for event in pygame.event.get(): # User did something
# Possible joystick actions: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION
if event.type == pygame.JOYBUTTONDOWN:
print("Joystick button pressed.")
if event.type == pygame.JOYBUTTONUP:
print("Joystick button released.")
您是否尝试过在vpython事件/动画循环中简单地调用pygame游戏杆?把类似这样的东西放在那里,看看它如何运行(在导入pygame并初始化游戏杆之后)。在
来自pygame.joystick docs
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