我正在尝试创建一个基于文本的游戏,它需要一个保存和加载功能。我已经创建了函数,但在尝试加载时出现此错误
进口泡菜 导入操作系统 导入操作系统路径 从操作系统导入系统,名称 #字符类 类别字符:
def __init__(self, fname, lname, trust, anger):
self.fname = fname
self.lname = lname
self.trust = trust
self.anger = anger
Silez = character("Silez", "", 0, 0)
Xenon = character("Xenon", "", 0, 0)
Neko = character("Neko", "", 0, 0)
Aroma = character("Aroma", "", 0, 0)
Castellano = character("Castellano", "", 0, 0)
One = character("One", "", 0, 0)
Six = character("Six", "", 0, 0)
Rin = character("Rin", "", 0, 0)
#- End of: Character initialisation -
#Game variables
mode = ""
current_chapter = 0
prev_chapter = current_chapter - 1
load_and_save = [Silez, Xenon, Neko, Aroma, Castellano, One, Six, Rin, current_chapter]
def save():
global load_and_save
with open('sav.dat', 'wb') as f:
pickle.dump(load_and_save, f, protocol=2)
def load():
global load_and_save
with open('sav.dat', 'rb') as f:
for elem in load_and_save:
load_and_save = pickle.load(f)
Traceback (most recent call last):
File "main.py", line 170, in <module>
main()
File "main.py", line 163, in main
load()
File "main.py", line 85, in load
load_and_save = pickle.load(f)
EOFError: Ran out of input
目前没有回答
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