如果在FVWM2中运行,以下代码可以正常工作。但是如果您将桌面更改为Gnome,则嵌入的窗口将被销毁而不是被嵌入。在
为什么?我错过了什么?。。。在
代码如下,但基本上它所做的只是fork。在child中,我们创建了一个VPython窗口,让它永远闲置。在父窗口中,我们创建一个GTK窗口,找出子窗口的窗口ID是什么,并尝试将其嵌入到GTK::Socket中。在
请注意,VPython部分可能与此无关。在
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import subprocess
import sys
import os
import re
import time
from visual import *
def find_window_id (title):
"""Gets the OpenGL window ID."""
pattern = re.compile('0x[0-9abcdef]{7}')
proc = subprocess.Popen(['xwininfo', '-name', title],
stdout=subprocess.PIPE, stderr=subprocess.PIPE)
errors = proc.stderr.readlines()
if errors:
return None
for line in proc.stdout.readlines():
match = pattern.findall(line)
if len(match):
return long(match[0], 16)
return None
class Setting ():
"""VPython/OpenGL class."""
def __init__ (self, w=256, h=256, title='OpenGL via VPython'):
"""Initiator."""
self.width = w
self.height = h
self.title = title
self.scene = display.get_selected()
self.scene.title = self.title
self.scene.width = self.width
self.scene.height = self.height
self.sphere = sphere()
class GTKDisplay ():
def __init__ (self, winID):
"""Initiator: Draws the GTK GUI."""
import gtk
import pygtk
self.OpenGLWindowID = winID
window = gtk.Window()
window.show()
socket = gtk.Socket()
socket.show()
window.add(socket)
window.connect("destroy", lambda w: gtk.main_quit())
socket.add_id(long(self.OpenGLWindowID))
gtk.main()
def main ():
"""Main entry point."""
name = 'sphere OpenGL window'
child_pid = os.fork()
if 0 == child_pid:
sut = Setting(title=name)
else:
winID = None
while not winID:
time.sleep(.1)
winID = find_window_id(name)
try:
gui = GTKDisplay(winID)
except keyboardInterrupt, err:
print '\nAdieu monde cruel!'
if __name__ == "__main__":
main()
是的,这是this question的后续报道。
目前没有回答
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