我一直在学习如何像计算机科学家一样思考,我遇到了这个错误。代码如下:
class Card: suitList = ["Clubs", "Diamonds", "Hearts", "Spades"] rankList = ["narf", "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"]def __init__(self, suit=0, rank=2): self.suit = suit self.rank = rank def __str__(self): return (self.rankList[self.rank] + " of " + self.suitList[self.suit]) def __cmp__(self, other): if self.suit == 1: return 1 if self.suit > other.suit: return 1 if self.suit < other.suit: return -1 if self.rank > other.suit: return 1 if self.rank < other.suit: return -1 return 0
班级甲板: def初始化(自身): 自助卡=[范围(4)内的套装牌(套装,等级)范围(1,14)内的等级牌]
def __str__(self): s = "" for i in range(len(self.cards)): s = s + " "*i + str(self.cards[i]) + "\n" return s def shuffle(self): import random nCards = len(self.cards) for i in range(nCards): j = random.randrange(i, nCards) self.cards[i], self.cards[j] = self.cards[j], self.cards[i] def removeCard(self, card): if card in self.cards: self.cards.remove(card) return True else: return False def popCard(self): return self.cards.pop() def isEmpty(self): return (len(self.cards) == 0) def deal(self, hands, nCards = 999): nHands = len(hands) for i in range(nCards): if self.isEmpty(): break card = self.popCard() hand = hands[i % nHands] hand.addCard(card)
班长(甲板): def初始化(self,name=“”): 自助卡= [] 姓名=名称
def addCard(self, card): self.cards.append(card) def __str__(self): s = "Hand " + self.name if self.isEmpty(): return s + " is empty\n" else: return s + " contains\n" + Deck.__str__(self)
班级纸牌游戏: def初始化(自身): 自动甲板=甲板() 自我装潢洗牌()
等级老手(手): def removeMatches(自身): 计数=0 原始卡片=自助卡[:] 对于原始卡片中的卡片: 匹配=卡(3-卡片套装, 卡片.等级) 如果匹配自助卡: self.cards.remove删除(卡片) self.cards.remove删除(匹配) 打印“手%s:%s匹配%s”%(姓名,卡,匹配) 计数=计数+1 返回计数
我的错误是:
Traceback (most recent call last):
File "<pyshell#3>", line 1, in <module>
hand.removeMatches()
File "C:\Users\Lin\projects\thinkcs\cardgame.py", line 89, in removeMatches
self.cards.remove(match)
ValueError: list.remove(x): x not in list
我在
Card
类的__cmp__()
函数中看到一个问题-你确定要比较军衔和西装吗?也许这就是问题的根源?你知道吗
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