我的游戏已经创建,但我真的很想添加第二个关卡,我如何才能继续为我的赛车游戏创建另一个关卡?我已经为它创建了第一个关卡,但我想在我的车到达终点线时再添加一个关卡。我该怎么做?提前谢谢你强>
import pygame, random
from time import sleep
pygame.init()
# music/sounds
CarSound = pygame.mixer.Sound("image/CAR+Peels+Out.wav")
CarSound_two = pygame.mixer.Sound("image/racing01.wav")
CarSound_three = pygame.mixer.Sound("image/RACECAR.wav")
CarSound_four = pygame.mixer.Sound("image/formula+1.wav")
Crowds = pygame.mixer.Sound("image/cheer_8k.wav")
Crowds_two = pygame.mixer.Sound("image/applause7.wav")
Crowds_three = pygame.mixer.Sound("image/crowdapplause1.wav")
final_tone = pygame.mixer.Sound("image/Victory.wav")
music = pygame.mixer.music.load("image/Led Zeppelin - Rock And Roll (Alternate Mix) (Official Music Video).mp3")
pygame.mixer.music.play(-1)
bg = pygame.image.load('image/Crowds.png')
main_img = pygame.image.load("image/img4.png")
main_img2 = pygame.image.load("image/img5.png")
side_img = pygame.image.load("image/bull2.png")
side_img2 = pygame.image.load("image/fox.png")
pauseimg = pygame.image.load("image/pause2.png")
clock = pygame.time.Clock()
pause = False
# Setting up our colors that we are going to use
GREEN = (20, 255, 140)
GREY = (210, 210, 210)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
BLACKWHITE = (96, 96, 96)
BLACK = (105, 105, 105)
RGREEN = (0, 66, 37)
LIGHT_RED = (200, 0, 0)
BRIGHT_GREEN = (0, 255, 0)
DARK_BLUE = (0, 0, 139)
BLUE = (0, 0, 255)
NAVY = (0, 0 , 128)
DARK_OLIVE_GREEN = (85, 107, 47)
YELLOW_AND_GREEN = (154, 205, 50)
SCREENWIDTH = 400
SCREENHEIGHT = 500
size = (SCREENWIDTH, SCREENHEIGHT)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Car Racing")
Icon = pygame.image.load("image/redca_iconr.png")
pygame.display.set_icon((Icon))
# This will be a list that will contain all the sprites we intend to use in our game.
# all_sprites_list = pygame.sprite.Group()
# player
playerIMG = pygame.image.load("image/red_racecar.png")
playerX = 280
playerY = 450
playerCar_position = 0
# player2
playerIMG_two = pygame.image.load("image/greencar.png")
playerX_two = 150
playerY_two = 450
playerCar_position_two = 0
# player3
playerIMG_three = pygame.image.load("image/Orangecar.png")
playerX_three = 60
playerY_three = 450
playerCar_position_three = 0
# player4
playerIMG_four = pygame.image.load("image/yellowcar2.png")
playerX_four = 210
playerY_four = 450
playerCar_position_four = 0
# Putting cars to the screen
def player(x, y):
screen.blit(playerIMG, (x, y))
def player_two(x, y):
screen.blit(playerIMG_two, (x, y))
def player_three(x, y):
screen.blit(playerIMG_three, (x, y))
def player_four(x, y):
screen.blit(playerIMG_four, (x, y))
finish_text = ""
font2 = pygame.font.SysFont("Papyrus", 65)
players_finished = []
next_level = 0
placings = ["1st", "2nd", "3rd", "4th"]
smallfont = pygame.font.SysFont("Papyrus", 15)
normalfont = pygame.font.SysFont("arial", 25)
differntfont = pygame.font.SysFont("futura", 25)
def level(next_level):
level = normalfont.render("Level: "+ str(next_level), True, BLACK)
screen.blit(level, [250, 10])
def score(score):
text = smallfont.render("Race cars passing: " + str(score), True, RGREEN)
screen.blit(text, [145, 490])
def text_objects(text, font):
textSurface = font.render(text, True, BLACK)
return textSurface, textSurface.get_rect()
def message_display(text):
largText = pygame.font.Font("Mulish-Regular.ttf", 15)
