pygame:bli的目标位置无效

2024-04-20 09:59:11 发布

您现在位置:Python中文网/ 问答频道 /正文

错误的信息是:

Traceback (most recent call last):
  File "C:\Documents and Settings\Administrator.MICRO-C17310A13\桌面\pygame例子\vectorfish.py", line 24, in <module>
    screen.blit(sprite, position)
TypeError: invalid destination position for blit

代码是:

background_image_filename = 'sushiplate.jpg'    
sprite_image_filename = 'fugu.bmp'    
import pygame    
from pygame.locals import *    
from sys import exit    
from vector2 import Vector2    
pygame.init()    
screen = pygame.display.set_mode((640, 480), 0, 32)    
background = pygame.image.load(background_image_filename).convert()    
sprite = pygame.image.load(sprite_image_filename).convert_alpha()    
clock = pygame.time.Clock()

position = Vector2(100.0, 100.0)

speed = 250.0

heading = Vector2()

while True:

    for event in pygame.event.get():
        if event.type == QUIT:
            exit()
    if event.type == MOUSEBUTTONDOWN:
        destination = Vector2(*event.pos) - Vector2(*sprite.get_size())/2.
        heading = Vector2.from_points(position, destination)
        heading.normalize()
    screen.blit(background, (0,0))
    screen.blit(sprite, position)
    time_passed = clock.tick()
    time_passed_seconds = time_passed / 1000.0
    distance_moved = time_passed_seconds * speed
    position += heading * distance_moved
    pygame.display.update()

矢量2的代码是:

import math

class Vector2(object):

    def __init__(self, x=0.0, y=0.0):
        self.x = x
        self.y = y
    def __str__(self):
        return "(%s, %s)"%(self.x, self.y)
    @staticmethod
    def from_points(P1, P2):
        return Vector2( P2[0] - P1[0], P2[1] - P1[1] )
    def get_magnitude(self):
        return math.sqrt( self.x**2 + self.y**2 )
    def normalize(self):
        magnitude = self.get_magnitude()
        self.x /= magnitude
        self.y /= magnitude

不仅这段代码,所有需要vector2的代码都满足了这个问题: 无效的blit目标位置

我做错什么了吗?

很需要任何帮助。

陈吉尔伯特


Tags: 代码fromimageimportselfeventtimedef
2条回答

^{}需要一个tuple作为dest参数。如果要使用自己的向量类,请将其更改为:

class Vector2(tuple):

    def __new__(typ, x=1.0, y=1.0):
        n = tuple.__new__(typ, (int(x), int(y)))
        n.x = x
        n.y = y
        return n

    def __mul__(self, other):
        return self.__new__(type(self), self.x*other, self.y*other)

    def __add__(self, other):
        return self.__new__(type(self), self.x+other.x, self.y+other.y)

    def __str__(self):
        return "(%s, %s)"%(self.x, self.y)
    @staticmethod
    def from_points(P1, P2):
        return Vector2( P2[0] - P1[0], P2[1] - P1[1] )
    def get_magnitude(self):
        return math.sqrt( self.x**2 + self.y**2 )
    def normalize(self):
        magnitude = self.get_magnitude()
        self.x /= magnitude
        self.y /= magnitude

现在,它是来自tuple的子类,您可以将它传递给blit函数。(还要注意元组必须包含ints)。

我还添加了^{}^{}以使它支持加法和乘法。

这样,就不需要对代码进行进一步的修改,并且可以按预期使用vector类。

请尝试以下操作:

screen.blit(sprite, (position.x, position.y))

问题是Vector2没有作为迭代器的__iter__的重载,因此可以对对象调用tuple。这意味着它不能通过blit函数调用转换为元组,因此参数无效。

矢量2将包含:

def __iter__(self):
        return [self.x, self.y].__iter__()

你的目标是:

screen.blit(sprite, tuple(position))

相关问题 更多 >