import pygame
import sys
from pygame import *
from pygame.locals import RESIZABLE
pygame.init()
WINDOW_SIZE = (800, 600)
screen = pygame.display.set_mode(WINDOW_SIZE, RESIZABLE, 32)
player_img = pygame.image.load('ClipartKey_738895_adobespark.png')
player_X = 130
player_Y = 500
player_change_X=0
def player():
screen.blit(player_img, (player_X, player_Y))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
sys.exit()
if event.type == KEYDOWN:
if event.key == K_RIGHT:
player_change_X = 0.3
if event.key == K_LEFT:
player_change_X = -0.3
if event.key == K_SPACE:
player_Y += 40
elif event.type == KEYUP:
if event.key == K_RIGHT:
player_change_X = 0
if event.key == K_LEFT:
player_change_X = 0
screen.fill((0, 200, 255))
player()
player_X += player_change_X
pygame.display.update()
我想让玩家跳跃大约4 Y,但无法做到。 请告诉我如何做到这一点,如果告诉任何函数,请告诉我它是什么,它是如何做到的,因为我是pygame的新手
您可以使用类似
on_floor
的变量。如果它在地板上(使用碰撞),那么它允许程序开始跳转(使用另一个变量,如y_speed
。我通常让玩家这样跳转:另外,您可以使用this answer让玩家像这样跳跃,这也可以做类似的工作
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