TextSurf, TextRect = text_objects(text, largText)
TextRect.center = ((SCREENWIDTH / 1), (SCREENHEIGHT / 1))
screen.blit(TextSurf, TextRect)
text_two = normalfont.render("Start new game?", 5, (0, 66, 37))
time_to_blit = None
pygame.display.flip()
def button(msg, x, y, w, h, iC, aC, action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + w > mouse[0] > x and y + h > mouse[1] > y:
pygame.draw.rect(screen, iC, (x, y, w, h))
if click[0] == 1 and action != None:
if action == "Play":
game_loop()
if action == "unpause":
unpause()
elif action == "Quit":
pygame.quit()
quit()
else:
pygame.draw.rect(screen, aC, (x, y, w, h))
newtext = pygame.font.SysFont("arial", 25)
textSurf, textReact = text_objects(msg, newtext)
textReact.center = ((x + (100 / 2))), (y + (h / 2))
screen.blit(textSurf, textReact)
newtext = pygame.font.SysFont("arial", 25)
textSurf, textReact = text_objects("QUIT!", newtext)
textReact.center = ((260 + (100 / 2))), (40 + (50 / 2))
screen.blit(textSurf, textReact)
def unpause():
global pause
pause = False
def paused():
newtext = pygame.font.SysFont("arial", 25)
textSurf, textReact = text_objects("paused", newtext)
textReact.center = ((100 + (100 / 2))), (100 + (100 / 2))
screen.blit(textSurf, textReact)
screen.fill(WHITE)
while pause:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
screen.blit(pauseimg, (0, 1))
button(" Continue!?", 40, 40, 125, 50, DARK_BLUE, BLUE, "unpause")
button("QUIT!", 260, 40, 100, 50, LIGHT_RED, RED, "Quit")
pygame.display.update()
clock.tick(15)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
screen.fill(BLACK)
text = normalfont.render("Super Racer!", 8, (0, 66, 37))
new_text = normalfont.render("By Rafa94", 8, (0, 66, 37))
screen.blit(text, (35 - (text.get_width() / 5), 5))
screen.blit(new_text, (300 - (text.get_width() / 5), 5))
screen.blit(main_img, (5,340))
screen.blit(main_img2, (85, 115))
screen.blit(side_img, (330, 455))
screen.blit(side_img2, (5, 445))
button("GO!", 60, 40, 100, 50, DARK_BLUE, BLUE, "Play")
button("QUIT!", 260, 40, 100, 50, LIGHT_RED, RED, "Quit")
pygame.display.update()
clock.tick(15)
# Main game loop
def game_loop():
global pause
global playerCar_position, playerCar_position_two, playerCar_position_three, playerCar_position_four
global playerY, playerY_two, playerY_three, playerY_four, playerX, playerX_two, playerX_three, playerX_four
finish_line_rect = pygame.Rect(50, 70, 235, 32)
finish_text = ""
players_finished = 0
next_level = 0
time_to_blit = 0
run = True
while run:
# Drawing on Screen
screen.fill(BLACK)
# Draw The Road
pygame.draw.rect(screen, GREY, [40, 0, 300, 500])
# Draw Line painting on the road
pygame.draw.line(screen, WHITE, [185, 0], [185, 500], 5)
# Finish line
pygame.draw.rect(screen, BLACKWHITE, [50, 50, 280, 40])
pygame.draw.line(screen, WHITE, [50, 70], [330, 70], 5)
font = pygame.font.SysFont("Impact", 20)
text = font.render("Finish line!", 2, (150, 50, 25))
screen.blit(text, (185 - (text.get_width() / 2), 45))
screen.blit(bg, (-236, -34))
screen.blit(bg, (-236, -5))
screen.blit(bg, (-235, 140))
screen.blit(bg, (-235, 240))
screen.blit(bg, (-235, 340))
screen.blit(bg, (340, -60))
screen.blit(bg, (340, -60))
screen.blit(bg, (335, 5))
screen.blit(bg, (335, 130))
screen.blit(bg, (335, 230))
screen.blit(bg, (335, 330))
screen.blit(bg, (333, 330))
