我正在尝试创建一个基本的GUI,允许用户创建一个球体并选择半径和旋转。我设法做了半径,但我有点困于旋转;xform命令。就像我说的半径是有效的,但不是旋转。在
这是当前的图形用户界面:https://gyazo.com/5f3626443334da1abdecaea434fe4e03
感谢任何帮助:)
这是我的代码:
import maya.cmds as cmds
def shapeTool ():
ram = 'RenamerWin'
if cmds.window(ram, q = True, exists =True):
cmds.deleteUI(ram)
ram = cmds.window("RenamerWin",t = "Shape Tool", w=300, h=300)
cmds.columnLayout(adj = True)
cmds.separator(h=20)
cmds.text("Welcome to the Shape Creator")
cmds.separator(h=20)
sphR = cmds.intSliderGrp(l = "Radius", min =0, max = 10, field = True)
sphA = cmds.intSliderGrp(l = "Rotate", field = True)
def mySphere(_):
mySphereRadius = cmds.intSliderGrp(sphR , q= True,value =True)
mySphereRotate = cmds.intSliderGrp(sphA , q= True,value =True)
finalSphere = cmds.polySphere(r=mySphereRadius, n = "mySphere")
finalSphere = cmds.xform( r=True, ro=(0, 90, 0) )
cmds.button(l = "Create a Sphere",c=mySphere)
cmds.showWindow(ram)
shapeTool()
如前所述,它将旋转您创建的球体,但为了清晰起见,为了了解实际情况,您可能需要执行以下操作:
最终球体,最终形状=cmds.polySphere命令(r=mySphereRadius,n=“mySphere”) 命令行.xform(最终球体,r=True,ro=(0,mySphereRotate,0))
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