当光标移动时,如何保持相同的帧速率?

2024-04-19 01:05:37 发布

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    import pygame, sys, time

win = pygame.display.set_mode((750, 750))

PlayerX = 375
PlayerY = 375
helloX = 10
helloY = 10


playerScale = 50

Player = pygame.image.load("player.png")
Player = pygame.transform.scale(Player, (playerScale, playerScale))
clock = pygame.time.Clock()

while 1:
    for event in pygame.event.get():
        keys = pygame.key.get_pressed()
        if keys[pygame.K_q]:
            sys.exit
        if keys[pygame.K_a]:
            PlayerX -= 1
        if keys[pygame.K_d]:
            PlayerX += 1
        if keys[pygame.K_s]:
            PlayerY += 1
        if keys[pygame.K_w]:
            PlayerY -= 1
        if keys[pygame.K_t]:
            playerScale *= 2
            Player = pygame.transform.scale(Player, (playerScale, playerScale))
        if keys[pygame.K_y]:
            playerScale /= 2
            Player = pygame.transform.scale(Player, (playerScale, playerScale))
    def drawScreen():
        win.fill((48, 101, 13))
        win.blit(Player, (PlayerX, PlayerY))
        pygame.display.update()
    drawScreen()
    pygame.display.flip()
    clock.tick(120)

对于某些情况,在该程序中移动鼠标时,fps会增加,从而使角色移动更快。那么,您如何修复它,以及如何使角色以相同的速度移动,无论fps如何?谢谢你的帮助


Tags: eventiftimedisplaysystransformkeyspygame
1条回答
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1楼 · 发布于 2024-04-19 01:05:37

pygame.key.get_pressed()不是一个事件

^{}返回一个包含每个键状态的列表。如果按下某个键,则该键的状态为True,否则为False。使用^{}评估按钮的当前状态并获得连续移动。见How can I make a sprite move when key is held down

键盘事件(请参阅pygame.event模块)仅在按键状态更改时发生一次。每次按键时KEYDOWN事件都会发生一次KEYUP在每次释放密钥时发生一次。将键盘事件用于单个操作或逐步移动

while 1:
    for event in pygame.event.get():
        if event.type == KEYDOWN:
            if event.key == pygame.K_t:
                playerScale *= 2
                Player = pygame.transform.scale(Player, (playerScale, playerScale))
            if event.key == pygame.K_y:
                playerScale /= 2
                Player = pygame.transform.scale(Player, (playerScale, playerScale))

    keys = pygame.key.get_pressed()
    if keys[pygame.K_q]:
        sys.exit
    if keys[pygame.K_a]:
        PlayerX -= 1
    if keys[pygame.K_d]:
        PlayerX += 1
    if keys[pygame.K_s]:
        PlayerY += 1
    if keys[pygame.K_w]:
        PlayerY -= 1

    # [...]

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