有人能修复我的Pygame冲突代码吗?

2024-04-24 16:38:42 发布

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作为总结,我在寒假有一个Pygame的学校项目。我做了游戏的基础(Flappy Bird),但问题是碰撞没有正常工作。问题是,它将穿过管道视为碰撞。你知道吗

你们能检查一下我的代码并把它修好吗?你知道吗

import pygame
import sys
import math
import random
from pygame.locals import *
a=320

b=240
da=1
db=0
x=25
y=25
e=50
da2=0
c=200
d=10
c_change=0
d_change=0
clock = pygame.time.Clock()
bg=(36,38,82)
wood=(253,197,136)
green=(79, 255, 101)
pipe=(152,228,86)
end=(137, 226, 57)
bg1=(40,42,86)
gold=(219,178,58)
golden=(254, 197, 34)
golder=(255, 206, 63)
black=(0,0,0)
red=(255, 47, 47)
white=(255,255,255)
pygame.init()
screen = pygame.display.set_mode((1400,700))
class Wall(pygame.sprite.Sprite):

    def __init__(self, x, y, width, height):
        super().__init__()


        self.image = pygame.Surface([width, height])
        self.image.fill(GREY)


        self.rect = self.image.get_rect()
        self.rect.y = y
        self.rect.x = x

crashFlag=0

done = False
while not done:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
        if event.type==pygame.KEYDOWN:
            if event.key==pygame.K_SPACE:
                c_change=-1
                d_change=1
        if event.type==pygame.KEYUP:
            if event.key==pygame.K_SPACE:
                c_change=1
        if event.type==pygame.KEYDOWN:
            crashFlag==0


    c+=c_change
    d+=d_change

    screen.fill(bg)
    pygame.draw.rect(screen,bg1, (0,350,1400,350), 0)


    pygame.draw.circle(screen,white, (d,c),5)
    #for f in range(195, 390 ,5):
    if d>200 and d<275:
        if c>340:
            crashFlag=1

    pygame.draw.rect(screen,end, (195,300,80,40), 0)
    pygame.draw.rect(screen,pipe, (200,0,70,300), 0)
    pygame.draw.rect(screen,pipe, (350,0,70,450), 0)
    pygame.draw.rect(screen,end, (345,420,80,40), 0)
    pygame.draw.rect(screen,pipe, (490,0,70,480), 0)
    pygame.draw.rect(screen,end, (485,480,80,40), 0)
    pygame.draw.rect(screen,pipe, (630,0,70,450), 0)
    pygame.draw.rect(screen,end, (625,450,80,40), 0)
    pygame.draw.rect(screen,pipe, (770,0,70,430), 0)
    pygame.draw.rect(screen,end, (765,420,80,40), 0)
    pygame.draw.rect(screen,pipe, (910,0,70,400), 0)
    pygame.draw.rect(screen,end, (905,400,80,40), 0)
    pygame.draw.rect(screen,pipe, (1050,0,70,470), 0)
    pygame.draw.rect(screen,end, (1045,470,80,40), 0)
    pygame.draw.rect(screen,pipe, (1190,0,70,430), 0)
    pygame.draw.rect(screen,end, (1185,430,80,40), 0)
    pygame.draw.rect(screen,gold, (1330,0,70,410), 0)
    pygame.draw.rect(screen,golder, (1350,0,70,410), 0)
    pygame.draw.rect(screen,golden, (1325,410,80,40), 0)
    pygame.draw.rect(screen,pipe, (200,400,70,240), 0)
    #lower pipes
    pygame.draw.rect(screen,end, (195,400,80,40), 0)
    pygame.draw.rect(screen,pipe, (350,520,70,500), 0)
    pygame.draw.rect(screen,end, (345,515,80,40), 0)
    pygame.draw.rect(screen,pipe, (490,570,70,100), 0)
    pygame.draw.rect(screen,end, (485,570,80,40), 0)
    pygame.draw.rect(screen,pipe, (630,570,70,100), 0)
    pygame.draw.rect(screen,end, (625,540,80,40), 0)
    pygame.draw.rect(screen,pipe, (770,550,70,120), 0)
    pygame.draw.rect(screen,end, (765,510,80,40), 0)
    pygame.draw.rect(screen,pipe, (910,530,70,220), 0)
    pygame.draw.rect(screen,end, (905,490,80,40), 0)
    pygame.draw.rect(screen,pipe, (1050,560,70,220), 0)
    pygame.draw.rect(screen,end, (1045,560,80,40), 0)
    pygame.draw.rect(screen,pipe, (1190,530,70,220), 0)
    pygame.draw.rect(screen,end, (1185,530,80,40), 0)
    pygame.draw.rect(screen,gold, (1330,530,70,220), 0)
    pygame.draw.rect(screen,golder, (1350,530,70,220), 0)
    pygame.draw.rect(screen,golden, (1325,510,80,40), 0)
    pygame.draw.rect(screen, wood, (0,650,1400,50), 0)
    pygame.draw.rect(screen,green, (0,640,1400,10), 0)

