我正在使用pygame用python制作一个2D游戏。我已经做了4个不同的圆圈,它们在屏幕上移动,当它们撞到墙上时循环回到起点。这不仅是为了美观,而且还可以计算分数。我想简化它,我觉得a可以使用列表、类或其他东西
capimg = pygame.image.load('cap.png')
cy = 575
cx1 = 200
cx2 = 400
cx3 = 600
cx4 = 800
从这里开始,它就进入了游戏循环
cx1 += speed
cx2 += speed
cx3 += speed
cx4 += speed
if cx1 <= -20:
score += 1
print(score)
cx1 = 800
if cx2 <= -20:
score += 1
print(score)
cx2 = 800
if cx3 <= -20:
score += 1
print(score)
cx3 = 800
if cx4 <= -20:
score += 1
print(score)
cx4 = 800
screen.blit(capimg, (cx1, cy))
screen.blit(capimg, (cx2, cy))
screen.blit(capimg, (cx3, cy))
screen.blit(capimg, (cx4, cy))
创建x个Cooridate的列表:
更改循环中的坐标:
将汽车画成一个圈:
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