonardo-iezzi/“ 当我使用他的脚本并试图将其实现到我的脚本中时,它会导致错误。首先pma没有定义,然后他的定义就没有了。你知道吗

我试过制作他的UI(教程和主界面)并将它们定义为命令,但这对我来说也没有效果。原因是(根据我今天学到的:D),在调用脚本\u B(现在的布尔脚本)之后,maya不再具有这些函数。你知道吗

我找到的唯一有效的方法是,将布尔脚本放在我的主脚本中,这样它就可以使用了。然后将他的UI定义为命令,然后用我的按钮从脚本中单击列出这两个命令。然后运行它。但是,请返回并删除脚本中的定义,然后取消删除,然后重新运行脚本。因此,定义仍然是从以前运行的定义,但现在的用户界面是全局性的。。。很明显,当你重新启动maya的时候,这种情况就会中断,我完全不知道如何定义它们,同时仍然可以调用它们(是这样吗?)当我点击按钮。你知道吗

这显然是一个黑客和愚蠢的做法,但我不明白如何让“超级布尔工具”从我的脚本运行,只有通过采购超级布尔_工具.py你知道吗

下面是我到目前为止的想法,但这里的想法是而不是在我的shelf ui脚本中运行它。我想调用python脚本,这样它就可以独立运行了。你知道吗

import maya.cmds as mc
import maya.mel as mel
import pymel.all as pma

BOOLEANMODE_ADD = 1
BOOLEANMODE_SUBTRACT = 2
PRIMITIVE_CUBE = 0
PRIMITIVE_CYLINDER = 1
PRIMITIVE_SPHERE = 2
PRIMITIVE_CUSTOM = 3


def cleanUp ():
    pma.delete (constructionHistory=True)
    #pma.select ()
    pma.delete ("*_ctrl*")

def hider(option):
    if (option == 0):
        pma.hide ()
    elif (option == 1):
        pma.select ("*_ctrl*")
        pma.hide ()
    elif (option == 2):
        pma.select ("*_ctrl*")
        pma.showHidden ()
        pma.select (clear=True)

def fixMaterial():
    pma.hyperShade( assign="lambert1" )

def triangulate():
    pma.polyTriangulate()

def creator(primitives):
    selection = pma.ls(sl=True)
    for x in selection:

        if primitives == PRIMITIVE_CUBE:
            a = makeCube() #Create cube
        if primitives == PRIMITIVE_CYLINDER:
            a = makeCyl() #Create cyl 
        if primitives == PRIMITIVE_SPHERE:
            a = makeSphere() #Create sphere 
        if primitives == PRIMITIVE_CUSTOM:
            a = selection[1]  
            x = selection[0]
            pma.select (a)
        b = createController(a)
        meshConstrainer (b,a)
        operator(x,a) 
        pma.select (b)    


def operator(meshA, meshB):
   booleanmode = get_boolean_mode()
   pma.polyBoolOp( meshA, meshB, op=booleanmode, n="basemesh" )
   pma.hyperShade( assign="lambert1" )   #REMINDER: Need to be replaced with the actual assigned material and not with a lambert1 so for who is working with other materials can easyly keep using that


def get_boolean_mode():
    if pma.radioButton(addRadioB, query = True, select = True) :
        return BOOLEANMODE_ADD
    if pma.radioButton(subRadioB, query = True, select = True) :
        return BOOLEANMODE_SUBTRACT
    return None

def makeCube():
    cubeTransform = pma.polyCube(n="cubetobool", w=1, h=1, d=1, sx=1, sy=1, sz=1)[0]   
    return cubeTransform       

def makeCyl():
    cylTransform = pma.polyCylinder(n="cubetobool", r=1, h=2, sx=20)[0]   
    return cylTransform   

def makeSphere():
    sphereTransform = pma.polySphere(n="cubetobool", r=1, sx=20, sy=20, cuv=2)[0]   
    return sphereTransform    


def meshConstrainer(constrainer, constrained):   
    pma.scaleConstraint( constrainer, constrained, maintainOffset=True)
    pma.parentConstraint( constrainer, constrained, maintainOffset=True)