    if crashFlag==1:
        pygame.draw.rect(screen,white, (0,0,1400,700), 0)
        font = pygame.font.SysFont("Berlin Sans FB Demi", 100, True, False)

        text = font.render("You Lost", True, black)
        screen.blit(text, (500, 100))
        pygame.draw.rect(screen,green, (600,400,190,60), 0)
        font = pygame.font.SysFont("Aharoni", 50, True, False)

        text = font.render("RESET", True, white)
        screen.blit(text, (630, 410))



    pygame.display.update()
    clock.tick(150)
pygame.quit()

Tags: rectimportselfeventtrueifchangescreen
1条回答
网友
1楼 · 发布于 2024-04-24 16:38:42

有太多的变化来描述它们。你知道吗

我将列表all_pipes中的所有管道保持为(END, pygame.Rect(195,300,80,40)),然后我可以使用for循环来绘制它们

    for pipe_color, pipe_rect in all_pipes:
        pygame.draw.rect(screen, pipe_color, pipe_rect, 0)

并检查与玩家的碰撞。你知道吗

    for pipe_color, pipe_rect in all_pipes:
        if pipe_rect.collidepoint(player_x, player_y):
            state = STATE_GAMEOVER
            break # no need to check other

完整代码

import pygame

#  - constants  - (UPPER_CASE_NAMES)

# - colors -

BACKGROUND_0 = (36, 38, 82)
BACKGROUND_1 = (40, 42, 86)

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 47, 47)
GREEN = (79, 255, 101)

WOOD = (253, 197, 136)
PIPE = (152, 228, 86)
END = (137, 226, 57)
GOLD = (219, 178, 58)
GOLDEN = (254, 197, 34)
GOLDER = (255, 206, 63)

# - states -

STATE_INTRO    = 1
STATE_GAME     = 2
STATE_GAMEOVER = 3

#  - classes  - (CamelCaseNames)

#class Wall(pygame.sprite.Sprite):
#
#   def __init__(self, x, y, width, height):
#        super().__init__()
#
#        self.image = pygame.Surface((width, height))
#        self.image.fill(GREY)
#
#        self.rect = self.image.get_rect()
#        self.rect.y = y
#        self.rect.x = x

#  - functions  - (lower_case_names)

# empty

#  - main  -

# - init -

pygame.init()
screen = pygame.display.set_mode((1400,700))

font1 = pygame.font.SysFont("Berlin Sans FB Demi", 100, True, False)
text1 = font1.render("You Lost", True, BLACK)
font2 = pygame.font.SysFont("Aharoni", 50, True, False)
text2 = font2.render("RESET", True, WHITE)

