在pythonzelle图形中实现多线程

2024-04-25 09:57:31 发布

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我正在创建一个程序,用Zelle的程序在窗口中打开世界地图图形.py. 它有一个功能是在地图上绘制点,另一个功能是在这些点出现在屏幕上1秒后取消绘制(绘制后存储在列表中)。我希望这些函数同时工作,但是当在线程中调用addDots()函数时,它不会在窗口中绘制点,它只是暂停。下面是我运行的模块:

import thread
import threading
import time
import random
import sys
sys.path.append('..')
from Display import map
import tester
import datetime


dots = list(())

def deleteDots():
    while 1==1:
        tF = datetime.datetime.now()
        a = 0
        for i in range(len(dots)):
            tD = tF - dots[i-a][2]
            tD = int(str(tD)[5:7])
            if tD >= 1:
                map.deletePoint(dots[i-a][0],dots[i-a][1])
                dots.pop(i-a)
                a = a+1
def addDots():
    oldResponseCount = tester.getResponseCount()
    oldResponseCount = int(str(oldResponseCount))
    while 1==1:
        print(oldResponseCount)
        newResponseCount = tester.getResponseCount()
        newResponseCount = int(str(newResponseCount))
        print(newResponseCount)

       if(newResponseCount != oldResponseCount):
            difference = newResponseCount - oldResponseCount

            for i in range(difference):
                lat = random.randint(-90,90)
                long = random.randint(-180,180)
                map.drawPoint(lat,long)
                tI = datetime.datetime.now()
                dots.append([lat,long,tI])

       oldResponseCount = newResponseCount

if __name__ == '__main__':
    threading.Thread(target=addDots).start()
    threading.Thread(target=deleteDots).start()

下面是地图模块,它在图形窗口上绘制地图,包含绘制和删除点的功能:

^{pr2}$

我该怎么做?在


Tags: import功能mapdatetime绘制randominttd
1条回答
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1楼 · 发布于 2024-04-25 09:57:31

有几个问题需要解决。首先,任何图形.py调用tkinter的命令(即导致绘制/取消绘制的命令)必须由主(主)线程发出。所以我们需要次线程来将绘图请求传递给主线程。在

其次,您的二级线程都在修改Circles和{}列表,您需要同步(锁定)对这些列表的访问,以便一次只有一个线程可以修改或迭代它们。在

下面是我对您的代码的重新编写示例。我取消了map和tester例程,因为我只是用一个线程在窗口上放置点,然后在另一个线程的第二个旧值之后删除它们:

from threading import Thread, Lock
from queue import Queue  # use for thread-safe communications
from random import randint
import time

from graphics import *

def drawPoint(lat, long):
    x = int(long * 5.3 + 960)
    y = int(lat * -5.92 + 540)

    point = Point(x, y)
    circle = Circle(point, 5)
    circle.setFill(color_rgb(255, 0, 0))

    circles_lock.acquire()
    circles.append(circle)
    circles_lock.release()

    actions.put((circle.draw, win))

def deletePoint(lat, long):
    global circles

    x = int(long * 5.3 + 960)
    y = int(lat * -5.92 + 540)

    keep_circles = []

    circles_lock.acquire()
    for circle in circles:
        center = circle.getCenter()

        if center.getX() == x and center.getY() == y:
            actions.put((circle.undraw,))
        else:
            keep_circles.append(circle)

    circles = keep_circles
    circles_lock.release()


def deleteDots():
    global dots

    while True:
        keep_dots = []

        dots_lock.acquire()
        now = time.time()

        for dot in dots:
            lat, long, then = dot

            if now - then >= 1.0:
                deletePoint(lat, long)
            else:
                keep_dots.append(dot)

        dots = keep_dots
        dots_lock.release()

        time.sleep(0.5)

def addDots():
    while True:
        lat = randint(-90, 90)
        long = randint(-180, 180)

        drawPoint(lat, long)

        dots_lock.acquire()
        dots.append((lat, long, time.time()))
        dots_lock.release()

        time.sleep(0.25)

win = GraphWin("My Window", 1920, 1080)

circles = []
circles_lock = Lock()

dots = []
dots_lock = Lock()

actions = Queue()

Thread(target=addDots, daemon=True).start()
Thread(target=deleteDots, daemon=True).start()

while True:
    if not actions.empty():
        action, *arguments = actions.get()
        action(*arguments)

    time.sleep(0.125)

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