我是python编程新手,我正在编写一个蛇游戏的代码,其中蛇在x轴上随机移动。用户必须在终端输入x轴上食物和毒物的位置。蛇肯定在食物和毒药里面
“我想说的主要一点是,当用户输入食物和毒药的任何位置时,蛇必须不停地移动”
如果您能为我提供一些帮助或对下面给出的代码进行一些更改,我将非常感谢您
谢谢
import random
import turtle
import time
delay = 0.1
score = 0
s=0
#setting up screen
win = turtle.Screen()
win.title("Snake Game")
win.bgcolor("black")
win.setup(height= 480, width=480)
win.tracer(0)
#----------------------------------------------------------------------------------------------------------------------
#------------------------------------------------SNAKE-----------------------------------------------------------------
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("white")
head.penup()
head.goto(0,0)
head.direction = "stop"
# FOOD
f = int(input("Enter location of food on x-axis :"))
poi = int(input("Enter location of poison on x-axis :"))
if poi == 0 and f == 0 or poi == f:
poi = poi + 40
f = f + 30
if poi <=0 and f <= 0:
poi = -poi
if poi >=0 and f >=0:
f = -f
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("green")
food.penup()
food.goto(int(f),0)
# Poison
Poison = turtle.Turtle()
Poison.speed(0)
Poison.shape("turtle")
Poison.color("red")
Poison.penup()
Poison.goto(int(poi),0)
#------------------------------------------------SNAKE-----------------------------------------------------------------
#list
segments = []
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(-150, 205)
pen.write("Secore: 0", align="center", font=("Courier", 24, "normal"))
pen1 = turtle.Turtle()
pen1.speed(0)
pen1.shape("square")
pen1.color("white")
pen1.penup()
pen1.hideturtle()
pen1.goto(200, -226)
pen1.write("240", align="center", font=("Courier", 14, "normal"))
pen2 = turtle.Turtle()
pen2.speed(0)
pen2.shape("square")
pen2.color("white")
pen2.penup()
pen2.hideturtle()
pen2.goto(0, -226)
pen2.write("0", align="center", font=("Courier", 14, "normal"))
pen2 = turtle.Turtle()
pen2.speed(0)
pen2.shape("square")
pen2.color("white")
pen2.penup()
pen2.hideturtle()
pen2.goto(-200, -226)
pen2.write("-240", align="center", font=("Courier", 14, "normal"))
#function
def move():
if head.direction=="up":
head.sety(head.ycor() + 5)
if head.direction=="down":
head.sety(head.ycor() - 5)
if head.direction=="left":
head.setx(head.xcor() - 5)
if head.direction=="right":
head.setx(head.xcor() + 5)
def go_right():
head.direction = "right"
def go_left():
head.direction = "left"
#----------------------------------------------------------------------------------------------------------------------
c = 0
print("Score: ", score)
while True:
win.update()
l = random.randint(-220, 220)
r = random.randint(-220, 220)
if l>0 and l < 220:
head.direction="right"
if l<0 and l >-220:
head.direction = "left"
#check for collison with border
if head.xcor()>230 or head.xcor()<-230 or head.ycor()>230 or head.ycor()<-230:
time.sleep(1)
head.goto(0,0)
pen.clear()
score=0
#hidr segment
for segment in segments:
segment.goto(1000,1000)
#clear segments
segments.clear()
#check for collision
if head.distance(food) < 20:
x = random.randint(-290,290)
y = random.randint(-290,290)
print("Food: ")
f = int(input("enter the x axis location of food Must be in 230 to -230 "))
if f > 230 or f < -230:
f = input("Invalid, enter the x axis location of food Must be in 230 to -230 ")
p = int(input("enter location of poison on x axis Must be in 230 to -230 "))
if p > 230 or p < -230:
p = int(input("Invalid, enter the x axis location "))
if p == f or p ==0 and f == 0:
p = p + 40
f = f + 30
if p <= 0 and f <= 0:
p = -p
if p >= 0 and f >= 0:
f = -f
if head.distance(head) < p and head.distance(head) < f:
f = int(input("enter the location of food again snake must be inside both "))
if head.distance(head) > f and head.distance(head) > p:
p = int(input("enter the location of poison again snake must be inside both "))
Poison.goto(int(p), 0)
food.goto(int(f), 0)
#head.direction = "stop"
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
#increase score
score += 10
pen.clear()
pen.write("Score: {}".format(score), align="center", font=("Courier", 24, "normal"))
if head.distance(Poison) < 20:
print("Poison: ")
p = int(input("enter location of poison on x axis Must be in -230 to -230 "))
if p > 230 or p < -230:
p = int(input("Invalid, enter the x axis location "))
f = int(input("enter the x axis location of food "))
if head.distance(head) < p and head.distance(head) < f:
f = int(input("enter the location of food again snake must be inside both "))
if head.distance(head) > f and head.distance(head) > p:
p = int(input("enter the location of poison again snake must be inside both "))
if p == f or p == 0 and f == 0:
p = p + 40
f = f + 30
if p <= 0 and f <= 0:
p = -p
if p >= 0 and f >= 0:
f = -f
Poison.goto(int(p), 0)
food.goto(int(f),0)
# head.direction = "stop"
# increase score
score -= 10
print(score)
pen.clear()
pen.write("Score: {}".format(score), align="center", font=("Courier", 24, "normal"))
#move the end segment
for index in range(len(segments)-1,0,-1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x+5, y-20)
# move seg 0 to where head
if len(segments)>0:
segments[0].goto(head.xcor()+5, head.ycor()-20)
move()
time.sleep(delay)
win.mainloop()
如果您只想简单地执行此操作,我将读取文本文件,而不是从控制台读取。如果读取的新值与先前读取的值不同,则假定它们已更改
比如:
另一种选择是从线程中的控制台读取,并使用PyGame事件
post
将结果返回到主GUI线程。这要复杂得多。我以为我以前回答过这个问题,但是我找不到。。。所以也许不是下面是一些示例代码,它读取线程中的stdin,将事件发回主线程。本例读取数字或单词“退出”
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