def weaponsel():
swep = None
#again, I'm not really sure where this is coming from or what you're doing with it
#so it's hard to say if you should be saving the contents of swep before you run
#the function, possibly to return if you select /return/ at the first prompt?
while swep is None:
print "What weapon would you like to use?"
if weapondict["s1"] == None:
print "Error #1: No weapons in the backpack. Contact me (Karatepig) at /hashed out for security/ and make me aware of this error."
print "I can return you to the beginning of this checkpoint or I can end the game. Type /return/ to return or /end/ to end."
er1=raw_input()
if er1.lower() == "end":
import sys
sys.exit()
elif er1.lower() == "return":
return None
else:
print "Sorry, I don't understand."
er1d()
for weapon in ['s1','s2','s3','s4','s5','s6','s7','s8']:
if weapondict[weapon]:
print("The weapon {} is available".format(weapondict[weapon]))
# as a side note, this can probably also be:
## for weapon in weapondict.values():
## print("The weapon {} is available".format(weapon))
# but that depends on what weapondict looks like!
# It should be easy to expand to "types" of weapons, as well
# using something e.g.
## weapondict = {"Rusty Sword":Sword(dmg=3), "Sharpened Spear":Spear(dmg=7)}
# and testing for type(Sword) or type(Spear) based on player class or etc.
# but you'd need to build classes for this to work, e.g.
## class Weapon(object):
## def __init__(self,dmg=1):
## self.dmg = dmg
##
## class Sword(Weapon):
## self.type = "Sword"
## self.dmgType = "Slashing"
##
## class Spear(Weapon):
## self.type = "Spear"
## self.dmgType = "Thrusting"
# then you can have slashing do more damage to lightly armored targets and
# thrusting do more damage to heavily armored targets and etc. Even writing
# methods to attack characters based on their equipped weapons. This is a
# PRIME example of where OOP will get you big results fast!
weapon=raw_input()
if weapon.lower() not in weapondict.values():
print "Sorry, I don't understand that.\n\n"
continue
print("You have selected the {}".format(weapon))
swepd1 = raw_input("Is that what you want? ")
if swepd1.lower() in ("y","yes"): swep = weapon
好吧,我想我已经找到问题了。你不太明白缩进是怎么工作的。您的代码如下所示:
这不是Python的工作方式。Python使用以下结构:
^{pr2}$我真的很想知道理解上的错误是从哪里来的,因为这是一些非常混乱的代码。在
{{cd2}你真的需要一个循环。在
输出:
^{pr2}$我冒昧地重构了您的代码以使其保持正常。在
如果你有什么问题,尽管问。我还没有实际测试过这个,所以语法错误可能很多。不过,我相当肯定它能如愿工作。作为旁注,
weapondict
来自哪里?它不在您的代码中,而且很可能这个函数看不到它(除非您在前面将它定义为global weapondict
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