Python是面向对象编程的新手

2024-06-16 14:02:01 发布

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我想知道如何解决我在第一段OOP代码中遇到的这个问题。问题在于Snake类的攻击方法。我有两条蛇在游戏中,并试图让蛇攻击另一条。目前我使用两个变量来记录它是哪条蛇的回合,然后用这个来攻击另一条蛇。然而,这是行不通的。有人知道怎么解决这个问题吗?非常感谢你。在

class Snake:
    hp=100
    attack=25
    defense=1
    def set_name(self, name):
        self.name=name

    def shed(self):
        self.defense=self.defense+1

    def attack(self, opposite, current):
        opposite.hp=opposite.hp-(current.attack-opposite.defense)

    def eat(self):
        self.attack=self.attack+5
        print(str(self.name) + " eats a rat!")
        print(str(self.name) + "'s attack dmg is now " + str(self.attack))

    def sleep(self):
        print (str(self.name) + " goes to sleep")
        self.hp=self.hp+10
        if self.hp>100:
            self.hp=100
        print (str(self.name) + " wakes up with " + str(self.hp) + "hp")

##initialises the snakes
alpha=Snake()
beta=Snake()
## gives the snakes names of the user's choice
alpha_name=raw_input("What would you like to name your snake? ")
alpha.set_name(alpha_name)
beta_name=raw_input("What would you like to name the other snake? ")
beta.set_name(beta_name)
##starts the game
turn=True
while alpha.hp>0 and beta.hp>0:
    while turn==True:
        opposite="beta"
        current="alpha"
        action=raw_input("attack, sleep, eat or shed? ")
        try:
            if action=="attack":
                alpha.attack(opposite, current)
            if action=="sleep":
                alpha.sleep()
            if action=="eat":
                alpha.eat()
            if action=="shed":
                alpha.shed()

            turn=False
        except IOError:
            print("Please chose only one action, exaclty how it is typed")
    while turn==False:
        opposite="alpha"
        current="beta"
        if beta.hp<15:
            beta.sleep()
        elif alpha.hp>75:
            beta.attack()
        else:
            index=random.randint(1, 3)
            if index==1:
                beta.shed()
            elif index==2:
                beta.eat()
            else:
                beta.attack(opposite, current)    
        turn=True

Tags: nameselfalphaifdefactionsleepcurrent
3条回答

我看到两个问题。第一个是传递变量的名称,而不是变量本身。在

更改此项:

while alpha.hp>0 and beta.hp>0:
    while turn==True:
        opposite="beta"
        current="alpha"
        action=raw_input("attack, sleep, eat or shed? ")
        try:
            if action=="attack":
                alpha.attack(opposite, current)

为此:

^{pr2}$

另外,在Snake类中定义了两次攻击字段。在

class Snake:
    attack=25

    def attack(self, opposite, current):

以下是我玩了你的代码后想到的:

import random

class Snake:
    hp=100
    attack_skill=25
    defense=1

    def set_name(self, name):
        self.name=name

    def shed(self):
        self.defense=self.defense+1

    def attack(self, opposite):
        opposite.hp = opposite.hp - (self.attack_skill - opposite.defense)

    def eat(self):
        self.attack_skill += 5
        print(str(self.name) + " eats a rat!")
        print(str(self.name) + "'s attack dmg is now " + str(self.attack_skill))

    def sleep(self):
        print (str(self.name) + " goes to sleep")
        self.hp=self.hp+10
        if self.hp>100:
            self.hp=100
        print (str(self.name) + " wakes up with " + str(self.hp) + "hp")


##initialises the snakes
alpha=Snake()
beta=Snake()
## gives the snakes names of the user's choice
alpha_name=raw_input("What would you like to name your snake? ")
alpha.set_name(alpha_name)
beta_name=raw_input("What would you like to name the other snake? ")
beta.set_name(beta_name)
##starts the game
turn=True
while alpha.hp>0 and beta.hp>0:
    while turn==True:
        opposite="beta"
        current="alpha"
        action=raw_input("attack, sleep, eat or shed? ")
        try:
            if action=="attack":
                alpha.attack(beta)
            if action=="sleep":
                alpha.sleep()
            if action=="eat":
                alpha.eat()
            if action=="shed":
                alpha.shed()

            turn=False
        except IOError:
            print("Please chose only one action, exaclty how it is typed")
    while turn==False:
        opposite="alpha"
        current="beta"
        if beta.hp<15:
            beta.sleep()
        elif alpha.hp>75:
            beta.attack(alpha)
        else:
            index=random.randint(1, 3)
            if index==1:
                beta.shed()
            elif index==2:
                beta.eat()
            else:
                beta.attack(alpha)
        turn=True

{{{cd2>当你没有调用任何参数时。我想你想要beta.attack(alpha,beta)

但是你可以重构这个方法,只需要对手作为参数(因为你知道谁在攻击(它是调用攻击方法的对象))

def attack(self, opposite):
    opposite.hp -= self.attack-opposite.defense

在“攻击”中你试图进入对面.hp“,但此方法是用字符串而不是对象调用的:

opposite="alpha"
current="beta"

=>;将此更改为

^{pr2}$

另外,类中还有一个同名的字段和方法:attack。我建议将该字段重命名为“attackpoints”或其他名称。在

另外,你打电话给我”贝塔攻击()". 你忘了方法。在

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