def createController(object):
    #object = pma.ls(sl=True) 
    pivotObj = pma.xform(object,query=True,t=True,worldSpace=True)
    edges = pma.filterExpand(pma.polyListComponentConversion(te=1),sm=32,ex=1) # convert edges to curve ancd create one object
    for edge in edges:
        vtx = pma.ls(pma.polyListComponentConversion(edge,fe=1,tv=1),fl=1)
        p1 = pma.pointPosition(vtx[0])
        p2 = pma.pointPosition(vtx[1])
        curves = pma.curve(n="line_ctrl_curve", d=1,p=(p1,p2))

    ctrl = pma.curve (n="bool_ctrl", d=1,ws=True, p=pivotObj)
    pma.xform (centerPivots=True)
    for curveEdge in pma.ls ("line_ctrl*"):
        pma.parent(curveEdge,ctrl, s=1, r=1)
        pma.rename(curveEdge, "shapeunused")


    transforms =  pma.ls(type='transform')
    deleteList = []
    for tran in transforms:
        if pma.nodeType(tran) == 'transform':
            children = pma.listRelatives(tran, c=True) 
            if children is None:
                #print '%s, has no childred' %(tran)
                deleteList.append(tran)

    if not deleteList:           
       pma.delete(deleteList)       
    return ctrl




#################TUTORIAL
def super_bool_tut():
    windowNameTut = "Tutorial"
    if (pma.window(windowNameTut , exists=True)):
        pma.deleteUI(windowNameTut) 
    windowTutorial = pma.window(windowNameTut, title = windowNameTut, width = 400, height = 300, backgroundColor = [0.2, 0.2, 0.2])
    pma.columnLayout( "testColumn", adjustableColumn = True)
    pma.text("intro", label = "This tool is a super tool to make booleans wrote by Leonardo Iezzi. To make it works correctly, you need to have your base mesh already even if just a cube. With your base mesh selected just press one of the three buttons on the windows to subtract or add those primitives. If you want to use a custom mesh for the operation: select your base mesh then the custom one (it's important to pick your base mesh first) and then press the 'Use custom mesh' button. After you have done, select your base mesh and press 'Clean Up.'",wordWrap= True, height = 100, backgroundColor = [0.2, 0.2, 0.2], align='left', parent = "testColumn")

     #pma.text("first", label = "1- Select always your main mesh first",wordWrap= True, height = 40, backgroundColor = [0.2, 0.2, 0.2], align='left', parent = "testColumn")
     #pma.text("secondo", label = "2- In case you want to use a custom mesh: Select first your main mesh then the mesh you want to add or subtract",wordWrap= True, height = 40, backgroundColor = [0.2, 0.2, 0.2], align='left', parent = "testColumn")
     #pma.text("third", label = "3- Everythong should works",wordWrap= True, height = 40, backgroundColor = [0.2, 0.2, 0.2], align='left', parent = "testColumn")



    pma.separator(parent = "testColumn", height=20)
    pma.button("goit", label = "Got it", width = 120, height = 40, backgroundColor = [0.5, 0.5, 0.5], parent = "testColumn", command = "pma.deleteUI(windowNameTut)")

    pma.showWindow()

################################################################################################UI################################################# 
# @@@@@@@    THIS IS POLYSHIFTER!! I HAVE ADDED THIS AS A FUNCTION INSTEAD OF LEAVING IT UNINDENTED
def super_bool_ui():
    windowName = "SuperBool"
    windowSize = (120, 200)
    if (pma.window(windowName , exists=True)):
        pma.deleteUI(windowName)
    window = pma.window( windowName, title= windowName, width = 120, height = 200 )
    pma.columnLayout( "mainColumn", adjustableColumn = True)

    ################################################################################################UI#################################################
    pma.gridLayout("nameGridLayout01", numberOfRowsColumns = (1,4), cellWidthHeight = (40,40), parent = "mainColumn")
    pma.symbolButton("nameButton1", image = "polyCube.png", width = 40, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = "nameGridLayout01", command = "creator(PRIMITIVE_CUBE)")
    pma.symbolButton("nameButton2", image = "polyCylinder.png", width = 40, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = "nameGridLayout01", command = "creator(PRIMITIVE_CYLINDER)")
    pma.symbolButton("nameButton3", image = "polySphere.png", width = 40, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = "nameGridLayout01", command = "creator(PRIMITIVE_SPHERE)")
    pma.columnLayout("columnLayoutName01", adjustableColumn = True, backgroundColor = [0.2, 0.2, 0.2])
    pma.radioCollection("collection10", parent = "columnLayoutName01")
    subRadioB = pma.radioButton("subRadio", select = True, label = "Sub")
    addRadioB = pma.radioButton("addRadio", label = "Add")
    pma.setParent( '..' )
    pma.setParent( '..' )
    ################################################################################################UI#################################################
    pma.separator(parent = "mainColumn", height=20)

