所以我开始在Python中使用Curses。 我已经有了这个源代码开始,慢慢地我会对它进行一些更新:
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Testing out the curses lib.
"""
import curses
def main(scr):
"""
Draw a border around the screen, move around using the cursor and leave a mark
of the latest pressed character on the keyboard.
Perhaps you could make a nice painting using asciart?
Quit using 'q'.
"""
# Clear the screen of any output
scr.clear()
# Get screen dimensions
y1, x1 = scr.getmaxyx()
y1 -= 1
x1 -= 1
y0, x0 = 0, 0
# Get center position
yc, xc = (y1-y0)//2, (x1-x0)//2
# Draw a border
scr.border()
# Move cursor to center
scr.move(yc, xc)
# Refresh to draw out
scr.refresh()
# Main loop
x = xc
y = yc
ch = 'o'
while True:
key = scr.getkey()
if key == 'q':
break
elif key == 'KEY_UP':
y -= 1
elif key == 'KEY_DOWN':
y += 1
elif key == 'KEY_LEFT':
x -= 1
elif key == 'KEY_RIGHT':
x += 1
else:
ch = key
# Draw out the char at cursor position
scr.addstr(ch)
# Move cursor to new position
scr.move(y, x)
# Redraw all items on the screen
scr.refresh()
if __name__ == "__main__":
print(__doc__)
print(main.__doc__)
input("Press enter to begin playing...")
curses.wrapper(main)
我现在要做的是确保当我不能点击屏幕的边界时。但我不知道我能用它来做什么。 我已经在python docs上读过了,但找不到任何我认为有用的东西。
你知道有效范围。从
0
到y1
(含)。(分别为0到x1
)。所以只需添加测试以确保坐标保持在范围内:与
x
相似。在相关问题 更多 >
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