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# Number of frames per secong e.g. 60
clock.tick(60)
keys = pygame.key.get_pressed()
if keys[pygame.K_1]:
CarSound.play()
playerCar_position = -0.5
if keys[pygame.K_q]:
playerCar_position = 0.5
if keys[pygame.K_2]:
CarSound_two.play()
playerCar_position_two = -0.5
if keys[pygame.K_w]:
playerCar_position_two = 0.5
if keys[pygame.K_3]:
CarSound_three.play()
playerCar_position_three = -0.5
if keys[pygame.K_e]:
playerCar_position_three = 0.5
if keys[pygame.K_4]:
CarSound_four.play()
playerCar_position_four = -0.5
if keys[pygame.K_r]:
playerCar_position_four = 0.5
if keys[pygame.K_SPACE]:
pause = True
paused()
# our functions
playerY += playerCar_position
playerY_two += playerCar_position_two
playerY_three += playerCar_position_three
playerY_four += playerCar_position_four
player(playerX, playerY)
player_two(playerX_two, playerY_two)
player_three(playerX_three, playerY_three)
player_four(playerX_four, playerY_four)
# Did anyone cross the line?
if (finish_line_rect.collidepoint(playerX, playerY)):
if finish_text[:8] != "Player 1": # so it doesnt do this every frame the car is intersecting
finish_text = "Player 1 is " + placings[players_finished]
players_finished += 1
print("Player (one) has crossed into finish line!")
Crowds.play()
elif (finish_line_rect.collidepoint(playerX_two, playerY_two)):
if finish_text[:8] != "Player 2":
print("Player one has crossed into finish line first other car lost!")
finish_text = "Player 2 is " + placings[players_finished]
players_finished += 1
Crowds_three.play()
elif (finish_line_rect.collidepoint(playerX_three, playerY_three)):
if finish_text[:8] != "Player 3":
print("Player two has crossed into finish line first other car lost!")
finish_text = "Player 3 is " + placings[players_finished]
players_finished += 1
elif (finish_line_rect.collidepoint(playerX_four, playerY_four)):
if finish_text[:8] != "Player 4":
print("Player two has crossed into finish line first other car lost!")
finish_text = "Player 4 is " + placings[players_finished]
players_finished += 1
Crowds_two.play()
if (players_finished and finish_text):
#print("ft:", finish_text)
font = pygame.font.SysFont("Impact", 17)
textrect = font.render(finish_text, False, (0, 66, 37))
#print('x', (SCREENWIDTH - text.get_width()) / 2)
screen.blit(textrect, (65 - (text.get_width() / 5), -2))
#screen.blit(textrect, ((SCREENWIDTH - textrect.get_width()) // 2, -5))
if (finish_line_rect.collidepoint and players_finished):
#pygame.mixer.final_tone.play(-1)
final_tone.play()
pygame.mixer.music.play(0)
if (finish_text):
font = pygame.font.SysFont("Impact", 20)
text = font.render('Game Over!!!', 5, (0, 66, 37))
screen.blit(text, (250 - (text.get_width() / 5), -2))
if players_finished == 4:
time_to_blit = pygame.time.get_ticks() + 5000
if time_to_blit:
screen.blit(text_two, (100, 345))
#final_tone.play()
if pygame.time.get_ticks() >= time_to_blit:
time_to_blit = 0
if players_finished == 4:
next_level = 1
score(players_finished)
level(next_level)
pygame.display.update()
clock.tick(60)
game_intro()
pygame.quit()
将您当前拥有的所有级别1(曲目、配乐等)作为级别1的一个类。并为Level2创建类似的。然后在游戏循环中,在开始一个新游戏时,将level初始化为Level1(目前它可以是一个全局变量,但建议在其中封装一个游戏对象,其属性如下)。当玩家完成等级1时(在等级1类中处理检查,这样你可以在不同等级上有不同的完成参数),将等级更改为等级2
你需要记住哪些不同的事情?基于当前选定的级别渲染级别。查看this answer了解更多信息
相关问题 更多 >
编程相关推荐