PyQt-OpenGL:绘制简单场景

2024-05-19 02:50:09 发布

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最近我用PyOpenGL绘制了一些简单的场景,比如三角形和多边形。代码非常简单,使用不同的GL_三角形和GL_多边形不会引起任何问题。

之后,我决定将GUI添加到我的应用程序并下载pyqt4。 所以现在我用的是QtOpenGL,我被卡住了。 在阅读了几篇教程之后,我唯一能做的就是this。这是代码:x

import sys
import math

from PyQt4 import QtCore, QtGui, QtOpenGL

try:
    from OpenGL import GL
except ImportError:
    app = QtGui.QApplication(sys.argv)
    QtGui.QMessageBox.critical(None, "OpenGL hellogl",
            "PyOpenGL must be installed to run this example.")
    sys.exit(1)


class Window(QtGui.QWidget):
    def __init__(self):
        super(Window, self).__init__()

        self.glWidget = GLWidget()
        self.button = self.createButton()

        mainLayout = QtGui.QHBoxLayout()
        mainLayout.addWidget(self.glWidget)
        mainLayout.addWidget(self.button)

        self.setLayout(mainLayout)

        self.setWindowTitle("Hello GL")
    def createButton(self):
        button = QtGui.QPushButton("&WOOF")
        button.clicked.connect(self.close)
        return button



class GLWidget(QtOpenGL.QGLWidget):
    def __init__(self, parent=None):
        super(GLWidget, self).__init__(parent)

        self.trolltechPurple = QtGui.QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)

    def minimumSizeHint(self):
        return QtCore.QSize(100, 300)

    def sizeHint(self):
        return QtCore.QSize(400, 400)


    def initializeGL(self):
        self.qglClearColor(self.trolltechPurple.dark())

    def paintGL(self):
        GL.glMatrixMode(GL.GL_MODELVIEW)
        GL.glLoadIdentity()
        GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
        GL.glColor3f(1,0,0)
        GL.glRectf(-1,-1,1,0)
        GL.glColor3f(0,1,0)
        GL.glRectf(-1,0,1,1)
        GL.glBegin(GL_TRIANGLES)
        glVertex2f(3.0, 3.0)
        glVertex2f(5.0, 3.0)
        glVertex2f(5.0, 5.0)
        glVertex2f(6.0, 4.0)
        glVertex2f(7.0, 4.0)
        glVertex2f(7.0, 7.0)
        glEnd()
        GL.glFinish()



if __name__ == '__main__':

    app = QtGui.QApplication(sys.argv)
    window = Window()
    window.show()
    sys.exit(app.exec_())

当尝试使用,例如那里的GL_三角形时,我有一个错误:

NameError: global name 'GL_TRIANGLES' is not defined

也许我还没看够,但我没有找到任何解决办法。

所以我的问题是如何在我的QGLWidget中绘制不同的图形。

谢谢你的帮助。


Tags: importselfappinitdefsysbuttonwindow
2条回答

下面是一个带有按钮的python QGLWidget的简单工作示例:

from OpenGL.GL import *
from OpenGL.GLU import *
from PyQt4 import QtGui
from PyQt4.QtOpenGL import *

class MainWindow(QtGui.QWidget):
    def __init__(self):
        super(MainWindow, self).__init__()
        self.widget = glWidget(self)
        self.button = QtGui.QPushButton('Test', self)
        mainLayout = QtGui.QHBoxLayout()
        mainLayout.addWidget(self.widget)
        mainLayout.addWidget(self.button)
        self.setLayout(mainLayout)

class glWidget(QGLWidget):

    def __init__(self, parent):
        QGLWidget.__init__(self, parent)
        self.setMinimumSize(640, 480)

    def paintGL(self):
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        glLoadIdentity()
        glTranslatef(-2.5, 0.5, -6.0)
        glColor3f( 1.0, 1.5, 0.0 )
        glPolygonMode(GL_FRONT, GL_FILL)
        glBegin(GL_TRIANGLES)
        glVertex3f(2.0,-1.2,0.0)
        glVertex3f(2.6,0.0,0.0)
        glVertex3f(2.9,-1.2,0.0)
        glEnd()
        glFlush()

    def initializeGL(self):
        glClearDepth(1.0)              
        glDepthFunc(GL_LESS)
        glEnable(GL_DEPTH_TEST)
        glShadeModel(GL_SMOOTH)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()                    
        gluPerspective(45.0,1.33,0.1, 100.0) 
        glMatrixMode(GL_MODELVIEW)

if __name__ == '__main__':
    app = QtGui.QApplication(['Yo'])
    window = MainWindow()
    window.show()
    app.exec_()

我修改了Ivan对Pyqt版本5的回答。

import sys
from OpenGL.GL import *
from OpenGL.GLU import *
from PyQt5 import QtGui
from PyQt5.QtOpenGL import *
from PyQt5 import QtCore, QtWidgets, QtOpenGL


class Ui_MainWindow(QtWidgets.QWidget):
    def __init__(self, parent=None):
        super(Ui_MainWindow, self).__init__()
        self.widget = glWidget()
        self.button = QtWidgets.QPushButton('Test', self)
        mainLayout = QtWidgets.QHBoxLayout()
        mainLayout.addWidget(self.widget)
        mainLayout.addWidget(self.button)
        self.setLayout(mainLayout)


class glWidget(QGLWidget):
    def __init__(self, parent=None):
        QGLWidget.__init__(self, parent)
        self.setMinimumSize(640, 480)

    def paintGL(self):
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        glLoadIdentity()
        glTranslatef(-2.5, 0.5, -6.0)
        glColor3f( 1.0, 1.5, 0.0 );
        glPolygonMode(GL_FRONT, GL_FILL);
        glBegin(GL_TRIANGLES)
        glVertex3f(2.0,-1.2,0.0)
        glVertex3f(2.6,0.0,0.0)
        glVertex3f(2.9,-1.2,0.0)
        glEnd()
        glFlush()

    def initializeGL(self):
        glClearDepth(1.0)              
        glDepthFunc(GL_LESS)
        glEnable(GL_DEPTH_TEST)
        glShadeModel(GL_SMOOTH)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()                    
        gluPerspective(45.0,1.33,0.1, 100.0) 
        glMatrixMode(GL_MODELVIEW)


if __name__ == '__main__':    
    app = QtWidgets.QApplication(sys.argv)    
    Form = QtWidgets.QMainWindow()
    ui = Ui_MainWindow(Form)    
    ui.show()    
    sys.exit(app.exec_())

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