我正在制作一个简化版的agar.io。在
目前,细胞被放置在网格背景上,就像在游戏中一样。细胞吃食物,但只有圆圈内较小的正方形部分才真正吃到食物(在我的程序中),当你足够大的时候这一点很明显。另外,当你按下空格键时,它会将单元格分成两个较小的部分,几秒钟后这些部分又会合并回来。这将需要一个KEY_UP
和K_SPACE
事件,但我不确定如何实现它。而且,一旦你的质量是34,你可以按下w来拍摄你自己的一小部分,一个质量在14左右的更小的细胞。在
我试图在细胞达到一定质量后用一堆if语句来减慢它的速度。在游戏中,它会自然减速。Here和{a3}是描述游戏中使用的数学的源代码。在
下面是我的代码:
import pygame, sys, random
from pygame.locals import *
# set up pygame
pygame.init()
mainClock = pygame.time.Clock()
# set up the window
width = 800
height = 600
thesurface = pygame.display.set_mode((width, height), 0, 32)
pygame.display.set_caption('')
bg = pygame.image.load("bg.png")
basicFont = pygame.font.SysFont('calibri', 36)
# set up the colors
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
size = 10
playercolor = BLUE
# set up the player and food data structure
foodCounter = 0
NEWFOOD = 35
FOODSIZE = 10
player = pygame.draw.circle(thesurface, playercolor, (60, 250), 40)
foods = []
for i in range(20):
foods.append(pygame.Rect(random.randint(0, width - FOODSIZE), random.randint(0, height - FOODSIZE), FOODSIZE, FOODSIZE))
# set up movement variables
moveLeft = False
moveRight = False
moveUp = False
moveDown = False
MOVESPEED = 10
score = 0
# run the game loop
while True:
# check for events
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
# change the keyboard variables
if event.key == K_LEFT or event.key == ord('a'):
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == ord('d'):
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == ord('w'):
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == ord('s'):
moveUp = False
moveDown = True
if event.type == KEYUP:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_LEFT or event.key == ord('a'):
moveLeft = False
if event.key == K_RIGHT or event.key == ord('d'):
moveRight = False
if event.key == K_UP or event.key == ord('w'):
moveUp = False
if event.key == K_DOWN or event.key == ord('s'):
moveDown = False
if event.key == ord('x'):
player.top = random.randint(0, height - player.height)
player.left = random.randint(0, width - player.width)
if event.type == MOUSEBUTTONUP:
foods.append(pygame.Rect(event.pos[0], event.pos[1], FOODSIZE, FOODSIZE))
foodCounter += 1
if foodCounter >= NEWFOOD:
# add new food
foodCounter = 0
foods.append(pygame.Rect(random.randint(0, width - FOODSIZE), random.randint(0, height - FOODSIZE), FOODSIZE, FOODSIZE))
if 100>score>50:
MOVESPEED = 9
elif 150>score>100:
MOVESPEED = 8
elif 250>score>150:
MOVESPEED = 6
elif 400>score>250:
MOVESPEED = 5
elif 600>score>400:
MOVESPEED = 3
elif 800>score>600:
MOVESPEED = 2
elif score>800:
MOVESPEED = 1
# move the player
if moveDown and player.bottom < height:
player.top += MOVESPEED
if moveUp and player.top > 0:
player.top -= MOVESPEED
if moveLeft and player.left > 0:
player.left -= MOVESPEED
if moveRight and player.right < width:
player.right += MOVESPEED
thesurface.blit(bg, (0, 0))
# draw the player onto the surface
pygame.draw.circle(thesurface, playercolor, player.center, size)
# check if the player has intersected with any food squares.
for food in foods[:]:
if player.colliderect(food):
foods.remove(food)
size+=1
score+=1
# draw the food
for i in range(len(foods)):
pygame.draw.rect(thesurface, GREEN, foods[i])
printscore = basicFont.render("Score: %d" % score, True, (0,0,0))
thesurface.blit(printscore, (495, 10))
pygame.display.update()
# draw the window onto the thesurface
pygame.display.update()
mainClock.tick(80)
再一次,这里是我想解决的问题。在
编辑:我试过做分裂的事情:
^{pr2}$在输入上面的代码,运行程序并按空格键之后,什么都没有发生。程序就像我从来没按过一样。在
您需要在调用后将
.draw
调用移动到blit您的背景,否则它将覆盖您的玩家圈子。我在这里使用了一个布尔标志,您可以使用它与计时器一起在您希望关闭分割时进行切换:当然,您也需要将其转换为几个函数和/或类。在
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