# - objects -

player_y = 200
player_x = 10

x_change = 5
y_change = 0

all_pipes = [
    #upper pipes
    (END, pygame.Rect(195,300,80,40)), 
    (PIPE, pygame.Rect(200,0,70,300)), 
    (PIPE, pygame.Rect(350,0,70,450)), 
    (END, pygame.Rect(345,420,80,40)), 
    (PIPE, pygame.Rect(490,0,70,480)), 
    (END, pygame.Rect(485,480,80,40)), 
    (PIPE, pygame.Rect(630,0,70,450)), 
    (END, pygame.Rect(625,450,80,40)), 
    (PIPE, pygame.Rect(770,0,70,430)), 
    (END, pygame.Rect(765,420,80,40)), 
    (PIPE, pygame.Rect(910,0,70,400)), 
    (END, pygame.Rect(905,400,80,40)), 
    (PIPE, pygame.Rect(1050,0,70,470)), 
    (END, pygame.Rect(1045,470,80,40)), 
    (PIPE, pygame.Rect(1190,0,70,430)), 
    (END, pygame.Rect(1185,430,80,40)), 
    (GOLD, pygame.Rect(1330,0,70,410)), 
    (GOLDER, pygame.Rect(1350,0,70,410)), 
    (GOLDEN, pygame.Rect(1325,410,80,40)), 
    (PIPE, pygame.Rect(200,400,70,240)), 
    #lower pipes
    (END, pygame.Rect(195,400,80,40)), 
    (PIPE, pygame.Rect(350,520,70,500)), 
    (END, pygame.Rect(345,515,80,40)), 
    (PIPE, pygame.Rect(490,570,70,100)), 
    (END, pygame.Rect(485,570,80,40)), 
    (PIPE, pygame.Rect(630,570,70,100)), 
    (END, pygame.Rect(625,540,80,40)), 
    (PIPE, pygame.Rect(770,550,70,120)), 
    (END, pygame.Rect(765,510,80,40)), 
    (PIPE, pygame.Rect(910,530,70,220)), 
    (END, pygame.Rect(905,490,80,40)), 
    (PIPE, pygame.Rect(1050,560,70,220)), 
    (END, pygame.Rect(1045,560,80,40)), 
    (PIPE, pygame.Rect(1190,530,70,220)), 
    (END, pygame.Rect(1185,530,80,40)), 
    (GOLD, pygame.Rect(1330,530,70,220)), 
    (GOLDER, pygame.Rect(1350,530,70,220)), 
    (GOLDEN, pygame.Rect(1325,510,80,40)), 
    (WOOD, pygame.Rect(0,650,1400,50)), 
    (GREEN, pygame.Rect(0,640,1400,10)), 
]

# - mainloop -

state = STATE_INTRO # STATE_GAME, STATE_GAMEOVER

clock = pygame.time.Clock()
done = False

while not done:

    # - events -

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True

        if state == STATE_INTRO:
            if event.type == pygame.KEYDOWN:
               state = STATE_GAME

        elif state == STATE_GAME:
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    y_change = -5
            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_SPACE:
                    y_change = 5

        elif state == STATE_GAMEOVER:
            if event.type == pygame.KEYDOWN:
               state = STATE_INTRO
               player_y = 200
               player_x = 10

    # - updates (without draws) -

    if state == STATE_GAME:
        player_x += x_change
        player_y += y_change

        # check collisions with all pipes

        for pipe_color, pipe_rect in all_pipes:
            if pipe_rect.collidepoint(player_x, player_y):
                state = STATE_GAMEOVER
                break # no need to check other

    # - draws (without updates) -

    if state in (STATE_INTRO, STATE_GAME):
        screen.fill(BACKGROUND_0)
        pygame.draw.rect(screen, BACKGROUND_1, (0, 350, 1400, 350), 0)

        # draw all pipes

        for pipe_color, pipe_rect in all_pipes:
            pygame.draw.rect(screen, pipe_color, pipe_rect, 0)

        pygame.draw.circle(screen, WHITE, (player_x, player_y), 5)

    if state == STATE_GAMEOVER:
        screen.fill(WHITE)
        screen.blit(text1, (500, 100))
        pygame.draw.rect(screen, GREEN, (600, 400, 190, 60), 0)
        screen.blit(text2, (630, 410))

    pygame.display.update()
    clock.tick(25)

# - end -

pygame.quit()

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