我正在尝试创建不重叠的矩形抽认卡,并将它们放置在Zelle图形中的随机位置。xMin和yMin是矩形左上角的坐标,xMax和yMax是矩形右下角的坐标。我尝试生成随机(xCenter,yCenter)坐标来生成一个新矩形,并检查新矩形是否与任何现有矩形重叠。如果是重叠的,则生成新的随机点,直到不再重叠为止。你知道吗
我得到了检查重叠的函数,但是之后while循环出现了问题。我是Python的初学者,非常感谢您的帮助!你知道吗
from graphics import *
from random import randrange *
def checkLocation(xMin,xMax,yMin,yMax,xMinList,xMaxList,yMinList,yMaxList):
for x in range (xMin,xMax):
for y in range (yMin,yMax):
for i in range(len(xMinList)):
if xMinList[i] < x < xMaxList[i] and yMinList[i] < y < yMaxList[i]:
return False
#if the new rectangle isn't overlapping, append its 4 corner into the list for future comparison:
xMinList.append(xMin)
xMaxList.append(xMax)
yMinList.append(yMin)
yMaxList.append(yMax)
return xMinList,xMaxList,yMinList,yMaxList
def main():
win = GraphWin("Flash Card", 800,800)
xCenter, yCenter = randrange (200,600), randrange (200,600) #display the words from the text in randomly generated locations
xMin = xCenter - 50
xMax = xCenter + 50
yMin = yCenter - 50
yMax = yCenter + 50
xMinList = [300,500,200,100,600] #I hard coded these 4 lists for the purpose of testing
xMaxList = [350,580,220,140,650]
yMinList = [100,500,300,600,400]
yMaxList = [160,540,325,680,450]
#while checkLocation is False (location overlapping), check again until it's True (not overlapping)
while not checkLocation(xMin,xMax,yMin,yMax,xMinList,xMaxList,yMinList,yMaxList):
checkLocation(xMin,xMax,yMin,yMax,xMinList,xMaxList,yMinList,yMaxList)
xMinList, xMaxList,yMinList,yMaxList = checkLocation(xMin,xMax,yMin,yMax,xMinList,xMaxList,yMinList,yMaxList)
rect = Rectangle (Point(xMin,yMin),Point(xMax,yMax))
rect.draw(win)
主()
大多数问题都源于函数
checkLocation()
的定义和使用:有时它返回一个布尔值,有时返回一个列表元组;您似乎没有意识到它更新了有问题的列表,因此它们不需要返回和重新分配;有一次您似乎无缘无故地调用它。你知道吗我在下面修改了你的代码,画了十张不重叠的闪卡,基本上都是相同的代码,只是按更合理的顺序排列:
最初,由于以下错误的
import
,您的代码根本没有运行:相关问题 更多 >
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