Python/Pygame:在精灵列表的副本上循环

2024-05-26 16:29:00 发布

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我正在尝试使用下面的代码创建一个雨滴流来给人一种下雨的感觉。 雨滴用于对雨滴进行建模。它有一个update method()来增加y坐标,这样当我调用此方法时,它看起来就像它正在屏幕上下降一样

from pygame.sprite import Sprite
class Raindrop(Sprite):
    """A class to represent a single raindrop."""

    def __init__(self, rain_game):
        """Initialize the raindrop and set its starting position."""
        super().__init__()
        self.screen = rain_game.screen
        self.settings = rain_game.settings

        # Load the raindrop image and set its rect attribute
        self.image = pygame.image.load('raindrop.bmp')
        self.rect = self.image.get_rect()

        #Start each raindrop near the top left of the screen.
        self.rect.x = self.rect.width
        self.rect.y = self.rect.height

        #Store the raindrop`s exact horizontal and vertical positions.
        self.x = self.rect.x
        self.y = self.rect.y

    def update(self):
        """Shift raindrops to one level below"""
        self.y += self.settings.rain_speed
        self.rect.y = self.y

class Settings:
    """A Class to store all settings for a Sky Full of Stars."""

    def __init__(self):
        """Initialize the game`s settings."""
        # Screen setiings
        self.screen_width = 1200
        self.screen_height = 800
        self.bg_color = (255, 255, 255)
        self.rain_speed = 1.0

我对下面代码中的remove\u add\u raindrops方法有问题。 它的工作原理与预期一样,但我的笔记本电脑中只有4排雨滴在4行之后,此代码停止打印任何雨滴到屏幕。因此,我只看到8行雨滴从屏幕的顶部滴到底部

import sys

import pygame

from settings import Settings
from raindrop import Raindrop

class Raining():
    """Overall class to display a sky with raindrops."""

    def __init__(self):
        """Initialize the game, and create game resources."""
        pygame.init()
        self.settings = Settings()

        self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
        self.settings.screen_width = self.screen.get_rect().width
        self.settings.screen_height = self.screen.get_rect().height
        pygame.display.set_caption("It is raining today")

        self.raindrops = pygame.sprite.Group()

        self._create_raindrops()

    def _create_raindrop(self, raindrop_number, row_number):
        """Create a raindrop and place it in the row."""
        raindrop = Raindrop(self)
        raindrop_width, raindrop_height = raindrop.rect.size
        raindrop.x = raindrop_width + 2 * raindrop_width * raindrop_number
        raindrop.rect.x = raindrop.x
        raindrop.y = raindrop_height + 2 * raindrop_height * row_number
        raindrop.rect.y = raindrop.y
        self.raindrops.add(raindrop)

    def _create_raindrops(self):
        """Create a full screen fo raindrops."""
        # Create a raindrop and find the number of raindrops in a row.
        # Spacing between each raindrop is equal to one raindrop width.
        raindrop = Raindrop(self)
        raindrop_width, raindrop_height = raindrop.rect.size
        available_space_x = self.settings.screen_width - (2 * raindrop_width)
        number_raindrops_x = available_space_x // (2 * raindrop_width)

        # Determine the number of rows of raindrops that fit on the screen.
        available_space_y = (self.settings.screen_height - 2 * raindrop_height)
        number_rows = available_space_y // (2 * raindrop_height)

        # Create a full screen of raindrops.
        for row_number in range(number_rows):
            for raindrop_number in range (number_raindrops_x):
                self._create_raindrop(raindrop_number, row_number)


    def _remove_add_raindrops(self):
        """
        Get rid of old raindrops. 
        Then update their y coordinate and append to the raindrops sprite group
        """ 
        for raindrop in self.raindrops.copy():
            if raindrop.rect.y >= self.settings.screen_height:
                self.raindrops.remove(raindrop)
                raindrop.rect.y -= self.settings.screen_height
                self.raindrops.add(raindrop)

    def run_game(self):
        """Start the main loop for the game."""
        while True:
            self._check_events()
            self._update_raindrops()
            self._remove_add_raindrops()
            self._update_screen()
            print(f"Nr of remaining raindrops: {len(self.raindrops)}")
            #Make the most recently drawn screen visible.
            pygame.display.flip()

    def _check_events(self):
        """Respond to keypresses and mouse events."""
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys-exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)

    def _check_keydown_events(self, event):
        """Respond to keypresses."""
        if event.key == pygame.K_q:
            sys.exit()

    def _update_raindrops(self):
        """Update the positions of all raindrops."""
        self.raindrops.update()

    def _update_screen(self):
        """Update images on the screen, and flip to the new screen."""
        self.screen.fill(self.settings.bg_color)
        self.raindrops.draw(self.screen)

if __name__ == '__main__':
    # Make a game instance, and run the game.
    rain_game = Raining()
    rain_game.run_game()

我还打印了列表中雨滴的数量,它总是固定在40。我想这意味着我在删除掉屏幕下方的雨滴后,会用新的y坐标继续添加新的雨滴

有什么提示吗

更新:

我删除了_remove_add_raindrops方法,并在raindrop类下重新编写了更新方法,如下所示:

def update(self):
    """Shift raindrops to one level below"""
    self.y += self.settings.rain_speed
    self.rect.y = self.y
    if self.rect.top >= self.screen.get_rect().bottom:
        self.rect.y -= self.settings.screen_height

这仍然是同样的行为


Tags: andthetorectselfgamenumbersettings
2条回答

_remove_add_raindrops运行

raindrop.rect.y -= self.settings.screen_height

更改雨滴的y属性

但是当调用Raindropupdate函数时,该更改立即被覆盖:

def update(self):
    """Shift raindrops to one level below"""
    self.y += self.settings.rain_speed
    self.rect.y = self.y

因为它再次被更改为self.y

只需删除_remove_add_raindrops(删除并立即将Raindrop读入self.raindrops没有任何意义),并将Raindrop类更改如下:

class Raindrop(Sprite):
    """A class to represent a single raindrop."""

    def __init__(self, rain_game):
        """Initialize the raindrop and set its starting position."""
        super().__init__()
        self.screen = rain_game.screen
        self.settings = rain_game.settings

        # Load the raindrop image and set its rect attribute
        self.image = pygame.image.load('raindrop.bmp')
        self.rect = self.image.get_rect()

        #Start each raindrop near the top left of the screen.
        self.rect.x = self.rect.width
        self.rect.y = self.rect.height

    def update(self):
        """Shift raindrops to one level below"""
        self.rect.move_ip(0, self.settings.rain_speed)
        if not pygame.display.get_surface().get_rect().bottom > self.rect.top:
            self.rect.bottom = 0

因此Raindrop类可以检查自己是否脱离屏幕。如果您想使用浮点而不是整数来存储Sprite的位置,我建议使用Vector2类来存储,而不是使用单个属性,因为从长远来看,这样可以更容易地沿对角线移动精灵

问题是self.y无限增长,因为我没有在原始代码或更新代码中的任何地方重新设置它

def update(self):
    """Shift raindrops to one level below"""
    self.y += self.settings.rain_speed
    self.rect.y = self.y
    if self.rect.top >= self.screen.get_rect().bottom:
        self.rect.y -= self.settings.screen_height

将上面最后一行从“self.rect.y”更改为“self.y”,解决了这个问题

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