运行时错误:资产实例未绑定到应用程序,并且当前上下文中没有应用程序

2024-04-28 09:20:33 发布

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我正在修改一个cookiecutter烧瓶应用程序。我正在尝试将日期选择器添加到页面。我找到了https://eonasdan.github.io/bootstrap-datetimepicker/。这个厨师使用烧瓶资产来管理项目资产。在

https://adambard.com/blog/fresh-flask-setup/之后,我修改了我的资产.py文件:

from flask_assets import Bundle, Environment
import os

css = Bundle(
    "libs/bootstrap/dist/css/spacelab/bootstrap.css",
    "bower_components/eonasdan-bootstrap-datetimepicker/build/css/bootstrap-datetimepicker.css",
    "css/style.css",
    "css/home.css",
    # "css/style.css",
    filters="cssmin",
    output="public/css/common.css"
)

js = Bundle(
    "libs/jQuery/dist/jquery.js",
    "libs/bootstrap/dist/js/bootstrap.js",
    "bower_components/moment/moment.js",
    "bower_components/eonasdan-bootstrap-datetimepicker/build/js/bootstrap-datetimepicker.min.js",
    "js/plugins.js",
    filters='jsmin',
    output="public/js/common.js"
)

# Tell flask-assets where to look for our coffeescript and sass files.
assets = Environment()
assets.load_path = [os.path.join(os.path.dirname(__file__), 'myflaskapp/static/bower_components')]

assets.register("js_all", js)
assets.register("css_all", css)

当我这样做时,我得到:

^{pr2}$

我做错什么了?在

编辑:应用程序副本初始化资产:

from flask import Flask, render_template
from myflaskapp.assets import assets

    :param config_object: The configuration object to use.
    """
    app = Flask(__name__)
    app.config.from_object(config_object)
    register_extensions(app)
    register_blueprints(app)
    register_errorhandlers(app)
    return app

def register_extensions(app):
    assets.init_app(app)

def register_blueprints(app):
    app.register_blueprint(public.blueprint)
    app.register_blueprint(user.blueprint)

Tags: fromimportregisterappflaskobjectjscomponents
1条回答
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1楼 · 发布于 2024-04-28 09:20:33

正如我在评论中指出的,你必须要有一个Flask应用程序绑定到对象,正如它在回溯中所指出的那样:

>>> RuntimeError: assets instance not bound to an application, and no 
    application in current context

这将解决您的问题,无论它是否与您的用例相关…:

^{pr2}$

或者你可以重新编写你的create应用程序

def create_assets(app):
    assets = Environment(app)
    ....
    assets.load_path ['static']
    return assets

def create_app():
    app = Flask()
    ....
    assets = create_assets(app)
    return app

错误的全部原因是调用load_path。这将尝试在webassets中设置属性,您可以在这里看到:https://github.com/miracle2k/webassets/blob/95dff0ad6dcc25b81790a1585c67f5393e7d32af/src/webassets/env.py#L656

def _set_load_path(self, load_path):
    self._storage['load_path'] = load_path

反过来,这会激活flask asset对象上的存储属性,这会导致它尝试这样做:https://github.com/miracle2k/flask-assets/blob/eb7f1905410828689086b80eb19be9331041ac52/src/flask_assets.py#L102

def __setitem__(self, key, value):
    if not self._set_deprecated(key, value):
        self.env._app.config[self._transform_key(key)] = value

如您所见,它需要访问一个应用程序,而当您使用load_path时,它将向您投诉,因为它在回溯中解释得非常好。我在烧瓶资产页面上找到了一个关于这个的讨论:https://github.com/miracle2k/flask-assets/issues/35

您可能会非常正确地认为,正如您所说的init_app()一切都应该是好的,但事实并非如此,init_app()没有给Environment任何引用:https://github.com/miracle2k/flask-assets/blob/eb7f1905410828689086b80eb19be9331041ac52/src/flask_assets.py#L338

def init_app(self, app):
    app.jinja_env.add_extension('webassets.ext.jinja2.AssetsExtension')
    app.jinja_env.assets_environment = self

我根本不使用flask资产,所以我不太确定他们为什么没有用Environment().init_app引用app,所以如果有人知道,就大声说出来。在

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