import random
def main():
playagain = 1
win=0
lose=0
tie=0
while playagain==1:
printCpu=cpuConverter()
printPlayer=playerConverter()
print("The computers choice is", printCpu)
print("Your choice is", printPlayer)
gameWinner(printCpu, printPlayer)
winner(gameWinner, printCpu, printPlayer)
playagain=int(input("Would you like to play again? Enter 1 for yes, any other number for no!"))
print("Your total wins are", win)
print("Your total losses are", lose)
print("Your total ties are", tie)
def cpuConverter():
cpuChoice=random.randrange(1,4)
if cpuChoice==1:
printCpu="Rock"
elif cpuChoice==2:
printCpu="Paper"
else:
printCpu="Scissors"
return printCpu
def playerConverter():
again=0
while again<1 or again>3:
printPlayer=int(input("Please choose a number to play against the computer. 1=Rock 2=Paper 3=Scissors "))
if printPlayer<1 or printPlayer>3:
print("Invalid choice for the game. Please choose another number inside the constraints.")
elif printPlayer==1:
printPlayer="Rock"
again=1
elif printPlayer==2:
printPlayer="Paper"
again=1
else:
printPlayer="Scissors"
again=1
return printPlayer
def gameWinner(printCpu, printPlayer):
if printCpu == printPlayer:
winner = "tie"
print("It's a tie")
elif printCpu == "Scissors" and printPlayer == "Rock":
winner = "win"
print("Rock beats Scissors! You win")
elif printCpu == "Paper" and printPlayer == "Scissors":
winner = "win"
print("Scissors cuts paper! You win")
elif printCpu == "Rock" and printPlayer == "Paper":
winner = "win"
print("Paper covers Rock! You win")
else:
winner = "lose"
print("You lose")
return winner
def winner(gameWinner, printCpu, printPlayer):
if winner == "win":
win += 1
elif winner == "lose":
lose += 1
elif winner == "tie":
tie += 1
return winner
main()
所以当我尝试这个代码时,大部分情况下一切都正常。我唯一不能工作的就是实际的计数部分。当我在玩了多次(甚至一次)后试图打印我的结果时,代码仍然以零作为游戏总量。有人能告诉我我哪里出了问题,希望能帮我解决这个问题吗?在
你的代码中有几个错误。首先是
将
^{pr2}$function
传递给函数winner
。您应该捕获gameWinner
的返回值并将其传递给winner
下一期
您忽略了输入参数,并将
function
本身与字符串“win”进行比较。它将始终是False
。这样做的结果是你的win
、lose
、tie
变量永远不会被触及。在最后一个问题是}是全局的。所有有经验的程序员都不赞成使用全局变量,但如果必须使用全局变量,则应首先在全局范围内声明变量,而不是在函数main中声明变量。然后应该在引用它们的任何函数中使用
win
、lose
和{global
关键字。所以在winner
内我们需要经过最少修改的代码看起来像
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