为了扩展库中的一些内容,我需要将数据从VBO读回CPU内存。这里不涉及转换反馈。在
当我从缓冲区读取数据时,我要么得到“随机数据”或“分段错误”或“非法硬件指令”或“malloc”。在
以下是我得到的不同错误:
malloc
python(678,0x7fff746f7000) malloc: *** error for object 0x7fa532e1d6b8:
incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
[1] 678 abort python -m glib.examples.transformation_domain
段故障
^{pr2}$非法硬件指令
objc[2789]: Method cache corrupted. This may be a message to an invalid object, or a memory error somewhere else.
objc[2789]: receiver 0x7fcaee1efaf0, SEL 0x7fff8314a468, isa 0x7fff72e0cf18, cache 0x7fff72e0cf28, buckets 0x7fcaee1d0a10, mask 0x1f, occupied 0x10
objc[2789]: receiver 64 bytes, buckets 528 bytes
objc[2789]: selector 'key'
objc[2789]: isa '_CFXNotificationNameWildcardObjectRegistration'
objc[2789]: Method cache corrupted.
[1] 2789 illegal hardware instruction python -m glib.examples.transformation_domain
因为我想知道我的应用程序中是否有什么东西会导致这个问题(可能是坏状态,…),所以我隔离了这个问题:
"""
this code demosntrates problems with glGetBufferSubData
@author Nicolas 'keksnicoh' Heimann
"""
from gllib.glfw import *
from OpenGL.GL import *
import numpy as np
# spawn glfw stuff
if not glfwInit(): raise RuntimeError('glfw.Init() error')
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(500, 500)
glfwMakeContextCurrent(window)
# push data to vbo
data = np.array([1,2,3,4,5,6], dtype=np.float32)
vbo = glGenBuffers(1)
glBindBuffer(GL_ARRAY_BUFFER, vbo)
glBufferData(GL_ARRAY_BUFFER, 6*4, data, GL_STATIC_READ)
glBindBuffer(GL_ARRAY_BUFFER, 0)
# pullback
recv_data = np.empty_like(data)
glBindBuffer(GL_ARRAY_BUFFER, vbo)
glGetBufferSubData(GL_ARRAY_BUFFER, 0, 6*4, recv_data)
glBindBuffer(GL_ARRAY_BUFFER, 0)
print(recv_data)
这段代码每次运行都会产生不同的结果,或者以上述错误之一结束。在
1 keksnicoh@dhcp-172-21-66-45 ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo :(
[ 0.00000000e+00 1.58456325e+29 0.00000000e+00 1.58456325e+29
4.02037986e-33 1.40129846e-45]
keksnicoh@dhcp-172-21-66-45 ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 -4.65661287e-10 0.00000000e+00 -4.65661287e-10
5.88545355e-44 0.00000000e+00]
keksnicoh@dhcp-172-21-66-45 ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 3.68934881e+19 0.00000000e+00 3.68934881e+19
1.89559592e+28 1.40129846e-43]
keksnicoh@dhcp-172-21-66-45 ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 2.52435490e-29 0.00000000e+00 2.52435490e-29
1.89559592e+28 1.40129846e-43]
keksnicoh@dhcp-172-21-66-45 ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 3.68934881e+19 0.00000000e+00 3.68934881e+19
2.92698291e-36 1.40129846e-45]
keksnicoh@dhcp-172-21-66-45 ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 -3.68934881e+19 0.00000000e+00 -3.68934881e+19
7.42639198e-31 1.40129846e-45]
keksnicoh@dhcp-172-21-66-45 ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 -4.65661287e-10 0.00000000e+00 -4.65661287e-10
7.22223950e-33 1.40129846e-45]
keksnicoh@dhcp-172-21-66-45 ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[1] 4263 segmentation fault python -m demos.read_vbo
139 keksnicoh@dhcp-172-21-66-45 ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo :(
[1] 4335 segmentation fault python -m demos.read_vbo
似乎这个glGetBufferSubData可能从错误的内存空间读取?可能是指针或U有问题?在
这是我的OpenGL设置:
[...] init GLFW
[...] load OPENGL_CORE_PROFILE 4.10
[...] initialize glfw window
+ Opengl version 410
+ GLSL Version 410
+ GLFW3 (3, 1, 2)
我使用MacBookPro Retina 2013
Date/Time: 2015-06-22 21:30:53.795 +0200
OS Version: Mac OS X 10.10.2 (14C109)
Report Version: 11
经过对这个问题的进一步调查,我找到了解决办法。首先,我意识到recv_nudata参数可能会发生一些事情。导致一个无效的操作异常我可以看到对clGetBufferSubData的c调用的内部跟踪
可以看出,也许这个论点处理得不对,因为它不应该是一个单位8?函数glGetBufferSubData返回一个努比·恩达雷类型为unit8。然后我把这个通过。numpy视图返回到float32,最终可以读取数据。在
^{pr2}$感谢另一个短转换的stackoverflow article
由于这种行为在我看来很奇怪,我在pyopengl票证系统上创建了一个bug ticket。在
相关问题 更多 >
编程相关推荐