    pma.button("customMeshB", label = "Use Custom Mesh", width = 120, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = "mainColumn", command = "creator(PRIMITIVE_CUSTOM)")

    pma.separator(parent = "mainColumn", height=20)
    ################################################################################################UI#################################################
    pma.gridLayout("nameGridLayout03", numberOfRowsColumns = (1,3), cellWidthHeight = (53,40), parent = "mainColumn")
    pma.button("hidSelB", label = "Hide Sel",  height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = "nameGridLayout03", command = "hider(0)")
    pma.button("hidAllB", label = "Hide All",  height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = "nameGridLayout03", command = "hider(1)")
    pma.button("showAll", label = "Show All",  height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = "nameGridLayout03", command = "hider(2)")

    pma.separator(parent = "mainColumn", height=20)

    pma.button("clean", label = "Clean Up", width = 120, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = "mainColumn", command = "cleanUp()")

    pma.separator(parent = "mainColumn", height=20)
    ################################################################################################UI#################################################
    ################################################################################################UI#################################################
    pma.gridLayout("nameGridLayout02", numberOfRowsColumns = (1,2), cellWidthHeight = (80,40), parent = "mainColumn")
    pma.button("triangB", label = "Triangulate", width = 120, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = "nameGridLayout02", command = "triangulate()")
    pma.button("fixMatB", label = "FixMaterial", width = 120, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = "nameGridLayout02", command = "fixMaterial()")
    ################################################################################################UI#################################################
    pma.showWindow()


###################################################################
##################                              ###################
##################    END OF SUPER BOOL TOOL    ###################
##################                              ###################
###################################################################
###################################################################
##################                              ###################
##################   BEGINNING OF MY UI SCRIPT  ###################
##################                              ###################
###################################################################

# Create a custom floating window with 
if mc.window('ToolsWindow', q=True, exists=True):
    mc.deleteUI('ToolsWindow')
if mc.workspaceControl('ToolsWorkspaceControl', q=True, exists=True):
    mc.deleteUI('ToolsWorkspaceControl')
mc.window('ToolsWindow')
mc.tabLayout('ToolsTabs')

#########################################################
##################    IMPORTING PANEL    ################
#########################################################
tabMenu = mc.columnLayout("Menu", adj=True)
separator_long = mc.separator(
                         height=10,
                         style='in')


mc.button(label="MyCustomScript", command = "my_custom_script_com()")

mc.setParent('..')
mc.showWindow()

#### My custom script ####
def my_custom_script_com(*args):
    super_bool_tool_ui()
    super_bool_tool_tut()

Tags: 脚本trueifmydefcustomscriptmc
3条回答

如果我理解正确,那么你可以通过移动你的函数得到第二种工作方法。比如:

def my_custom_script_com(*args):
    import maya.cmds as mc
    if mc.window('my_script_ui', q=True, exists=True):
        mc.deleteUI('my_script_ui')
    else:
        mc.window('my_script_ui')

    mc.columnLayout("Menu", adj=True)

    def please_print(): # define your function here
        print "OMG IT'S FINALLY WORKING!! YAY!!"

    mc.button(label="Please_print", command = "please_print()") # use the function

    mc.setParent('..')
    mc.showWindow()

这是因为必须先定义函数,然后才能调用它们。希望这有助于解决您的问题!我也从未使用过maya,但我知道在tkinter中,命令应该是tkinter.Button(label="Please_print", command=please_print),不带引号。不确定这是否适用于这里!你知道吗

如果您想将please_print()移动到全局空间,您可以将该部分删除到它自己的函数中(而不是非常非典型的函数的子函数)。它看起来像:

# make a global function
def please_print():
    print "OMG IT'S FINALLY WORKING!! YAY!!"

def my_custom_script_com(*args):
    import maya.cmds as mc
    if mc.window('my_script_ui', q=True, exists=True):
        mc.deleteUI('my_script_ui')
    else:
        mc.window('my_script_ui')

    mc.columnLayout("Menu", adj=True)

    mc.button(label="Please_print", command = "please_print()") # use the function

    mc.setParent('..')
    mc.showWindow()

