假设代码puzzle.extensions(self)
已经定义,它将返回一个列表,列出谜题的可用解决方案,但不确定是否已解决。另外,puzzle.is_solved(self)
已定义,它将确定是否解决此解决方案。这是我需要写的代码,我也做了一些不正确的工作。在
def depth_first_solve(puzzle):
"""
Return a path from PuzzleNode(puzzle) to a PuzzleNode containing
a solution, with each child containing an extension of the puzzle
in its parent. Return None if this is not possible.
@type puzzle: Puzzle
@rtype: PuzzleNode
"""
stack = [puzzle]
while stack:
k = stack.pop()
for puzzle1 in puzzle.extensions():
if not puzzle1.is_solved():
stack+=[k,puzzle1]
if puzzle1.is_solved():
p = stack.pop()
end_node = PuzzleNode(k,None, p)
k = stack.pop()
last_node = PuzzleNode(p,end_node,k)
while stack:
k = p
p = stack.pop()
cur_node = PuzzleNode(k, last_node, p)
last_node = cur_node
return cur_node
def __init__(self, puzzle=None, children=None, parent=None):
"""
Create a new puzzle node self with configuration puzzle.
@type self: PuzzleNode
@type puzzle: Puzzle | None
@type children: list[PuzzleNode]
@type parent: PuzzleNode | None
@rtype: None
"""
self.puzzle, self.parent = puzzle, parent
if children is None:
self.children = []
else:
self.children = children[:]
好吧,我在puzzle中运行这些模块,它总是在等待结果,什么也没有发生,所以有人能告诉我我哪里弄错了吗?在
我认为这个代码有很多问题。首先,您总是在
puzzle.extensions()
上迭代,而不是在刚刚从堆栈中弹出的k
节点的extensions
上迭代。我怀疑这就是为什么你会得到一个无限循环,因为相同的节点不断地被推到堆栈上(并且被其他代码忽略)。在我不太清楚为什么要用
stack+=[k,puzzle1]
将k
添加回堆栈。我真的不想让你明白。在相关问题 更多 >
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