我在做一个蛇的游戏,我有一个我不知道如何解决的错误,我想让我的蛇通过墙传送,当蛇与墙碰撞时,它以相反的速度和位置传送到另一个,就像经典游戏一样,但是我的代码当蛇靠近墙时,它复制到对面的墙,但它甚至不应该检测到碰撞
重要事项:在网格中,蛇位于墙的一侧,如图所示
SSSS
WWWW
不是这样的:
SSSS
NNNN
WWWW
当S代表蛇时,W代表墙,N不代表任何东西
编辑:整个代码
import pygame, random, os, sys
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((1020, 585))
pygame.display.set_caption('2snakes!')
#files location
current_path = os.path.dirname(__file__)
data_path = os.path.join(current_path, 'data')
icon = pygame.image.load(os.path.join(data_path, 'icon.png'))
press_any = pygame.image.load(os.path.join(data_path, 'press_any.png'))
pygame.display.set_icon(icon)
#collission
def collision(c1,c2):
return (c1[0] == c2[0]) and (c1[1] == c2[1])
#game over
def gameOverBlue():
print("blue")
main()
def gameOverRed():
print("red")
main()
fps = 15
def main():
#variables
direction = 'RIGHT'
direction2 = 'RIGHT'
change_to = direction
change2_to = direction2
#snake
size = 15
s_posx = 60
s_posy = 60
snake = [(s_posx + size * 2, s_posy),(s_posx + size, s_posy),(s_posx, s_posy)]
s_skin = pygame.Surface((size, size))
s_skin.fill((82,128,208))
#snake2
size2 = 15
s2_posx = 390
s2_posy = 390
snake2 = [(s2_posx + size2 * 2, s2_posy),(s2_posx + size2, s2_posy),(s2_posx, s2_posy)]
s2_skin = pygame.Surface((size2, size2))
s2_skin.fill((208,128,82))
#apple
apple = pygame.Surface((size, size))
apple_pos = ((random.randint(0, 67)) * 15, (random.randint(0, 38)) * 15)
#endregion
while True:
pygame.time.Clock().tick(fps)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
#input
elif event.type == pygame.KEYDOWN:
#snake
if event.key == ord('w'):
change_to = 'UP'
if event.key == ord('s'):
change_to = 'DOWN'
if event.key == ord('a'):
change_to = 'LEFT'
if event.key == ord('d'):
change_to = 'RIGHT'
#snake2
if event.key == pygame.K_UP:
change2_to = 'UP'
if event.key == pygame.K_DOWN:
change2_to = 'DOWN'
if event.key == pygame.K_LEFT:
change2_to = 'LEFT'
if event.key == pygame.K_RIGHT:
change2_to = 'RIGHT'
#quit game
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.quit()
#smoot snake movement
#snake
if change_to == 'UP' and direction != 'DOWN':
direction = 'UP'
if change_to == 'DOWN' and direction != 'UP':
direction = 'DOWN'
if change_to == 'LEFT' and direction != 'RIGHT':
direction = 'LEFT'
if change_to == 'RIGHT' and direction != 'LEFT':
direction = 'RIGHT'
#snake2
if change2_to == 'UP' and direction2 != 'DOWN':
direction2 = 'UP'
if change2_to == 'DOWN' and direction2 != 'UP':
direction2 = 'DOWN'
if change2_to == 'LEFT' and direction2 != 'RIGHT':
direction2 = 'LEFT'
if change2_to == 'RIGHT' and direction2 != 'LEFT':
direction2 = 'RIGHT'
#movement
#snake
new_pos = None
if direction == 'DOWN':
new_pos = (snake[0][0], snake[0][1] + size)
if direction == 'UP':
new_pos = (snake[0][0], snake[0][1] - size)
if direction == 'LEFT':
new_pos = (snake[0][0] - size, snake[0][1])
if direction == 'RIGHT':
new_pos = (snake[0][0] + size, snake[0][1])
if new_pos:
snake = [new_pos] + snake
del snake[-1]
#snake2
new_pos2 = None
if direction2 == 'DOWN':
new_pos2 = (snake2[0][0], snake2[0][1] + size2)
if direction2 == 'UP':
new_pos2 = (snake2[0][0], snake2[0][1] - size2)
if direction2 == 'LEFT':
new_pos2 = (snake2[0][0] - size2, snake2[0][1])
if direction2 == 'RIGHT':
new_pos2 = (snake2[0][0] + size2, snake2[0][1])
if new_pos2:
snake2 = [new_pos2] + snake2
del snake2[-1]
#apple collision
#snake
if collision(snake[0], apple_pos):
snake.append((-20,-20))
size = 15
s_skin = pygame.Surface((size, size))
s_skin.fill((82,128,208))
apple_pos = ((random.randint(0, 32)) * 15, (random.randint(0, 19)) * 15)
#snake2
if collision(snake2[0], apple_pos):
snake2.append((-20,-20))
apple_pos = ((random.randint(0, 67)) * 15, (random.randint(0, 38)) * 15)
#wall collisison
#snake
_pos = None
if snake[0][0] == 15:
_pos = (990, snake[0][1])
elif snake[0][1] == 15:
_pos = (snake[0][0], 555)
elif snake[0][0] == 990:
_pos = (15, snake[0][1])
elif snake[0][1] == 555:
_pos = (snake[0][0], 15)
if _pos:
snake = [_pos] + snake
del snake[-1]
#snake2
_pos2 = None
if snake2[0][0] == 15:
_pos2 = (1005, snake2[0][1])
elif snake2[0][1] == 0:
_pos2 = (snake2[0][0], 570)
elif snake2[0][0] == 1005:
_pos2 = (0, snake2[0][1])
elif snake2[0][1] == 570:
_pos2 = (snake2[0][0], 0)
if _pos2:
snake2 = [_pos2] + snake2
del snake2[-1]
#self collisison
#snake
if snake[0] in snake[1:]:
print("self collision")
gameOverBlue()
#snake2
if snake2[0] in snake2[1:]:
print("self collision")
gameOverRed()
#snakes colliding with each other
if snake2[0] == snake[0]:
print("head to head collisions")
if snake[0] in snake2:
gameOverRed()
if snake2[0] in snake:
gameOverBlue()
#rendering
apple.fill((255,0,0))
screen.fill((10,10,10))
screen.blit(apple,apple_pos)
for pos in snake:
screen.blit(s_skin,pos)
for pos2 in snake2:
screen.blit(s2_skin,pos2)
pygame.display.update()
while True:
pygame.time.Clock().tick(fps)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
#input
elif event.type == pygame.KEYDOWN:
main()
screen.blit(press_any, (0,0))
pygame.display.update()
编辑:红点是食物/苹果
你想实现一个传送机。因此,一旦蛇越过窗户边缘,你就必须传送到另一边。您的窗口大小为1020x585。如果x==-15,y=-15,x==1020或y==585则蛇不在窗口中,因此你必须进行以下心灵传送:
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