或者最好的(使用tkinter表示法)是:

# make a global function
def please_print():
    print "OMG IT'S FINALLY WORKING!! YAY!!"

def my_custom_script_com(*args):
    import maya.cmds as mc
    if mc.window('my_script_ui', q=True, exists=True):
        mc.deleteUI('my_script_ui')
    else:
        mc.window('my_script_ui')

    mc.columnLayout("Menu", adj=True)

    mc.button(label="Please_print", command = please_print) # assign function without quotes or parenthesis

    mc.setParent('..')
    mc.showWindow()

这是一个长期存在的问题。问题是您使用的是命令的字符串名称:

command = "please_print()"

但是'please\u print'在run_my_custom_script_ui内,当函数运行时,它不在作用域内。单击按钮时,Maya无法调用“请打印”功能。你知道吗

如果您颠倒顺序并传递函数对象本身,不带引号,则应该可以(通过添加 功能的按钮,你确保它不会 脱离范围并离开:

# this import does not need to be inside the function
import maya.cmds as mc

def run_my_custom_script_ui():

    # define this up here so it's in scope
    # when you want to call it below.  The *_
    # argument lets you ignore the default
    # argument which buttons always fire in Python

    def please_print(*_):
        print "OMG IT'S FINALLY WORKING!! YAY!!"

    if mc.window('my_script_ui', q=True, exists=True):
        mc.deleteUI('my_script_ui')
    else:
        mc.window('my_script_ui')

    mc.columnLayout("Menu", adj=True)

    mc.button(label="Please_print", command = please_print)

    mc.setParent('..')
    mc.showWindow()

更多信息:https://theodox.github.io/2014/maya_callbacks_cheat_sheet

我已经纠正了你剧本中的很多东西,试着看一下。 你的剧本里有很多东西,我在下面放几个链接: How to use a slider value in calculations?

有一件事,我可能没有说的其他主题是,不要使用pymel,如果你只是使用它作为一个例子maya.cmds 皮梅尔很酷,但速度很慢。你知道吗

如果你把剧本分成superbool.py公司,它应该通过执行以下操作来工作:

import superbool
superbool.super_bool_ui()

最后,尽量避免使用字符串来链接命令或ui元素。试着使用变量,dict,class!你知道吗


import maya.cmds as mc
import pymel.all as pma
from functools import partial

BOOLEANMODE_ADD = 1
BOOLEANMODE_SUBTRACT = 2
PRIMITIVE_CUBE = 0
PRIMITIVE_CYLINDER = 1
PRIMITIVE_SPHERE = 2
PRIMITIVE_CUSTOM = 3


def cleanUp ():
    mc.delete(constructionHistory=True)
    mc.delete("*_ctrl*")

def hider(option, *args):
    if option == 0:
        mc.hide()
    elif option == 1:
        mc.select ("*_ctrl*")
        mc.hide()
    elif option == 2:
        mc.select ("*_ctrl*")
        mc.showHidden()
        mc.select (clear=True)

def fixMaterial():
    # pma.hyperShade( assign="lambert1" )
    # works better with the command sets, jut put the SG you need
    sel = mc.ls(sl = True)
    if not mc.objExists('grey20'):
        shaLambert = mc.shadingNode('lambert', asShader = True, name = 'grey20')
        shaLambertSG = mc.sets(name = 'grey20SG', empty = True, renderable = True, noSurfaceShader = True)
        mc.connectAttr('grey20.outColor', 'grey20SG.surfaceShader')
    mc.sets(sel, edit = True, fe = shaLambertSG)

def triangulate():
    mc.polyTriangulate()

def creator(primitives, *args):
    selection = mc.ls(sl=True)
    for x in selection:
        if primitives == PRIMITIVE_CUBE:
            a = makeCube() #Create cube
        if primitives == PRIMITIVE_CYLINDER:
            a = makeCyl() #Create cyl 
        if primitives == PRIMITIVE_SPHERE:
            a = makeSphere() #Create sphere 
        if primitives == PRIMITIVE_CUSTOM:
            a = selection[1]  
            x = selection[0]
            mc.select(a)
        b = createController(a)
        meshConstrainer (b,a)
        operator(x,a) 
        mc.select(b)

