我有一个相当简单的问题。 我想每秒更新一次值,我的代码就是这样做的。更新后的数字确实显示在表面后面,尽管顺序应该是正确的
我怎样才能使它显示在顶部
(我画了一个圆圈,看看如果我不做屏幕填充,它是在圆圈的后面还是前面。填充)
此外,如果这些数字不能相互叠加,我将不胜感激,但一旦另一个问题得到解决,我可以自己解决
代码:
import pygame
from pygame.locals import *
pygame.init()
display_width = 1600
display_height = 800
color = 23,52,85
color2 = 43,200,8
screen = pygame.display.set_mode((display_width,display_height))
wood = 0
myFont = pygame.font.SysFont('Arial', 25)
someEvent = pygame.key.get_pressed()
MOVEEVENT = pygame.USEREVENT+1
t = 1000
pygame.time.set_timer(MOVEEVENT,t)
def increaseWood():
global wood
wood+=3
print("The wood was increased")
return wood
def drawEverySecond():
text = "Wood: " + str(increaseWood())
label = myFont.render(text,1,color2)
screen.blit(label, (1000,300))
print('Current Wood:', wood)
while True:
pygame.display.update()
screen.fill(color)
pygame.draw.circle(screen, (220,40,100),(1000,300), 20,4 )
#drawEverySecond()
for event in pygame.event.get():
#print(event)
if event.type == pygame.QUIT:
pygame.display.quit()
quit()
if event.type == MOUSEBUTTONDOWN:
print("Mouse was pressed!")
if event.type == MOVEEVENT:
drawEverySecond()
必须增加该数字,并每秒渲染一次
label
曲面(每次发生MOVEEVENT
):但您必须在任何帧中绘制
label
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