def operator(meshA, meshB):
   booleanmode = get_boolean_mode()
   # is there a way to replace this pymel ?
   pma.polyBoolOp( meshA, meshB, op=booleanmode, n="basemesh" )
   fixMaterial()  #REMINDER: Need to be replaced with the actual assigned material and not with a lambert1 so for who is working with other materials can easyly keep using that


def get_boolean_mode(addRadioB=None, subRadioB=None):
    # should not be implemented as string.....
    if mc.radioButton('addRadio', query = True, select = True) :
        return BOOLEANMODE_ADD
    if mc.radioButton('subRadio', query = True, select = True) :
        return BOOLEANMODE_SUBTRACT
    return None

def makeCube():
    cubeTransform = mc.polyCube(n="cubetobool", w=1, h=1, d=1, sx=1, sy=1, sz=1)[0]
    return cubeTransform       

def makeCyl():
    cylTransform = mc.polyCylinder(n="cubetobool", r=1, h=2, sx=20)[0]
    return cylTransform   

def makeSphere():
    sphereTransform = mc.polySphere(n="cubetobool", r=1, sx=20, sy=20, cuv=2)[0]
    return sphereTransform    


def meshConstrainer(constrainer, constrained):   
    mc.scaleConstraint( constrainer, constrained, maintainOffset=True)
    mc.parentConstraint( constrainer, constrained, maintainOffset=True)


def createController(object):
    #object = pma.ls(sl=True) 
    pivotObj = mc.xform(object,query=True,t=True,worldSpace=True)
    edges = mc.filterExpand(mc.polyListComponentConversion(te=1),sm=32,ex=1) # convert edges to curve ancd create one object
    for edge in edges:
        vtx = mc.ls(mc.polyListComponentConversion(edge,fe=1,tv=1),fl=1)
        p1 = mc.pointPosition(vtx[0])
        p2 = mc.pointPosition(vtx[1])
        curves = mc.curve(n="line_ctrl_curve", d=1,p=(p1,p2))

    ctrl = mc.curve (n="bool_ctrl", d=1,ws=True, p=pivotObj)
    mc.xform (centerPivots=True)
    for curveEdge in mc.ls ("line_ctrl*"):
        mc.parent(curveEdge,ctrl, s=1, r=1)
        mc.rename(curveEdge, "shapeunused")


    transforms =  mc.ls(type='transform')
    deleteList = []
    for tran in transforms:
        if mc.nodeType(tran) == 'transform':
            children = mc.listRelatives(tran, c=True)
            if children is None:
                #print '%s, has no childred' %(tran)
                deleteList.append(tran)

    if not deleteList:           
       mc.delete(deleteList)
    return ctrl


def deleteUI(name, *args):
    mc.deleteUI(name)


#################TUTORIAL
def super_bool_tut():
    windowNameTut = "Tutorial"
    if mc.window(windowNameTut , exists=True):
        mc.deleteUI(windowNameTut)
    windowTutorial = mc.window(windowNameTut, title = windowNameTut, width = 400, height = 300, backgroundColor = [0.2, 0.2, 0.2])
    mainSubLayout = mc.columnLayout( "testColumn", adjustableColumn = True)
    lb_txt = "This tool is a super tool to make booleans wrote by Leonardo Iezzi. To make it works correctly, you need to have your base mesh already even if just a cube. "
    lb_txt += "With your base mesh selected just press one of the three buttons on the windows to subtract or add those primitives. "
    lb_txt += "If you want to use a custom mesh for the operation: select your base mesh then the custom one "
    lb_txt += "(it's important to pick your base mesh first) and then press the 'Use custom mesh' button. After you have done, select your base mesh and press 'Clean Up.'"
    mc.text("intro", label = lb_txt ,wordWrap= True, height = 100, backgroundColor = [0.2, 0.2, 0.2], align='left', parent = mainSubLayout)

    mc.separator(parent = "testColumn", height=20)
    mc.button("goit", label = "Got it", width = 120, height = 40, backgroundColor = [0.5, 0.5, 0.5], parent = mainSubLayout, command = partial(deleteUI, windowNameTut))

    mc.showWindow()

################################################################################################UI################################################# 
# @@@@@@@    THIS IS POLYSHIFTER!! I HAVE ADDED THIS AS A FUNCTION INSTEAD OF LEAVING IT UNINDENTED
def super_bool_ui():
    windowName = "SuperBool"
    w, h = (120, 200)
    if mc.window(windowName , exists=True):
        mc.deleteUI(windowName)
    window = mc.window( windowName, title= windowName, width = w, height = h)
    mainLayout = mc.columnLayout( "mainColumn", adjustableColumn = True)

    ################################################################################################UI#################################################
    gridl_01 = mc.gridLayout("nameGridLayout01", numberOfRowsColumns = (1,4), cellWidthHeight = (40,40), parent = mainLayout)
    btn_symb = mc.symbolButton("nameButton1", image = "polyCube.png", width = 40, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = gridl_01, command = partial(creator, PRIMITIVE_CUBE))
    mc.symbolButton("nameButton2", image = "polyCylinder.png", width = 40, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = gridl_01, command = partial(creator, PRIMITIVE_CYLINDER))
    mc.symbolButton("nameButton3", image = "polySphere.png", width = 40, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = gridl_01, command = partial(creator, PRIMITIVE_SPHERE))
    vl_column01 = mc.columnLayout("columnLayoutName01", adjustableColumn = True, backgroundColor = [0.2, 0.2, 0.2], p=mainLayout)
    mc.radioCollection("collection10", parent = vl_column01)
    subRadioB = mc.radioButton("subRadio", select = True, label = "Sub")
    addRadioB = mc.radioButton("addRadio", label = "Add")
    ################################################################################################UI#################################################
    mc.separator(parent = mainLayout, height=20)

    mc.button("customMeshB", label = "Use Custom Mesh", width = 120, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = mainLayout, command = partial(creator, PRIMITIVE_CUSTOM))

    mc.separator(parent = mainLayout, height=20)
    ################################################################################################UI#################################################
    gridl_02 = mc.gridLayout("nameGridLayout03", numberOfRowsColumns = (1,3), cellWidthHeight = (53,40), parent = mainLayout)
    mc.button("hidSelB", label = "Hide Sel",  height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = gridl_02, command = partial(hider, 0))
    mc.button("hidAllB", label = "Hide All",  height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = gridl_02, command = partial(hider, 1))
    mc.button("showAll", label = "Show All",  height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = gridl_02, command = partial(hider, 2))

    mc.separator(parent = mainLayout, height=20)

    mc.button("clean", label = "Clean Up", width = 120, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = mainLayout, command = cleanUp)

    mc.separator(parent = mainLayout, height=20)
    ################################################################################################UI#################################################
    ################################################################################################UI#################################################
    gridl_03 = mc.gridLayout("nameGridLayout02", numberOfRowsColumns = (1,2), cellWidthHeight = (80,40), parent = mainLayout)
    mc.button("triangB", label = "Triangulate", width = 120, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = gridl_03, command = triangulate)
    mc.button("fixMatB", label = "FixMaterial", width = 120, height = 40, backgroundColor = [0.2, 0.2, 0.2], parent = gridl_03, command = fixMaterial)
    ################################################################################################UI#################################################
    mc.showWindow()


###################################################################
##################                              ###################
##################    END OF SUPER BOOL TOOL    ###################
##################                              ###################
###################################################################
###################################################################
##################                              ###################
##################   BEGINNING OF MY UI SCRIPT  ###################
##################                              ###################
###################################################################

#### My custom script ####
def my_custom_script_com(*args):
    super_bool_ui()
    super_bool_tut()

# Create a custom floating window with 
if mc.window('ToolsWindow', q=True, exists=True):
    mc.deleteUI('ToolsWindow')
if mc.workspaceControl('ToolsWorkspaceControl', q=True, exists=True):
    mc.deleteUI('ToolsWorkspaceControl')
mc.window('ToolsWindow')
mainL = mc.columnLayout()
tabLayout = mc.tabLayout('ToolsTabs', p=mainL)

#########################################################
##################    IMPORTING PANEL    ################
#########################################################
tabMenu = mc.columnLayout("Menu", adj=True, p=tabLayout)
separator_long = mc.separator(
                         height=10,
                         style='in', p=tabMenu)

mc.button(label="MyCustomScript", command = my_custom_script_com, p=tabMenu)
mc.showWindow()

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